Worth reiterating that it's a huge symptom of income inequality that this is even a viable business model."I've seen people literally spend $15,000 on Mass Effect multiplayer cards." Holy shit.
No wonder devs are moving in this direction.
This Episoide was really good, it was telling when Heir says he would see maybe 2-3 other brown people and they never worked in the same department. Diversity on dev trans is something that really needs to be worked on in the industry.
...Are you advocating communism to fix a subset of video games?Worth reiterating that it's a huge symptom of income inequality that this is even a viable business model.
If everyone had similar income they wouldn't be able to bank on a few overly wealthy players bankrolling the game for everyone else. This could be a sign of the future in general unless something is done to curb the rampant income inequality.
...Are you advocating communism to fix a subset of video games?
Yeah, I freaking hate microtransactions, and I want them to die a firey death. I was just shocked because the guy I quoted seems to quite genuinely think that the reason the problem exists is because we don't have communism, instead of putting the blame on idiots who support those kinds of practices.Lootboxes are more a result of companies being publicly traded than anything else. EA and the like are under constant pressure to match any success competitors are having while also showing steady growth. That push for growth, even when it's not in the cards, can lead corporations to some less than savory places. If you only live for the next fiscal quarter, you can make a whole lot of decisions that are bad in the long run.
There is a wide space between communism and laissez-faire capitalism, you know. As a matter of fact, every capitalist country currently extant is somewhere in that middle space. The problem is we need to move the needle closer towards the center than the USA is currently. Y'know... basically the opposite of what the government is doing right now.Yeah, I freaking hate microtransactions, and I want them to die a firey death. I was just shocked because the guy I quoted seems to quite genuinely think that the reason the problem exists is because we don't have communism, instead of putting the blame on idiots who support those kinds of practices.
The problem isn't income inequality, man. The issue is that there are people who value shortcutting video games over other things. Some people drop 15k on modifying their car, and there's absolutely nothing wrong with that. No one would complain about income inequality between the street racers and the soccer mom, because those two parties don't intersect in anyway or care about it. The only difference between them and video gaming is that these huge triple AAA titles are supposedly for "everyone," except we don't want the same crap as the whales.There is a wide space between communism and laissez-faire capitalism, you know. As a matter of fact, every capitalist country currently extant is somewhere in that middle space. The problem is we need to move the needle closer towards the center than the USA is currently. Y'know... basically the opposite of what the government is doing right now.
It's going to get worse before it gets better. Expect more microtransaction BS until government changes hands and can start to rein in the craziness.
That seems rather presumptuous. You really don't think income inequality has anything to do with the fact that they can get 60% of their revenue from a mere 10% of their player base? Even if that closely mirrors a graph of actual income inequality?The problem isn't income inequality, man. The issue is that there are people who value shortcutting video games over other things. Some people drop 15k on modifying their car, and there's absolutely nothing wrong with that. No one would complain about income inequality between the street racers and the soccer mom, because those two parties don't intersect in anyway or care about it. The only difference between them and video gaming is that these huge triple AAA titles are supposedly for "everyone," except we don't want the same crap as the whales.
The problem isn't income inequality, man. The issue is that there are people who value shortcutting video games over other things. Some people drop 15k on modifying their car, and there's absolutely nothing wrong with that. No one would complain about income inequality between the street racers and the soccer mom, because those two parties don't intersect in anyway or care about it. The only difference between them and video gaming is that these huge triple AAA titles are supposedly for "everyone," except we don't want the same crap as the whales.
but this is also an art form and I wish some developers would treat is as such.
You know what. Fuck EA they are never getting another dollar from me.
This just blows my mind.. I'm trying to divvy up the trade-off, and I just don't see it from a consumers perspective..that is utterly ridiculous no matter how deep someone's pockets are."I've seen people literally spend $15,000 on Mass Effect multiplayer cards." Holy shit.
No wonder devs are moving in this direction.
Hardcore fans spend a ton of money. They're piggybanks.This just blows my mind.. I'm trying to divvy up the trade-off, and I just don't see it from a consumers perspective..that is utterly ridiculous no matter how deep someone's pockets are.
That's really not true at all. You can make a prequel about a lot of things that isn't just "will humanity survive?" People generally care about characters more than plot. If you can tell a good story with good characters, it can work.Prequels never work. There's no story stakes because you already know what's going to happen in broad strokes, and that's inherently boring.
As someone who stuck with old 90's shooters like Q3 and CS well into the 2000's, going from community made maps and skins and dedicated servers, to what he have to day is almost impossible. I can't bring myself to pay for that stuff.
That seems rather presumptuous. You really don't think income inequality has anything to do with the fact that they can get 60% of their revenue from a mere 10% of their player base? Even if that closely mirrors a graph of actual income inequality?
Certainly, the desire has to be there in the first place or else they wouldn't bother. But then again, the threshold to being able to "care enough" is far, FAR lower when throwing around tens of thousands of dollars barely impacts your savings. On top of that, it simply makes sense - when the top 1% own a share of wealth so large that it literally can't be properly represented on a graph, we've got issues.
Obviously, there are other contributing factors that are definitely worth looking at - chiefly the incentive structure of publicly-traded companies. But the fact of the matter is, even without that supposed shareholder maximizing incentive, they'd still have an immensely powerful drive to gun for the wealthiest customers, because they simply have a LOT more money. A LOT more.
Somebody showed me this ex-devs twitter and he seemed like a really unpleasant person to work with.
It's good to bring up racism and inequality but he seemed to just hate his white colleagues.
Also, Jesus Christ. If you know a whale, tell them to stop. Not just for their sake but for all of us. It's bad for all of us if the industry caters to these people.