Is using a single Move controller an option when designing, or does it need to be two? If optional, is it more difficult with one? I've only got one, and was wondering if I'd have to use the DS4 instead.
Can't do it with one move.
Is using a single Move controller an option when designing, or does it need to be two? If optional, is it more difficult with one? I've only got one, and was wondering if I'd have to use the DS4 instead.
youre going to need both as the secondary one one is the one that controls things like menu and whatnot. its required to have both.Is using a single Move controller an option when designing, or does it need to be two? If optional, is it more difficult with one? I've only got one, and was wondering if I'd have to use the DS4 instead.
VR and local MP create stuff isn't there. and i consider that features.Is the beta build features complete? Like is there anything that is gonna be availabe in the full game but not in the beta?
youre going to need both as the secondary one one is the one that controls things like menu and whatnot. its required to have both.
Vr support is oneIs the beta build features complete? Like is there anything that is gonna be availabe in the full game but not in the beta?
VR and local MP create stuff isn't there. and i consider that features.
So they are possibly near finished, just that and polishing.
theres other stuff that's not there. i can't mention what it is since NDA.
If your model is symmetrical, you can cut it in half, clone one half, flip it over and it'll use a lot less thermo.
the more i see of this the more i get that Project Spark feeling about it where I'm sure there will be some great creators but it will be flooded with novelty tripe.
although what i saw of a dev stream today with neon levels and a snow level left me not wanting to see any more of it.
i tried when you could join the beta. i remember just extruding the field and that was it. lol
didn't projects spark you had to use the assets they provided? and the last i remember the scripting in that was like one of those modular type scriping?
Dreams is superior in almost every other way, and contains many elements the Project Spark community wanted in Project Spark. First of all, you can make things. All of Project Sparks props are pre-made, and none were community made. (Although one was designed by a community member as a contest prize) The only way to make something "custom" was by combining pre-made assets.
I'll try to keep this as brief as possible. First let's start with the pros for Project Spark: logic. Kode was more robust, allowing for a variety of custom variables. If they had included a proper array like some people wanted, it would have been just about indistinguishable from a high level framework. I'd say the most important aspect of the logic power of Project Spark was probably the ability to create pointers. Project Spark also had online multiplayer create and play. However, the multiplayer play set up was poor and difficult to use. Though not officially supported, it was possible to import images(and I believe movies in .gif form) on PC with Project Spark. And one last thing, you could sculpt and paint voxel terrain in play mode in Project Spark, not just edit mode.
Dreams is superior in almost every other way, and contains many elements the Project Spark community wanted in Project Spark. First of all, you can make things. All of Project Sparks props are pre-made, and none were community made. (Although one was designed by a community member as a contest prize) The only way to make something "custom" was by combining pre-made assets.
Music and sound in Project Spark was all prefab. You could import sound, but the quality was terrible.
You could animate characters to some degree in Project Spark, but it was generally a poor implementation, and most people didn't attempt it.
Cinematics and camera systems seem similar in both, although custom sculpted elements, custom sound, custom effects, and far superior puppetry in Dreams give it a distinct edge.
Vehicles didn't exist in Project Spark. You had to make your own completely from scratch. From what I've seen of LBP vehicles, Project Spark ones were generally poor in comparison. And this is coming from someone who made quite a few vehicles in Project Spark.
Things like connectors and hinges don't really exist in Project Spark. There were workarounds, but Dreams' implementation is far better.
Collaboration with Project Spark was difficult. You could create via multiplayer, but as anyone who has actually done this knows, you mostly end up getting in each others way. It's still a good way to conference and strategize. Sharing in Dreams is far superior. A massive issue with Project Spark compared to Dreams is that you had to publish an entire world in order to share ANYTHING, and then sometimes it could be difficult to successfully extract individual elements you wanted to use. Dreams collections and personas are also important innovations that Project Spark could have benefited from immensely.
One thing both have/had in common is a dedicated, informed, and enthusiastic community that wants to express itself, and help others in kind.
One last con for Project Spark... Although it was crossplatform, the community was somewhat divided along platform lines. Dreams has a minor taste of this in the PS4 Pro issue. One problem with crossplatform is that people with high end PCs would occasionally publish things that were totally unplayable on Xbox due to low framerate. There were other things that separated the platforms: it was mostly Xboxes that had Kinect and could therefore import audio and do custom animation. You could only import images on PC. Alternate collaboration and sharing forms emerged on PC due to the fairly portable nature of a level's files. Xbox users could not take advantage of that. You ended up with a situation where the absolutely best way to create in Project Spark was to use BOTH.
the more i see of this the more i get that Project Spark feeling about it where I'm sure there will be some great creators but it will be flooded with novelty tripe.
although what i saw of a dev stream today with neon levels and a snow level left me not wanting to see any more of it.
Probably quality levels and maybe an asset we can use for our gamesOh sure, there will be lots of novelty tripe, but this is no Project Spark. Here you create everything. Project Spark had tons of DLC assets. I am not sure what MM could release as DLC for Dreams.
Same here. Feel the exact same way. The games look really bad. Yeah there hasn't been enough time for creators to really dig deep but I don't even think the stuff media molecule has made for dream doesn't look that enticing either. I think the best time to get it would be years down the line. The game will be at a significant discount and creators would have tons of time to master plus there would be tons of things to download.the more i see of this the more i get that Project Spark feeling about it where I'm sure there will be some great creators but it will be flooded with novelty tripe.
although what i saw of a dev stream today with neon levels and a snow level left me not wanting to see any more of it.
Same here. Feel the exact same way. The games look really bad. Yeah there hasn't been enough time for creators to really dig deep but I don't even think the stuff media molecule has made for dream doesn't look that enticing either. I think the best time to get it would be years down the line. The game will be at a significant discount and creators would have tons of time to master plus there would be tons of things to download.
Last I knew she was migrating with her group to Dreams. They're (or were, this was months ago) active on one the communities... dream bubble iirc.I'm pretty sure I saw that Project Spark creator's name in the beta.
I'm pretty sure I saw that Project Spark creator's name in the beta.
Based on what you've mentioned your interests were in the past, I feel like you'd be using the DS4 most of the time anyway.Both my move controllers are dead and won't hold a charge. Smh.
And I only have one of those old-ass USB cables from PS3-era. So can't even use them wired (which would be annoying w/ wires hanging off them but probably still better than DS4). *sigh*
Yeah, hopefully. I was thinking moves would probably be preferred while doing animation (especially keyframe) for posing and such. Man, so close now. Kinda bummed to miss out on the robot jam. Fun theme. I always liked drawing robots.Based on what you've mentioned your interests were in the past, I feel like you'd be using the DS4 most of the time anyway.
I think most os them looks really good. There are some simple levels, but it's really easy to use the tools and make some good looking games.Same here. Feel the exact same way. The games look really bad. Yeah there hasn't been enough time for creators to really dig deep but I don't even think the stuff media molecule has made for dream doesn't look that enticing either. I think the best time to get it would be years down the line. The game will be at a significant discount and creators would have tons of time to master plus there would be tons of things to download.
it might just be beta and they are just testing out the jam feature and just doing simple stuff to build dreamiverse. im sure with feedback they will change over time.I think they should be thinking about themes for jams that might benefit the community more, in terms of seeding dreamiverse with content that has utility. So for example we see a lot of these games are being built around the simple pre-fab default characters, or slightly modified puppet. They should do a jam that's like "Adventure Character" or something, so some of these games can benefit from more interesting PCs. Or whatever topic, but you get my point.
I think they should be thinking about themes for jams that might benefit the community more, in terms of seeding dreamiverse with content that has utility. So for example we see a lot of these games are being built around the simple pre-fab default characters, or slightly modified puppet. They should do a jam that's like "Adventure Character" or something, so some of these games can benefit from more interesting PCs. Or whatever topic, but you get my point.
Yeah I liked that suggestion when I read it but forgot to comment -- feel like I post in this thread too much lol.As I suggested, have simpler weekly jams leading to a big monthly jam. Each weekly jam would be themed around the coming monthly jam. Week 1 (spooky music and spooky sound effects), week 2 (rickety old furniture and fittings), week 3 (scary characters or scenes) Week 4, the monthly jam (make horror game)
Yeah I liked that suggestion when I read it but forgot to comment -- feel like I post in this thread too much lol.
Yeah, hopefully. I was thinking moves would probably be preferred while doing animation (especially keyframe) for posing and such. Man, so close now. Kinda bummed to miss out on the robot jam. Fun theme. I always liked drawing robots.
I put quite a bit of time into Project Spark (on PC at that), and I'll say right now Dreams has impressed me far, FAR more than Project Spark ever did, both in terms of tools and player made content.the more i see of this the more i get that Project Spark feeling about it where I'm sure there will be some great creators but it will be flooded with novelty tripe.
although what i saw of a dev stream today with neon levels and a snow level left me not wanting to see any more of it.
Haha, dont be so pesimistic. Ok tbh, I fear it will be the same for me.Never had luck with beta invites and tomorrow will be the same : /
Haha, dont be so pesimistic. Ok tbh, I fear it will be the same for me.
I'm amazed that nothing has leaked, I know NDAs etc, but usually there is someone that doesn't care for that.
Maybe 11pm your time ;p
lol, after the 2nd one its like a different game. i wonder if they got others to work on it because visually they seem to be different but still connected. at least the first 3 i tried
This time, we will defeat the betacurse ;).
Nope, everything is done by myself. This level is literally my little playground for ideas I have during the beta period, so that's why all the passages differ from each other :D