No, I actually clocked this with a friend. After about 15-20 hours of game-play, the loop was effectively completed and they were just playing recycled content. At that point the sole motivator was grinding light level via public events primarily (As strikes were not as rewarding and he had completed all of them). In order to reach an undefined light level (We all didn't know what we would need to reach for the unknown raid, etc.) He ended up stopping pretty disheartened with the game at around 40 hours, with a 299 light level warlock, three or four raid clears, and a max level titan, who wasn't a high light level. I pushed through more hours, I think I'm around 140-160 now, because of playing with multiple different friends and many successful and unsuccessful raids (I'm not sure how many times I've cleared it, but it's a good amount). Though at least 100 hours were clocked in the first few weeks, counting afk time. I was max (possible) light on three characters before the raid was available.Part of the problem is that Bungie are either stuck having to make an inordinate amount of content to keep the community happy OR they have to introduce more grind to get any rewards. The former is probably very difficult for them given Activision demands and the latter, divisive.
I think there is a bigger question of what people expect from a £55 title. I'd wager most of the community have over 100 hours logged in D2 already with many going way over that. Is that a good return even though some after say 50/60 hours started to have issues with the game?
If you don't mind me asking, what did you get out of the experience that made your limited style of play worth it for you versus the numerous other titles out there? What's the reward for you to do those Milestones, the drive?
The thing I always loved about Halo was the abundance of wackier/fun game modes and general just playground type game modes. Vehicles also contributed to that greatly to allow different styles of play. I don't like hardcore PvP, at least not in destiny and that's really all they have on offer. It's not just PVE that suffers from a limited scope. But PVE sadly suffers from PVP directly too, due to events being centered around PVP. People shouldn't be forced to play competitive modes they don't enjoy in order to participate in events I understand trials, and that's fine to have. But not for so many other events too. Their focus on PVP is just so so heavy handed, and single minded with options.I'm spending a lot of hours on the PvP
When I hear you guys talking about the 6vs6 it sounds fun, with wider maps and more Halo like combat, but I'm having lot's of fun with the more tightened experience of the D2 quickplay.
Had lots of fun in the IB (Despite the shit RNG)
The Destiny community is the first game in which I have actively participated in. Completed vog, Wrath, crota and reached the end of the King's Fall with your help and for that I thank you.
In year 1 I stuck with the game because it was genuinely fun coop experience and it still is.
But something is very wrong with the destiny 2 community this time round, it's viscous, impatient, entitled and dare I say toxic. Yes the game has problem like who thought 4v4 was a clever twist?
Anyway, it is very sad to see what I used to consider the best and most warm and welcoming and helpful community descend into viper Pitt of snark and pessimism.
I've seen posters on this very website asking for devs to resign or be sacked over a video game. We are better than this.
In short, some of y'all need to chill out.
Where did I say that?Because being positive, warm and optimistic didn't get us anywhere. The squeaky wheel gets the oil.
Well actually that's not completely true, it got us a lot of lip service and platitudes.
Genuinely still suprised they did that. At first I figured they were pulling a double dip on us because they knew they had something really good on their hands all GTAV. Clearly that wasn't the case. They really should have universally released it if they wanted improved sales.I'm happy the PC version was delayed would have bought into the hype otherwise. Seems like I really dodged a bullet.
The game has so little content though. All the classes were pulled straight out of the first game, and only one subclass for each of them is new, replacing what in my opinion were superior subclasses added with The Taken King.Part of the problem is that Bungie are either stuck having to make an inordinate amount of content to keep the community happy OR they have to introduce more grind to get any rewards. The former is probably very difficult for them given Activision demands and the latter, divisive.
I think there is a bigger question of what people expect from a £55 title. I'd wager most of the community have over 100 hours logged in D2 already with many going way over that. Is that a good return even though some after say 50/60 hours started to have issues with the game?
And they're gonna do it again every time they release a sequel. From the start, this should have been treated like a Blizzard game or any MMO, and they should have just kept releasing expansions.I'm not sure about random roles back. They don't need it. Just elaborate on the mod system. The game isn't that broken. It's very close to being better but they need to tweak it. My main frustration although is the fact the game exist. Looking back there was really no reason to leave destiny 1, they aren't putting content out any more quickly. It seems mainly as a reason to cash in on a new way to force reset. That is what pisses me off.
In short, Bungie killed the RPG in Destiny 2. I feel weak and stats are much less important. Cooldowns are way too long. You only get 2 clumps of 4 skills that you cannot customize. Exotics were made to be so powerful that using multiple would be OP, now they're so weak that there's no reason you can't equip more. There's never something better to aim for. Once you have gear, you're done, there's nothing keeping min/max-ers going for the best gear. It was ok to not have a god-roll, that extra bit of power was there for people to grind if they still wanted something more, but it didn't make your gear bad if it didn't roll perfectly.
Now everyone is the same. There's no choice. I'm light 295 and I have no reason to go higher, I have done the raid and nightfalls, I have the best gear. I have no reason to go higher because it won't change how powerful I am. Prestige activities don't make me more powerful so there's no reason to aim for 300. I have 66 hours in the game. If this is a game meant for me to keep playing, then it's doing a horrible job. I can get ten times the playability from Borderlands 2 or Diablo 3. It makes no sense.
The thing is they (the players) don't really need to have the ability to "actually understand, comprehend, and digest the designs that are laid out in front of you". The game has to be created for the player not for the developer. The developer might have a reason why you can only have PvP matches 4v4 or that tokens only give you a chance to spin the loot wheel at every planet. But if more than half of your initial player base stops playing your game and the other half is telling you that those things need to change or improve then the developer needs to find out if those design choices affected the decision of the first half of players to leave and stop the other half from doing the same.
The base of your essay can be resumed in:
- Bungie listened to the casual opinion and because casuals do not have much "game literacy" their feedback was wrong and the changes they did harmed more than it did good
- Bungie doesn't know their addressable market and tried to pitch Destiny to the casual market.
Those damned casuals!. The thing is every game needs to attract casuals, first timers, kinderguardians, you name it. They need the money of new players and maybe those new players like the game, become invested and go from casual to regular/hybrid and eventually fan/hardcore. All feedback must be important to the developer and they need to put special attention to the casual feedback if there is any because they, most of the time, do not leave any.
"You can't look at Destiny 2's addressable market without looking at Destiny 1. Destiny 1 at the end of its lifespan was left to the hardcore." But it is a different market because Bungie forced a fresh start. They sacrificed their already established market to expand their addressable market, that's the whole reason of starting from scratch in Destiny 2. Destiny 1 players would have had a lot of advantage over starting players and they did not wanted it. There are tons of ways to have new players catch up with seasoned ones but Bungie wanted to differentiate Destiny 2 from 1.
Overall what I'm trying to say is, in my opinion Bungie was not wrong in:
- Listening to all feedback, including casual.
- Trying to expand their player base.
Which are the points in your essay. They were wrong however in several design choices they made trying to accomplish those objetives.
There were dozens of times when you could literally buy not just good rolls but god rolls from the vendor. On top of that many many other times there were very good rolls you could just buy. If you didn't ever get a good Eyasluna or Imago Loop or whatever, Palindrome repeatedly got decent rolls from the vendor. This allowed everyone chances at decent guns. You could just potentially get an amazing one beforehand or after if you missed a good one.
And again, as I've mentioned in other posts here, there are ways of fixing random rolls without making rolls fixed and making every single drop you get, not maybe disappointing or potentially exciting, but always much worse. Boring. Pointless. After you get the guns you want, you delete everything. It makes doing anything at that point pointless. That doesn't have to be the case either. Bungie can fix the issue without swinging the pendulum violently to the other extreme.
Luckily enough, there's still enough population to play for Strikes or PvP.I personally can't ever get into Destiny because it's a serialized MMO where your progress isn't persistent. All the time spent in Destiny 1 made no difference and now it's a dead game. As someone who's been playing MMO's long before Destiny half-assedly implemented the genre's trappings, it's like "why would I ever play WoW when WoW2 will be out in a few years and nothing carries over?"
Add on how often the gameplay is always in a state of "being fixed guys we're sorry thanks for being fans!!!", the prospect of jumping in has never been less attractive.
The Destiny community is the first game in which I have actively participated in. Completed vog, Wrath, crota and reached the end of the King's Fall with your help and for that I thank you.
In year 1 I stuck with the game because it was genuinely fun coop experience and it still is.
But something is very wrong with the destiny 2 community this time round, it's viscous, impatient, entitled and dare I say toxic. Yes the game has problem like who thought 4v4 was a clever twist?
Anyway, it is very sad to see what I used to consider the best and most warm and welcoming and helpful community descend into viper Pitt of snark and pessimism.
I've seen posters on this very website asking for devs to resign or be sacked over a video game. We are better than this.
In short, some of y'all need to chill out.
I feel Diablo handles item variance way better than Destiny 1 did. The items have clear identities and fundamental abilities, but the quality of those abilities is what varies. Similarly, if you wanted a streamlined version of that, just have the Ancient Legendary setup where you get a regular edition of the gun, or an even better one.
Alternately, leave it the way it is now, but put in other, harder to get forms of progression. Have armor sets actually matter and be interesting like sets in other games. Have long term crafting projects like legendary weapons in Guild Wars, which can take months to complete. Put in a much stronger weapon augmentation system. Make some guns exceedingly rare like The Furnace in Diablo.
I don't think you need to lose meaningful gun identity to make a game have progression for hardcore players.
And I've seen a poster go into a thread where people were discussing issues they had with Destiny 2 and called the negativity "masturbatory". Oh wait, that poster was you. Take your own advice.I've seen posters on this very website asking for devs to resign or be sacked over a video game. We are better than this.
In short, some of y'all need to chill out.
Damn son. No mercyAnd I've seen a poster go into a thread where people were discussing issues they had with Destiny 2 and called the negativity "masturbatory". Oh wait, that poster was you. Take your own advice.
Damn son. No mercy
Also, some of you guys need to scrub the term "entitled" from your vocabulary. You either don't what entitled actually means, or you're intentionally being obtuse.
I get why. They sympathize with devs, which is usually fine, but taken to an extreme is anti-consumer. Personally, I don't know why you would allow emotion to step into what's effectively a business transaction. Why defend them so hard? You pay them a fee for a service.
This is just amazing, like I don't agree with many of your points but this is the very definition of constructive criticism, and how issues with any product should be addressed.
The community hit the end of their rope. In the beginning,when everyone said the game was crap, we saw the brilliance in what Bungie was trying to do (it seemed). We stayed for the combat, the fun guns, and the community itself. Year 2 and Year 3 came and things continued to improve. Quality of life improvments, tons of content, reasons to grind...all made sticking with it worthwhile.The Destiny community is the first game in which I have actively participated in. Completed vog, Wrath, crota and reached the end of the King's Fall with your help and for that I thank you.
In year 1 I stuck with the game because it was genuinely fun coop experience and it still is.
But something is very wrong with the destiny 2 community this time round, it's viscous, impatient, entitled and dare I say toxic. Yes the game has problem like who thought 4v4 was a clever twist?
In short, some of y'all need to chill out.
That is definitely frustrating and I agree with that you'll get no disagreement here.Keep in mind, Bungie made this same mistake with Destiny 1, and over time they fixed things here and there, to the point where the finished game as of now is a decent balance between power fantasy, grind, and content.
Then they stepped back with Destiny 2. All 3 years of progress gone, and now, again, we're expecting to wait 2-3 years before the game is finally good. Bungie didn't learn from mistakes, and as much as it is good that they are trying to improve, they've already gone through this cycle before.
How does me commenting on people asking for Devs to lose their livelihoods equate to what I posted in another thread?And I've seen a poster go into a thread where people were discussing issues they had with Destiny 2 and called the negativity "masturbatory". Oh wait, that poster was you. Take your own advice.
Excellent post m8, I agree.The community hit the end of their rope. In the beginning,when everyone said the game was crap, we saw the brilliance in what Bungie was trying to do (it seemed). We stayed for the combat, the fun guns, and the community itself. Year 2 and Year 3 came and things continued to improve. Quality of life improvments, tons of content, reasons to grind...all made sticking with it worthwhile.
Then here in Destiny 2, they completely abandoned the RPG/Grindy/Stat part of Destiny and made it a casual, everyone is the same shooter. It felt like a step backwards instead of the step forwards from year 3. All of these complaints we are having now? We went through them before, plus some. In year 1, no one said the loot sucked (I mean, Im sure some did). G horn, fatebringer, Vision, and others.
The community finally and collectively just gave up. I enjoy my time with Destiny and Destiny 2, but if they want me to play casually, then fine, I'll play it casually. Log in every few months...kick around, then go play something else and not be a part of the vibrant community that was Year 1.
It really is frustrating that they have the framework in place to make it damn awesome...thousand hour game...but yet make choices that don't support that.
Same, most played game ever for me. And it isn't even close...Excellent post m8, I agree.
It's tough to go back home because you feel it isn't there anymore. I feel you.
I really liked D1 by far my most played game this gen.
This is just amazing, like I don't agree with many of your points but this is the very definition of constructive criticism, and how issues with any product should be addressed.
Like, you need an award or something for this. Very intelligent and mature. Bravo man!
You don't need random perks...I'm not sure about random roles back. They don't need it. Just elaborate on the mod system. The game isn't that broken. It's very close to being better but they need to tweak it. My main frustration although is the fact the game exist. Looking back there was really no reason to leave destiny 1, they aren't putting content out any more quickly. It seems mainly as a reason to cash in on a new way to force reset. That is what pisses me off.