• Introducing Image Options for ResetEra 2.0! Check the left side navigation bar to show or hide images, avatars, covers, and embedded media. More details at the link.
  • Community Spotlight sign-ups are open once again for both Gaming and EtcetEra Hangout threads! If you want to shine a spotlight on your community, please register now.

Everything You Need to Know about Dreams.

Status
Not open for further replies.
nice to see that they have added more premade dreams, but one important thing is still missing, third person shooters. from my experience they were harder to set up than fps. but maybe we can easily adapt the fps one to tps, well we will see tomorrow.
That one shooter demo was super fluid and aiming / strafing / jumping felt good. Can't remember the name right now, but it starts with you putting your helmet on, then drones come in for you to run around and shoot / dodge. I could easily imagine it being co-op or pvp when multiplayer support is added.
 
Oct 30, 2017
110
That one shooter demo was super fluid and aiming / strafing / jumping felt good. Can't remember the name right now, but it starts with you putting your helmet on, then drones come in for you to run around and shoot / dodge. I could easily imagine it being co-op or pvp when multiplayer support is added.
yes I know that one and I used it as a base for my tps aswell but it's still super complicated and if they would add tps support from the get go my hope would be that the whole thing would be a lot easier to set up. no big deal though as the community will figure everything out.
 
Oct 26, 2017
233
I was in the first beta the only issue I had with it was my PS4 Pro sounded like a jet engine taking off did any one else experience an increase in there fan speed when using Dreams?

I'm a music producer I intend to make animated music videos unlike most of you who are actually going to make video games.
 
I was in the first beta the only issue I had with it was my PS4 Pro sounded like a jet engine taking off did any one else experience an increase in there fan speed when using Dreams?

I'm a music producer I intend to make animated music videos unlike most of you who are actually going to make video games.
Many of us are not making games, actually. Some want to, sure, but I'm also working on a short film, a music video for a local band, and an interactive story that is more VN than it is a game. I'll probably make loads of just art / assets to throw into the Dreamiverse, as well as eventually 3D print.

Also, didn't have that jet engine issue but that seems to be luck-of-the-draw with regards to the PS4 Pro models.
 
Oct 25, 2017
1,809
I hope everyone finds their niche in dreams. I’m sure there will be some people that just like designing different types of Inns or just types of trees and thats cool that this game lets you do that and contribute to he community.
 
Oct 25, 2017
4,840
Added funds to my account, I guess Dreams won't be listed in the PS Store until the EA goes live tomorrow? I'm surprised Sony is being so low-key about it; there's no promotional banners about it on their site, not even in the Coming Soon area.
 
Oct 25, 2017
9,229
Added funds to my account, I guess Dreams won't be listed in the PS Store until the EA goes live tomorrow? I'm surprised Sony is being so low-key about it; there's no promotional banners about it on their site, not even in the Coming Soon area.
I hope there’s no issue with the web store and it not show up tomorrow. I don’t have my ps4 set up for remote play
 
Oct 25, 2017
1,311
I wonder if it will consume ALL of my free time, like the beta did or if that was because I knew it was going away.

Didn't realize it has move support already that's great. I assume VR support isn't in until the full release though?
Right, VR not initially in the EA release, but will be in full release. Maybe we will get to try it as part of EA when it's ready?

I hope there’s no issue with the web store and it not show up tomorrow. I don’t have my ps4 set up for remote play
Same. I have to buy it from work on their web store and I'm thinking I wont be able to find it on the store or something. haha
 
Oct 27, 2017
133
Hey does anyone know if they said if the beta client carries over? I doubt it does but I was about to delete it in anticipation of the real deal but stopped myself just in case.
 
Oct 29, 2017
1,893
Think I might jump in on the early access tomorrow. Honestly don't know if I'll ever create something, but I'm curious to play other peoples creations
 
Oct 25, 2017
1,311
Hey does anyone know if they said if the beta client carries over? I doubt it does but I was about to delete it in anticipation of the real deal but stopped myself just in case.
They have not said anything about being able to still use the Beta client. I didn't expect it would work so I just deleted mine tonight and charged up my controllers.
 
Oct 27, 2017
133
Aight cool, I figured it'd probably be safe to kill it.

What’s the learning curve like?
Kinda depends on what you're looking to start with but don't expect to bust out of the gate making amazing stuff day 0, that said tho I kinda feel like the music stuff was easier to jump into and the sculpting took me a little while to nail down but that's on me since I was trying to make puppets and not just straight up sculptures but overall the learning curve isn't that bad you just gotta put some time into it.
 
Last edited:
Oct 28, 2017
263
What’s the learning curve like?
It's actually not bad, especially if you do the tutorials.

That whole level there, started from me just testing out how things even work. I just started messing around with shapes, with no actual goal or idea in mind, and everything kind of just started happening. It was like the tools were themselves were inspiring me as I played around with them.

I used blender 3d for many years (and also UE4 for around a year) without ever really creating anything worth showing, and yet in a few days I had a nice level going that I just kept adding to, and it all felt so natural.

The controls definitely take some getting used to, because they've crammed a TON of functionality into controllers that were never meant to do what you can do in Dreams. I think they've done a pretty damn good job with their controls and menus though, once you get used to it you just kind of start flying through things just like you see the developers doing in livestreams.
 
Oct 25, 2017
690
Really looking forward to finally trying this out and I had a couple of questions.

Will the version released tomorrow have local multiplayer? Some of the most fun I ever had gaming was messing around in LBP's create mode with a couple of other people. I'm really hoping this is still possible in Dreams.

I bought a Move controller a long time ago on clearance but it's one glowy wand and one thumbstick. Will this be any use at all in Dreams? The videos I've seen show someone using two of the light-up wands.
 
Nov 27, 2017
373
It's actually not bad, especially if you do the tutorials.

That whole level there, started from me just testing out how things even work. I just started messing around with shapes, with no actual goal or idea in mind, and everything kind of just started happening. It was like the tools were themselves were inspiring me as I played around with them.

I used blender 3d for many years (and also UE4 for around a year) without ever really creating anything worth showing, and yet in a few days I had a nice level going that I just kept adding to, and it all felt so natural.

The controls definitely take some getting used to, because they've crammed a TON of functionality into controllers that were never meant to do what you can do in Dreams. I think they've done a pretty damn good job with their controls and menus though, once you get used to it you just kind of start flying through things just like you see the developers doing in livestreams.

That precisely. The tools are made in such a way you WILL be encouraged to discover/experiment/try things. You can get to unoptimized good stuff day 1 which was my case. But then mastering the tools/options/movements and create in optimized ways might take a while
 
Oct 28, 2017
263
That precisely. The tools are made in such a way you WILL be encouraged to discover/experiment/try things. You can get to unoptimized good stuff day 1 which was my case. But then mastering the tools/options/movements and create in optimized ways might take a while
Yeah, learning how to optimize to work with the limits of the engine will definitely take a while, as the engine is pretty unique and coming to understand the way things work can be time consuming. The good thing is that for the most part, you learn these things as you use the tools themselves and experiment.

I actually loaded up some of your creations since they are very detailed (and AWESOME) and just played around with them to see how much I could optimize them without much of a sacrifice to quality. Great work man, I'm excited to see more of your work! (at least I think it was your stuff lol)
 
Nov 27, 2017
373
Well being a family man, likely my available time on it is limited, but that work was my fist set of 3D modeling and animation ever, and i already got some fairly decent results.

I have no doubt spending a good amount of time on the tool for anyone will lead to some very good stuff pretty quickly.
 
Oct 27, 2017
5,181
About three hours to go (UK). I have my credit ready on my account and I will be out and about for most of today so I hope I'll be able to login via the webstore on my phone to buy it. Even though I won't be able to play it for at least a couple of days.
 

Ichi

Banned
Member
Sep 10, 2018
1,997
I'm selling off my RDR2 so I got some money for this beta. Not that I don't have $40 but I'd rather sell a game I don't even bother playing.
 
Oct 25, 2017
6,214
About three hours to go (UK). I have my credit ready on my account and I will be out and about for most of today so I hope I'll be able to login via the webstore on my phone to buy it. Even though I won't be able to play it for at least a couple of days.
I've had issues with safari on iphone and ipad recently not signing me in. Chrome seems ok though so I have a tab logged in ready to go.

I mean, we'll be fine anytime this week but always fun to be there minute one
 
Oct 27, 2017
587
France
I don't know if I'm creative enough but... is this a way to get the game way cheaper than it will be on release, while not being forced to create anything ? (like... getting the EA and waiting for the people to create levels to play)
 
Oct 25, 2017
6,214
I don't know if I'm creative enough but... is this a way to get the game way cheaper than it will be on release, while not being forced to create anything ? (like... getting the EA and waiting for the people to create levels to play)
yes. Also you don't have to be that creative. I can't draw anything but I can put pieces together with logic to make things that are fun. Even just making animations from existing assets.

Try it out, you never know what you might be capable of
 
Status
Not open for further replies.