I think this kind of thing is pretty hard to do
1. You've got characters who only exist in a 2D world, that typically creates some difficulties as soon as you need to move them to 3D.
2. Their entire animated history exists in a super low framerate, something that doesn't translate very well to comfortable gameplay
3. You've got different characters, by different artists , animated by different animation studios all with thei own trademark looks.
It's not to say it wouldn't be impossible, but perhaps some early choices have made this even more pronounced. The natural looking textures and lighting on characters that only exist as animated cells does look pretty awful.
It's certainly hard to look at after seeing DBFighters
However,It does look like some of the mo-cap has been done using a Kinect.
Oddly enough, MVCI can be good looking sometimes. I think is the characters that came from UMVC3 that look the worst. Others, like Ultron or Captain Marvel, look absolutely amazingThe art style is worse than MvC Infinite and that is saying something...
I think this kind of thing is pretty hard to do
1. You've got characters who only exist in a 2D world, that typically creates some difficulties as soon as you need to move them to 3D.
2. Their entire animated history exists in a super low framerate, something that doesn't translate very well to comfortable gameplay
3. You've got different characters, by different artists , animated by different animation studios all with thei own trademark looks.
1) This hasn't stopped other 2D->3D conversions before.
2) The fact that traditional 2D animation runs at 24fps has nothing to do with this. This point is completely irrelevant.
3) Aiming to have a coherent art style doesn't mean you beat every character with an ugly stick.
I don't think the points you mentioned have much bearing on things at all. End of the day they chose an ugly art style and ran with it.
There are plenty of games that are 3D but use an anime art style (Guilty Gear/DBFZ probably the most famous and well executed, but there are many others). Many of them are also incredibly well animated and able to capture the feel of their source material.
End of the day they decided to go all-in with a polarizing look for their game. The rest of the jank just looks like the result of a product that is being rushed to market.
The only reason the game seems to be so crude and unpolished is poor management. There are no technical reasons for it to be this way.
It's a 3vs3 game with a shared health bar, which makes zero sense to me. What's the point of making a game 3 vs 3 if they share a health bar? It just becomes "change style" instead of "change character" doesn't it?I must be in the minority here - I love the action-figure look of this game. It's so weird, how can you not love it.
But is it fun to play? That's what I need to know before I buy it on Friday...
No. It was years of effort by a veteran group dedicated to doing right by the license with the budget to do so that maximized a gap in the market to their advantage.
It's a 3vs3 game with a shared health bar, which makes zero sense to me.
Imagine if they just did that but expanded to Jump. Not gonna happen, but just imagine.
I'm not sure yet. The game forces you through like 20 min of unskippable text with bad presentation before you can do anything. It's like Toei pacing came to life.I must be in the minority here - I love the action-figure look of this game. It's so weird, how can you not love it.
But is it fun to play? That's what I need to know before I buy it on Friday...
By fluke I mean Namco would never approve a game of that quality again.No. It was years of effort by a veteran group dedicated to doing right by the license with the budget to do so that maximized a gap in the market to their advantage.
Believe me. Making the stuff ASW did took a lot of effort and is no fluke.
Trunks looks better than almost all of the other DB characters honestly. His hair is harder to fuck up in 3D and he's got jacked pecsGood lord it's even worse than before.
I always hated the "realistic" look of Jump Force from the get-go - it just doesn't fit any of the characters, and I don't see the "action figure" angle, either. It's even worse than MvCI, and that's saying something, considering how trash that game's presentation was. Also, poor Trunks got hit with an ugly stick, geez. And the cutscenes look cheap as hell.
I mean, you don't need DBFZ-level cel shading to make it look good, just look at the teaser for that new Dragon Ball RPG project.
Lol! Okay this I agree with. Especially as a Kamen Rider fan.By fluke I mean Namco would never approve a game of that quality again.
Its pretty bad. If its a bubble, then the rest of the world just has bad artistic taste then I guess.Granted, I haven't been following Jump Force super closely, but this still been one of the strangest cases of the Era bubble I've ever seen. All anyone ever talks about here is the supposedly terrible art style, and I've almost never seen the same complaint anywhere else.
Most people don't know what framerate, shaders, or whatever are. This means enthusiasts are a lot more sensitive to it.Its pretty bad. If its a bubble, then the rest of the world just has bad artistic taste then I guess.
Good lord it's even worse than before.
I always hated the "realistic" look of Jump Force from the get-go - it just doesn't fit any of the characters, and I don't see the "action figure" angle, either. It's even worse than MvCI, and that's saying something, considering how trash that game's presentation was. Also, poor Trunks got hit with an ugly stick, geez. And the cutscenes look cheap as hell.
I mean, you don't need DBFZ-level cel shading to make it look good, just look at the teaser for that new Dragon Ball RPG project.
You are welcome.