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Everything You Need to Know about Dreams.

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Dead Prince

Member
Oct 25, 2017
10,803

Electro

Member
Oct 25, 2017
5,454
Vienna
It's a big moment for Mm and they wanted everyone who was involved on that pic.

But probably there aren't often all devs at the same time at work.
 

ty_hot

Member
Dec 14, 2017
4,015
I have 110€ loaded in my EU account, had at least 60€ since early last year waiting for Dreams to drop. I deserve to be in the Early Access.
 

MrKlaw

Member
Oct 25, 2017
9,600
You make it sound as if there was something wrong with the puppet. That thing is incredible, not only does it "just work," it somehow keeps working as you twist it into shapes that barely resemble what it was designed to simulate.
I agree that it's most likely just a massive design challenge to make a quadruped that can withstand this much abuse, but I just can't let you talk this way about my procedural buddy!
We’ve seen from sprout and shadow the dog that four legged characters are possible, but maybe not trivial with procedural animation

I hope as they’re Mm creations that they let us remix sprout and shadow
 

atamize

Avenger
Oct 28, 2017
441
We’ve seen from sprout and shadow the dog that four legged characters are possible, but maybe not trivial with procedural animation

I hope as they’re Mm creations that they let us remix sprout and shadow
Sprout was impressive as a quadruped, yeah. Captain Shadow, while dog-like in nature, was only shown walking on his hind legs.
 

Ging

Member
Nov 3, 2017
112
I reallly reeeaallly cannot wait to create on it >_< Call me Call me please Media Molecule :)
 

Phreaker

Member
Oct 25, 2017
1,401
I had a power flicker today. The Dreams beta has ended for me. :( I never thought it would have lasted this long. Good thing I get back in in 12 days.
 

Tawantabe

Member
Mar 20, 2019
226
I had a power flicker today. The Dreams beta has ended for me. :( I never thought it would have lasted this long. Good thing I get back in in 12 days.
Thats amazing!
I cant believe its almost time to fall into creation and experimentation ^_^
everyone here got me nervous enough to pre load money
locked and loaded
 

NinjaTrouiLLe

Member
Nov 27, 2017
380
ok i havent followed too much recently, but is there anything i must do /receive to make sure im part of this early adoption stuff?
 

Dussck

Member
Oct 27, 2017
1,532
The Netherlands
ok i havent followed too much recently, but is there anything i must do /receive to make sure im part of this early adoption stuff?
From what I know it is just a matter of going to the PS Store and buy it, first come first serve.

I know I'll be pretty nervous about not getting it (missed the beta as well). I'll be hitting F5 on the store page and screaming "It's not there, why is it not there yet?!?".
 

Hyaku Shiki

Member
Oct 27, 2017
577
From what I know it is just a matter of going to the PS Store and buy it, first come first serve.

I know I'll be pretty nervous about not getting it (missed the beta as well). I'll be hitting F5 on the store page and screaming "It's not there, why is it not there yet?!?".
Does Dreams have a store page yet to begin with to F5? That's my worry. That I'll not find the page in time.
 

Schlomo

Member
Oct 25, 2017
532
Can Dreams be shared with another account on the same PS4, or does every account need a licence due to the online profile? It occurred to me I never tried it during the Beta, where my wife and me just used the same account, but we want separate accounts in the full version.
 

Jimnymebob

Member
Oct 26, 2017
6,763
Can Dreams be shared with another account on the same PS4, or does every account need a licence due to the online profile? It occurred to me I never tried it during the Beta, where my wife and me just used the same account, but we want separate accounts in the full version.
I can't see why you couldn't do that, but I'm not 100% sure.
 

LifeLine

Member
Oct 25, 2017
2,616
Can Dreams be shared with another account on the same PS4, or does every account need a licence due to the online profile? It occurred to me I never tried it during the Beta, where my wife and me just used the same account, but we want separate accounts in the full version.
Yes, just like every game on PS4.
 

Conal

Member
Oct 26, 2017
1,065
I had a power flicker today. The Dreams beta has ended for me. :( I never thought it would have lasted this long. Good thing I get back in in 12 days.
I'm curious what you were able to do in the Beta after it finished without access to the internet, mostly messing around with the creation tools?
 

travisbickle

Member
Oct 27, 2017
1,916
From what I know it is just a matter of going to the PS Store and buy it, first come first serve.

I know I'll be pretty nervous about not getting it (missed the beta as well). I'll be hitting F5 on the store page and screaming "It's not there, why is it not there yet?!?".

What time does the store update? The UK store specifically?
 

Thatguy

Banned
Oct 27, 2017
5,512
Seattle WA
I've been thinking about the floatiness problem for platformers in Dreams, so I've been looking for information about what kind of gravitational acceleration is used in the Mario games, since they're pretty much considered the baseline for satisfying jumping physics. It turns out that the gravity in Mario is insanely powerful. Somebody wrote a short report about the gravity in mainline Mario games, up until Super Paper Mario, which can be found at https://hypertextbook.com/facts/2007/mariogravity.shtml. The author based their research on Mario being 5 foot tall (1.52 metres) and I've snipped out the most relevant data here:



Essentially, what this means is that these Mario games are set on a world with 4.4 to 11 times the gravity of Earth. Dreams, by default, has a gravity of approximately 1g (9.81m/s^2), which I tested by making pendulums in a Dream, a few days after the beta came out. I think the default mannequin is around 1.8m tall also.

What I can conclude from this, is that if you want to make a good (non-realistic) platformer in Dreams, then I recommend turning the gravity way up and make the character's jump sufficiently powerful to compensate.
Underrated post.
 

Andromeda

Member
Oct 27, 2017
2,531
I've been thinking about the floatiness problem for platformers in Dreams, so I've been looking for information about what kind of gravitational acceleration is used in the Mario games, since they're pretty much considered the baseline for satisfying jumping physics. It turns out that the gravity in Mario is insanely powerful. Somebody wrote a short report about the gravity in mainline Mario games, up until Super Paper Mario, which can be found at https://hypertextbook.com/facts/2007/mariogravity.shtml. The author based their research on Mario being 5 foot tall (1.52 metres) and I've snipped out the most relevant data here:



Essentially, what this means is that these Mario games are set on a world with 4.4 to 11 times the gravity of Earth. Dreams, by default, has a gravity of approximately 1g (9.81m/s^2), which I tested by making pendulums in a Dream, a few days after the beta came out. I think the default mannequin is around 1.8m tall also.

What I can conclude from this, is that if you want to make a good (non-realistic) platformer in Dreams, then I recommend turning the gravity way up and make the character's jump sufficiently powerful to compensate.
That's exactly my settings on Dreams: gravity to the max and it was barely enough to have responsive controls. MM should allow even stronger gravity settings.
 

OgTheEnigma

Member
Oct 27, 2017
1,394
Liverpool
That's exactly my settings on Dreams: gravity to the max and it was barely enough to have responsive controls. MM should allow even stronger gravity settings.
I'd suggest making smaller characters because it'll make gravity feel stronger from the user's perspective. Alternatively you could forgo the use of gravity entirely and utilise movers to simulate gravity yourself. This, however, will require a lot of logic work to setup, plus I don't know how the puppet will react to it, so you may have to keyframe a lot of animations manually (and lose stuff like inverse kinematics).
 
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