I am not into horror games.... but PT was a special case. And if it was released I could have easily seen myself play that game to conclusion. Brilliant write up OP!
This was a great read OP, very well done. Kojima can come up with some great stuff when he has someone to reign his craziness in, and it seems like del Toro was a perfect partner for him.
Now I'm even more excited for Death Stranding, knowing they're working together on that.
I'm willing to bet a lot it was Del Toro, honestly. Shame this will never happen.This was a great read OP, very well done. Kojima can come up with some great stuff when he has someone to reign his craziness in, and it seems like del Toro was a perfect partner for him.
Now I'm even more excited for Death Stranding, knowing they're working together on that.
"Fatherhood as immortality" is also a theme in Pan's Labyrinth, made by the other PT collaborator, Guillermo del Toro. In Pan's Labyrinth, the fascist Captain Vidal is obsessed with having a son because he wants to secure a legacy (and thus "immortality") by passing on his name. There's even the scene where Vidal rehearses his death in the shaving mirror, running the blade against his reflection's throat. Vidal is the ultimate example of masculinity gone awry.Kojima and his interest in fatherhood as immortality was originally a bigger part of this thread. After all, his flagship franchise centers around literal clones vying for a unique identity beneath the shadow of their father.
There's that bit that sometimes occurs in the foyer where something crashes down (a window? a chandelier? can't remember), and holy shit it's scary
P.T. is an incredible piece of horror media and the fact that Konami removed it from circulation and refuses to acknowledge its existence is an affront to the art form.
This didn't just reopen the wound, this was a visceral attack.
Man, I really wanted to see this horror world realized. Maybe we'll get lucky and Bridges has something to do with the alternate realities of Silent Hill.
A bunch of you guys who enjoyed reading this might also enjoy this video:
P.T. has inspired a ton of great discussion.Honestly surprised nobody thought to link this video. It goes pretty in-depth no reading required and the channel itself has fantastically made videos on specifically PT. They were a one hit wonder and pretty much never made any other videos yet they were so good and cover everything.
Fantastic analysis OP. It fits very well and it's amazing how much one can get out of this demo. This is an amazing accomplishment from Kojima and Del Toro and I'll always find it sad that the whole story won't be told. I do think this would have been the entire theme of the game and the voice at the end is the fetus from the sink. I think the fetus/son was pretty much gonna be the one terrorizing the main character throughout the main game. This means Norman Reedus was gonna play a villain basically, which is an interesting casting choice to go with, and I wonder if this is something that is transferred over to Death Stranding thematically.Based on this I would have to agree although Death Stranding has my interest too.
Don't have much to add to this, just want to reiterate that your threads are always a joy to read and I really appreciate the amount of work you put into them.
One of the reasons I wanted to write about P.T. is because its continued legacy is going to rely on testimonials from its fans. It is kept alive only by our affection for it. It is very likely we'll never see it again unless we find a way to emulate it on another machine.
Fantastic thread. I never knew much about P.T. as I never played it, but your analysis was a great read (regardless of how much of it is true or intended by the authors - again, I didn't play it, so I wouldn't know). Looks like Death Stranding might keep a lot of the themes involved in P.T., it definitely retains the authors and actor(s?), so there's hope some of it will still materialize one way or another. And while P.T. was just a teaser, it looks like it had its influence in a lot of the great horrors of this decade like Layers Of Fear, Outlast 2 and Resident Evil 7. Not many games that never were can claim to have inspired so many greats.
I recently played through Layers of Fear and while it had a few "scary" moments, they were mostly just jump scares, and the level design was simply walking (limping) from room to room, fully anticipating the next jump scare.
PT actually captures a feeling of pure dread that is really only also found in (the full) Beginning Hour RE7. There's something about its fail states and freedom to explore that allows the player to really become attached to the POV in a way that Layers of Fear's linear narrative never accomplished.
I can see why it got some praise and where it got some of its influences, but to say it's a "great horror of this decade" says more about this decade than it does about its horror.
To each their own, but I wasn't in for Layers Of Fear for its scares, I think the story it narrated with its constantly changing "tricky" world, the photos and diaries that changed, etc. really created a creepy and disturbing story, even if the game itself was indeed mostly limping through stuff, solving micro-puzzles in the process. And reading some of P.T.'s themes, it seems that LoF has more than one element in common with it. But yeah, overall maybe LoF is more of a thriller in that sense, because it isn't really scary, it's disturbing.
Not necessarily. Today I stumbled across the news that PS4 firmware 4.05 has been jailbroken and some people have even got PT working on it (this on PS4's that previously didn't have it installed and not available for download).
Read the thread, loved the thread, love you OP.
That said, I feel like you just opened up the wound for me again. That deep, deep wound.
I believe with every fiber of my being that Silent Hills would have been one of the greatest games ever made and certainly the best horror game. The sheer creativity and inventiveness shown in that hour slice far surpassed anything else in the medium and I have no doubt that Kojima would have created an absolute rollercoaster of an experience the likes of which the industry never could have prepared for or stepped out of the shadow of afterwards.
I'm fortunate enough to work in a creative industry and there's the age-old saying "when you know, you know." From the second reactions started pouring in from the reveal thread on the old site, I knew there was something special. Walking through that hallway and seeing the fridge hanging from the ceiling is still one of the most puzzling and frightening experiences I've ever had in my life, gaming or otherwise. Nothing could ever replicate that for me and the eventual reveal of the true nature of the game was completely mind blowing as a Silent Hill fan. There was limitless potential there and all we had was a short teaser trailer, some datamined assets and a small proof of concept demo.
Maybe I've learned to accept the fallout between Kojima and Konami. Maybe I've learned to accept the games cancellation. What I will never accept is the deletion of the demo and subsequent attitude of Konami and their attempts to seemingly bury the games existence. If there was never going to be a Silent Hills, the least we could have been left with was P.T. and they took that from us too. That's an unforgivable and unforgettable offense for me.
Thank you for dedicating your time to building a thread that serves as a memorial of something that so many people, including and especially me, have a special spot in our hearts for. It truly is an experience that will only live on through testimonial and memory and if that is how it survives, I'll always do my part to keep it alive.
People who spent too long playing the game definitely became immune to the hallway and its scares. That happened to me as I tried feverishly to advance the puzzle. Trying to crack the code meant was like turning the lights on in a dark room. You can see too much - so it's not scary anymore.
But I will absolutely never forget how it felt when I first started playing it. Those are the feelings I retain. Not the 200th pass through the hallway looking for scraps of paper.
Nowhere is the rallying cry for patriarchal tradition more vehement than conservative punditry.
American news media is dictated by conservative terms. The TV news audience is primarily conservative, which reflects in that content, but nowhere is the conservative media machine more influential than talk radio. Like a lot of popular conservative media, conservative radio attracts its audience by insisting it is the only source of valuable information, and the radio in P.T. follows this form precisely. It is the only truth you need.
once my friends and I got used to Lisa's appearance, we were dicking around trying to solve the last puzzle and whenever we heard Lisa's music we'd turn and look for her. We were examining the shelf with all the pills on it and her music played. We turned to our left. Not there. We figured she must have spawned behind us, near the basement or in the bathroom. We turned around to see her and when the camera reached the window next to the shelf we all screamed, as she was standing outside the window banging her head against the glass.Speaking of immunity to the scares, it reached a point in the final loop where, on my 100th time through trying to solve it (that number is not even an exaggeration), my friend and I heard the creepy moaning and decided, "Screw it, let's go find Lisa." And we finally did — she was standing at the end of the hallway staring at us. This time, rather than retreating, we just ran at her... and she disappeared. We laughed, and ended up doing this each time she appeared...
...until the time she -didn't- disappear, and instead flew at us and killed us. THAT scared the fucking shit out of us.