There were a few other things in history that were confirmed by Valve.They already confirmed it back in 2016. There will be 3 full budget VR games.
We're still waiting.
There were a few other things in history that were confirmed by Valve.They already confirmed it back in 2016. There will be 3 full budget VR games.
Why not? It's a AAA release which VR very much needs more of. Not interested in FPS titles?
not interested in vr.Why not? It's a AAA release which VR very much needs more of. Not interested in FPS titles?
Keyboard and mouse won't be supported. However joystick locomotion and possibly other methods will be.What is meant by locomotion options? Keyboard and Mouse movement? I really don't like teleport movement used for VR fps games.
But you have two VR headsets.
and that's why i'm not interested anymore lol.
There are many different locomotion options for VR. Teleport, traditional analog stick, arm swinger, etc. That's what they mean.What is meant by locomotion options? Keyboard and Mouse movement? I really don't like teleport movement used for VR fps games.
And yet you previously said that VR needs bigger titles to get over that novelty experience.
But can you imagine the backlash if this were Half-Life 3 and it were VR only?
well it does. what i want or not has little to do with what is needed to grow the VR market.And yet you previously said that VR needs bigger titles to get over that novelty experience.
You don't seem interested in things you've previously said.
Well you do you, but it's ultimately your loss if it turns out to be the best game in years, if it lives up to the Valve legacy.well it does. what i want or not has little to do with what is needed to grow the VR market.
i'm personally just over it.
Sadly this is all too true, and it definitely does come from the same people quite often. It's moving the goalposts to avoid justifying having to spend money."VR has no games!"
*tons of games are made*
"VR has no AAA games!"
*AAA games are made*
"VR has no system sellers!"
*Valve releases Half-Life VR*
"What the hell, why should I buy VR for just one game?"
Not only would it defeat the purpose, it would just be outright impossible with a level of physics as seen in Boneworks, which HLVR would bank on pushing.Oh boy the non-VR port begging begins. Look, I get some people not wanting to use a VR headset, but Valve wants to push this thing as a VR killer app, a non-VR mode would defeat the purpose. They have the luxury of taking a risk on this. A non-VR version ain't happening.
And besides, the potential for innovative FPS gameplay is absolutely nuts in VR. Just look at what's being done in Boneworks, for crying out loud.
I mean it's the logical place to take the franchise. Half Life has always pushed boundaries in gaming, and VR allows them to do that again, arguably even more than they have done previously.Goddamn @ being a prequel and VR only.
Will be an all-time letdown if this is true.
Oh sure, I get it from a business perspective for Valve, would just be incredibly disappointing as someone who dislikes VR.I mean it's the logical place to take the franchise. Half Life has always pushed boundaries in gaming, and VR allows them to do that again, arguably even more than they have done previously.
How am I supposed to play a VR game with a toddler? Even after he goes to bed I need to listen/look out for the baby monitor. I'd have to be VRing after my wife goes to bed so I'd be on baby monitor duty. Might be a good few years before I get to play it :( But I have an amazing toddler so :) But Half-Life :( Argh.
VR is so cumbersome and anti-social come to think of it. Even if it's a wonderfully awesome and immersive experience.
But can you imagine the backlash if this were Half-Life 3 and it were VR only?
What is meant by locomotion options? Keyboard and Mouse movement? I really don't like teleport movement used for VR fps games.
You seem to be pretty excited about Cyberpunk and probably other immersive games? Not sure why you dislike VR so much considering Cyberpunk itself could be wonderfully immersive in VR in a way we haven't seen yet.Oh sure, I get it from a business perspective for Valve, would just be incredibly disappointing as someone who dislikes VR.
That being said, the VR would probably bother me less than it being a prequel. Just the thought of that after all these years is...wild lmao
Bummer they are pushing VR hard, heavily limiting the game's potential in the process.
I currently wear headphones when I game as I prefer the immersion to even my 7.1 setup. But the baby video monitor lights up if he makes a noise and I see it straight away. Yeah I could do all of those things with not wearing headphones or using a camera etc but probably not ideal really. And "every few minutes" doesn't work with a little one and would be awful parenting.It's not bolted to your face can lift it up every few minutes. They also have cameras you can activate to see in front of you if you need it. Also can run sound through whatever you want no police will arrest you for not using headphones or headphones with one ear off also if you like.
Like any other game touchpads on the Vive and analog sticks on the Oculus and Index.
Valve has 300+ employees and most of the game development team is likely fixated on HLVR right now. It's been in development for 4 years, and just as a quick comparison, Death Stranding was made in less time with about 80? people.Very intrigued.
Couple of questions however with no agenda I promise, but just genuine interest to understand the chances of this rumour being true:
How much of the Half-Life and Portal talent is still at Valve?
Has anyone done any LinkedIn stalking to see how many game programmers/producers/artists/designers/etc are currently working for Valve? Do they have a big enough team right now to actually be working on a major AAA title like this?
How am I supposed to play a VR game with a toddler? Even after he goes to bed I need to listen/look out for the baby monitor. I'd have to be VRing after my wife goes to bed so I'd be on baby monitor duty. Might be a good few years before I get to play it :( But I have an amazing toddler so :) But Half-Life :( Argh.
VR is so cumbersome and anti-social come to think of it. Even if it's a wonderfully awesome and immersive experience.
But can you imagine the backlash if this were Half-Life 3 and it were VR only?
"VR has no games!"
*tons of games are made*
"VR has no AAA games!"
*AAA games are made*
"VR has no system sellers!"
*Valve releases Half-Life VR*
"What the hell, why should I buy VR for just one game?"
I currently wear headphones when I game as I prefer the immersion to even my 7.1 setup. But the baby video monitor lights up if he makes a noise and I see it straight away. Yeah I could do all of those things with not wearing headphone or using a camera etc but probably not ideal really.
Need a wifi baby monitor that can send notifications to my PC and therefore display on the headset, I'm going on the hunt.
Almost 100% no on that front..
Not terribly unlikely. I can imagine a ton of fan made efforts will spring up to de-VR the game.Then I'm never going to play it, because I physically cannot play VR games. Unless someone ports it into HL2.
If there is any truth to this then fuck yes!
Has there been any news about the release of Boneworks yet?
The prequel part is arguably the most believable part IMO. I think they're aware of the kind of backlash they'd face if HL3 was VR only.Some kind of VR push wouldn't surprise me but the prequel talk makes this bogus IMO. That's fanfiction stuff.
Doubt.
Valve specifically stated this is a 'flagship VR game'. The first of three.
I'm not even sure if it's that, but rather just disagreements with the script and the fact that technically the Epistle 3 script was revealed.The prequel part is arguably the most believable part IMO. I think they're aware of the kind of backlash they'd face if HL3 was VR only.
Imagine if it actually released on the Steam store, advertised to everyone just out of the blue. That would be hysterical and would break the Internet, which would help serve as hype."Is on schedule (as far as we know) to release in 2019 with a near simultaneous reveal and launch."
Lmao. Valve stealth releasing a Half-Life game seems like a bad idea. They should give it a few months of hype.
Can't wait to control half life 3 with my mindI'm not even sure if it's that, but rather just disagreements with the script and the fact that technically the Epistle 3 script was revealed.
If Half Life 3 is ever going to be a thing, it will still be a VR game in all likelihood because once you've put the series into VR with HLVR, it's always going to feel like a step back in advancement if it's a standard game. Valve are known to be researching BCIs as a form of game input, so that could be something they are banking on 10 years from now as he next push for VR and Half Life, or maybe haptic gloves or something else.
There isn't much they can do with a non-VR version other than just tell a story with some mildly interesting gameplay mechanics. Valve are after more than that, which is why VR is central to this for them.