The Witcher 3 made me a believer in significant, meaningful side-quests.
I was a believer long before that, but there's no doubt W3 only helped perfect what gives a side quest the potential to be great.
The Witcher 3 made me a believer in significant, meaningful side-quests.
I mean it does not, im not saying that. W3 writing is something else compared to nearly every game this gen. I'm just saying both games have fetch quests, its just writing and cutscenes hide that in W3 a lot better than in Origins.They improved a little bit. They also badly copied how W3 handles sidequests and so it felt like every AC before just with a little bit of Witcher seasoning. I liked Origins but let us not act like Origins holds a candle compared to W3s quests. Oddyssey looks more like a combination of W3 and Horizon Zero Dawn so maybe that will pull me in more
That happens with every single game tho? Even BoTW got 7 or something , right? There is no pleasing everyone and no game is above critiqueThe inevitable backlash against this game when it turns out it isn't literally a gift from God is going to be severe.
I forsee the main problem being on review embargo lifting day where somebody gives it an 8/10.
I mean, this is what they did with sidequests in Witcher 3 as well.They sure are aiming high with this game. I wish them all the luck in the world.
* ACTIVATE HOLO VISION *
I love TW3, but damn almost every single mission involved using your witcher sense and following a trail
majority of witcher quests were self contained stories tho.Bookmarking this thread for launch day, when every sidequest does not, in fact, feel like a complete story in and of itself.
I appreciate them aiming for the moon on this shit but man are they making impossible promises early on in development.
"We want to make sure that all of them are up to the standards of the main quest – that there's nothing that feels like filler, just something to do while waiting for the next quest, or to get more money to buy the next thing. We don't really like to do that. We want to make sure that every quest feels like a complete story in and of itself."
Did you play The Witcher 3?Bookmarking this thread for launch day, when every sidequest does not, in fact, feel like a complete story in and of itself.
I appreciate them aiming for the moon on this shit but man are they making impossible promises early on in development.
I mean, that's the gameplay. You're playing a guy with supernatural-level tracking skills. He tracks things. Would it be nice if there was a little more variety in terms of how he accomplished that? Sure. But tracking and investigating stuff is Geralt's game.
Some of the side quest chains were better than main story tho? And filler is subjective , is it not? If you dont give a shit about narrative and want gameplay , then it wont help even if it were the Citizen Kane of sidequests.They were self contained stories but "there's nothing that feels like filler" and "up to the standards of the main quest" is sort of a different thing
To be fair, Cyberpunk will have been in development for far, far longer than any typical Ubisoft game once it releases.
Some of the side quest chains were better than main story tho? And filler is subjective , is it not? If you dont give a shit about narrative and want gameplay , then it wont help even if it were the Citizen Kane of sidequests.
Who is acting like witcher invented good side quests?What?Devs like Larian and Obsidian have been doing this for years (Even before that, it used to be the standards with games like Fallout 2 and BG2), no idea why people are acting like Witcher 3 invented meaningful sub-quests (When in fact a lot of Witcher contracts tend to fall in "repetitive busywork" category).
Hopefully they actually improve their quest design and will go beyond "Follow the batman sense".
Haha, I'd genuinely be OK with that if they were substantial enough.
""We don't artificially limit ourselves," Mills says. "Our philosophy for quest design is, 'If the player can logically do it, then they can'. And if they can't, then we have to come up with a damn good reason why."
THIS IS WHY THEY ARE THE G.O.A.T.
More developers need to think this way. I absolutely believe they can pull this off after seeing that gameplay demo. Cyberpunk is going to be absolutely fucking insane.
And to be fair again, nobody is forcing you to buy a Ubi game.also to be fair they're both going to end up as $60 games on a shelf asking you for your money in exchange for what they offer as games
And to be fair again, nobody is forcing you to buy a Ubi game.
touche.exactly which is why it's perfectly fine to compare and contrast these products without having to worry about why Ubi's game are the way they are because at the end of the day they are
As has been said in the thread, this is pretty much what Witcher 3 was. I imagine they'd try to do it even better than they did it in TW3 for this game.
I still won't be playing it, but I hope they pull it off. I want to see BioWare and Bethesda shamed into actually trying harder in their next games.
The Perspective actually affects him.
I wasnt blown away by the demo but I do love side quests so this is great news to me
This. There were some side stories you wish you could see more of.The Witcher 3 made me a believer in significant, meaningful side-quests.
Yeah, a shame really. But looking at the demo first person perspective seems to be deep rooted into the gameplay and augmentations. .