There'll be plenty of Molecules joining in on the fun throughout the full 12 hours. We'll be jamming together on the Mm sofa, answering your questions about Dreams, showcasing what's new in Dreams Early Access and more!
So us poor souls who live in North America will have to sit and watch the rest of the world playing with Dreams while we stare at our clocks. Enjoy the head start you lucky bastards!
I'll be at work during the time it's live so I'm okay with itI mean - I'll be playing it..but 12 hours is long enough to maybe have on in the background or watch a bit at a time over following days
Does make me feel like taking a day off though..
I'm just excited for EZA to finally be able to get their hands on it.
April 16th
10:30AM BST for EU/Russia/NZ/Australia users
8:30AM PDT for NA users!
April 16th
10:30AM BST for EU/Russia/NZ/Australia users
8:30AM PDT for NA users!
just don't forget if you have use password at checkout you are ready for that too.!!!
My clicker finger is ready. Practicing my Add To Cart button clicks as we speak.
indreams.me is live*
Well, that should do it. :) Ha. I just had a week off so I can't take any more time off at the moment, but I'll try to download it from the Playstation Store online. I am EDT so it's 11:30am and I'll be at work.
Oh, do we get an EA OT?
All we know is Japan on the 22ndDo we know if it'll have asia release too? Wondering if I should just get it from US store or wait until it's available in my country
is there a time limit on the early access?
I won't be able to play it until the 24.
Can I complete 50% of level A, jump to level B, 100% it, then with a new item gained in lvl B go back and finish A?
Can you make a metroid game where each region is its own level and jump back and forth between levels and retain progress made in each?
Yes, but the ability to do that isn't automatic.
I don't remember if you can make a level's state persist between level loads, but any form of progress that should persist between levels can be stored as persistent variables. So you can have variables for whether x item was obtained or y blockade in whatever level was destroyed and so on. There's no built in inventory system or concept of "items," so that stuff will have to be created manually using logic and variables.
Moving between levels isn't a problem at all since levels don't necessarily have to have a linear order and doors can be made to go in either direction. IIRC all games (and every dream with more than 1 scene for that matter) come with a built in level select. The results of playing levels out of order can be a bit weird though.
i can see my nephew and niece loving this thing, wondering if i should get this for them :/
how much is this early access being sold for? 40 usd?
$30 each. Get them each a copyi can see my nephew and niece loving this thing, wondering if i should get this for them :/
how much is this early access being sold for? 40 usd?
No time limit, but "space is limited". So even if you can't play until the 24th you might want to grab it on the 16th.
I assume they'll just announce a cut off date once they have idea of the rate the game is selling.I wonder how they're handling this, do they have a system in place tied to PSN to stop further payments from processing after a certain number are bought? I mean since it isn't a beta sign up I assume if your order goes through then you're good to go and can install the client immediately. I assume we can dive in on the 16th and there isn't a future launch time also.
Probably just monitor sales counts and take down the listing when their target number is reached. Will be interesting to see how long that takes.
The inventory/variables that you can pass from level to level are a finite size. Easiest to keep that low would be to use one bit per collectable/destroyable item to indicate "delete" then tag all the items with the unique bit code plus a "temp item" tag. On level load destroy all temp items that have the bit code set in inventory. Or something like that. But if you need to remember movable item (eg. roaming enemy) location the you need more space for the other attributes or just randomise again on re-entry.Awesome! I'll probably end up spending a good amount of time seeing the effects of jumping between levels with different variables before getting too deep into things.
The inventory/variables that you can pass from level to level are a finite size.
April 16th
10:30AM BST for EU/Russia/NZ/Australia users
8:30AM PDT for NA users!
what are the odds that theres a miscommunication and EA will end up part of the PSN store update which happens in the afternoon/evening.
only because they are releasing it on the 16th which is normal update day.