Dig into an overview of what you can do when starting the game, check out the Story mode and meet its lead characters, then enjoy a showcase of how easy it is to create environments and levels using either PS Move or Dualshock 4 controllers.
https://blog.eu.playstation.com/201...inary-ps4-exclusive-dreams-in-4-short-videos/
Studio Director Siobhan Reddy, Art Director Kareem Ettouney, Technical Director Alex Evans and Creative Director Mark Healey offer an overview of what Dreams is all about.
Here's your first look at the three interweaving narratives that make up Dreams' central Story Mode, all built using the very same tools that you'll have access to.
Creating an environment in Dreams in 5 minutes
Art Director Kareem Ettouney demonstrates how easy it is to create a beautiful environment in the games' Dream Shaping mode.
Creating a level in Dreams in under 10 minutes
Finally, Level Designer John Beech puts together a fully playable level.
Media Molecule presents Dreams | PSX Panel 2017.
Livestream
https://www.twitch.tv/videos/208218124
https://www.twitch.tv/videos/208478912
Articles:
Kotaku- Dreams For PS4 Is Hard To Explain, But It Looks Brilliant
Dreams does not really make sense until you see the creative tools that were used to make it. Those tools are given to every player. Unlike LittleBigPlanet, or indeed any other game that invites you to create your own levels, Dreams does not limit you to collaging together textures, items, music, characters et cetera created for you by the developer. It lets you create every single one of those thingsyourself, if you want. Once I realized that every tiny detail in the single-player levels was made with these tools, from the suitcases on a train platform to the flying dragon with its emphatic facial expressions—and then I realized that I could make something like that, too—I began to understand the full scope of Dreams, and what it is trying to make possible.
IGN- PSX 2017: Dreams is Beautiful, Complicated, and Has Endless Potential
Dreams is a hard game to explain. It is a game, but it's also a creation tool, a social network, a film studio, a music editor, and so much more, all wrapped into a single package.
PSU- Dreams for PS4 is the ultimate creation engine
Dreams is an incredibly deep experience, but only as deep as you make it. No interest in creation, as quick and accessible as those tools are? Sit back and enjoy auto-surf. Let Dreams stitch together various community creations into a loose, two-hour play session. Filter your experience by tone (cute, horror, action, etc.), by game type, or with custom tags. Search for creators by name, or find any topic and subject matter using text search. Like something you see but have ideas for making it better? Take that content and publish a Remix. Want to know all the assets and creators that went into making something? View its Genealogy, a branching cookie trail that shows all content and creators involved plus relevant Remixes. Don't care for that complexity? Start a project with baked-in characters and environments. Invite your friends to be collaborators and add their touch. Publish it, or keep it a private workspace.
DigitalTrends- Dreams' is a game about making games, and it goes as deep as you want
The ultimate goal is that, as users create and upload stuff, the growing compendium of shareable elements that anyone can use will form the backbone of a massive, collaborative community. And if you use someone's original music or their original character or their original animations in your level, Dreams automatically credits them in your creation -- which makes it possible for others to see who made what, and potentially follow that person, commend them, and find their other work.
But while Dreams' capabilities are complex, using it is meant to be as simple as possible. Most everything can be controlled intuitively with the motion capabilities of the DualShock 4 controller, and the developers said they're working to make performance the means by which things are added to the game. That means if you want to add a simple animation to something, like moving a platform back and forth for a character to jump onto, you just select the object, set the game to record an animation, and then move your controller however you want the platform to move. Stop recording and the animation is there in the game.
Some info:
- Dream is coming in 2019.
- For the open beta MM will be inducting players in waves starting the week of January 8th
- Think LBP in 3D and with way more possibilities.
- Couch co-op up to 4 players.
- Local multiplayer on launch, online planned after.
- There will be a beta before the release.
- You can play and create using the normal Dualshock 4 controller, Move is an option.
- There are also tutorials built into the game.
- PSVR support is coming post launch.
- There is a full physics system included in dreams for things like gravity, weight, and projectiles etc...
- PS4 Pro support: 4k output or 'arcade mode' (higher frame rate) at 1080p. But all gameplay, tools and content is the same on pro & base.
- You can share everything you make and collaborate with other people.
- You can download other people's creations and play or use them as assets in your creations.
- You can gain XP on your profil depending on what you do, for instanceas as animator, player, or designer. That allows you to easily find people that like doing specific things.
- Thermometer limit is about complexity, not size.
- You can link the levels.
- You can create 100 levels on 1 map, and you can put 4 maps in one
All the things you can make in Dreams.
Credit to Neon the Coder (@jangofett890 on twitter) for these:
Ed Hargrave (the guy who was demoing all the audio stuff at PSX) said it was pretty spot on.
Dreams - TGA 2017 Trailer
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