Anyone know where to find a tinkerers table blueprint?
But I'm thinking maybe it is random.
Random world spawn. Just look for booklets of shelves, tables etc.
In one house I had that plan three times :D
Anyone know where to find a tinkerers table blueprint?
But I'm thinking maybe it is random.
Yeah that isn't gonna happen in this game haha. Right now your camp is literally just a dumping ground for junk and movable crafting benches. That's it. I just can't find any other reason to build one because they aren't permanent locations and there's no reason for other players to even bother with your camp.I mean that's the point of survival games though, build the biggest or most elaborate base, faction off, then wage war with the other factions over resources and capital. That's what makes them fun. Placing artificial limits on it because the engine can't handle it seems to miss the purpose.
Which just speaks to me not really understanding the long term goal or real purpose of the game. I guess "multiplayer Fallout 4" but that doesn't seem to have much staying power beyond the novelty I guess.Yeah that isn't gonna happen in this game haha. Right now your camp is literally just a dumping ground for junk and movable crafting benches. That's it. I just can't find any other reason to build one because they aren't permanent locations and there's no reason for other players to even bother with your camp.
Very much my current problem. I enjoy the game probably enough to get it dirt cheap as a CD key but I just don't see why I'd be here in a month's time. Nothing pushes me to be logging in besides the levelling up, and that's only a limited experience of the game. Exploration is great, for the first time. But that's it, why go back? There just doesn't seem to be anything like an mmo-lite or survival game that would keep interest.Which just speaks to me not really understanding the long term goal or real purpose of the game. I guess "multiplayer Fallout 4" but that doesn't seem to have much staying power beyond the novelty I guess.
Just do it like every other survival game and have PvP and PvE servers. Bethesda is big enough where they have the ability to mitigate the biggest issue these other titles have in that their anti-cheat stuff might as well not even be there. Ark is unplayable thanks to Chinese hackers. But the PvP half existing but not really and you can ignore it if you want but only kinda thing doesn't really have any gameplay utility.They're going to have to change the way PvP works at some point because at the moment it might as well be absent. They could do pve and pvp zones, and they could be randomized day to day idk I'm just spitballing. They could also just do pve/pvp servers.
I'm feeling the same way lol
I like the pvp zones idea better than separate servers but yeah for now it's dead. have yet to be able to get into a hunter hunted match in many hours of beta.They're going to have to change the way PvP works at some point because at the moment it might as well be absent. They could do pve and pvp zones, and they could be randomized day to day idk I'm just spitballing. They could also just do pve/pvp servers.
The odd thing is they even mention something like this in their blog...Its really very simple, they could make an event where the area has good supplies but its PVP, or also make that nuked zones are also PVP.
We have some events that are specifically designed for PvP, but you have to opt-in for these.
Yeah I have not encountered any of those kind of events. Be cool if they are a thing.The odd thing is they even mention something like this in their blog...
From all the feedback here, it sounds as though Bethesda still isn't quite sure what they're making and will continue working on the game based on player input and metrics. They were transparent from the beginning about this being new to them and that things would be in flux, so all this is expected.
All well and good, but I think I'll check back in a few months or longer after release. I appreciate everyone's feedback, it's helped inform this decision.
They're going to have to change the way PvP works at some point because at the moment it might as well be absent. They could do pve and pvp zones, and they could be randomized day to day idk I'm just spitballing. They could also just do pve/pvp servers.
Nailed it lol. I'm excited, but not AS excited as prior releases. Yet.....I'll be picking up my Power Armor Edition next week still :/.We Stockholm syndrome now.
Same boat. I'm just a fallout fanboy. The music, exploring the world to loot...
Just these three elements alone are enough to satisfy
I have a feeling they're going to change everything. Right now the game almost feels like a blank canvas. It's going to be crazy different in 5 years, like a completely different game.
A lot of these actually look pretty good. Fixing the map in widescreen., replacing the flash screen, recoloring hair and clothes etc. It would be nice if Bethesda is open to stuff that is't game breaking. Especially related to the awful UI they will probably never fix. ESO has some pretty good mod support and it's an MMO.What? https://en.ostrog.com/1499/
I thought mods aren't supposed to happen in online games since it alters experiences of many players and give advantages soemtimes. How is that possible? I thought about getting the PS4 version but now mods make all diffrences. If only Sony was more lenient in allowing most of the mods.
Same here. I think I'm apart of the problem. I'm enabling them to make buggy, unfinished games. :'c
We Stockholm syndrome now.
Same boat. I'm just a fallout fanboy. The music, exploring the world to loot...
Just these three elements alone are enough to satisfy
Nailed it lol. I'm excited, but not AS excited as prior releases. Yet.....I'll be picking up my Power Armor Edition next week still :/.
I honestly kinda liked when the character would just shut up sometimes in Fallout 4. Still did all quests and 100s of hours, but loved exploring the most. Seems like there will be a lot of that in 76.
Same here but the loot part kinda sucks now once you start hitting the stash limit.We Stockholm syndrome now.
Same boat. I'm just a fallout fanboy. The music, exploring the world to loot...
Just these three elements alone are enough to satisfy
4A I meant.What? You mean 2K Games? I wish it was given to Obsidian. New Vegas was the best of the modern Fallouts.
Honestly, I was just watching Metro gameplay vids and I would totally take similiarly designed game over the abomination that is F76.. or F4 for that matter..That makes even less sense. 4A has no experience making open-world RPGs and the writing in the Metro games has been average at best. I definitely don't want Fallout being turned into a 10 hour, linear, highly-scripted FPS.
I'm guessing cause of the online nature of the game they wanted to reduce loading screens. All previous games FO and ES games use constant loading screens when going indoors. In 76 they only have it for certain very big structures. When they said there was minimal loading screens i figured there would be a lot less enterable structures.Also something weird that I wanted to address; why are so many buildings non enterable?
And that's so weird since you go into this ruined world expecting to loot abandoned houses, only to face a 1 inch wooden plank blocking you off.I'm guessing cause of the online nature of the game they wanted to reduce loading screens. All previous games FO and ES games use constant loading screens when going indoors. In 76 they only have it for certain very big structures. When they said there was minimal loading screens i figured there would be a lot less enterable structures.
When people say 'empty' they don't mean the stuff you can or can't do, it's about the world existing with no NPCs, no dialogues, no decisions, no real story (except the one of the overseer=. Maybe 'lonely' would be a better word for it.I have no idea what "the game is empty" means. There's loads of stuff to do.
Just playing it feels confusing cause it doesn't exactly seem to know what the game wants to be. It's like they tossed in a bunch of ideas but don't push to hard in any direction, so the game seems a bit directionless?
i keep seeing this pop up but game seems fairly straightforward to me... fallout 4 gameplay loop
F76 is completely focused on walking around and killing stuff to craft better stuff to walk more to kill more stuff to craft better stuff, etcetera.
i'd argue that's what Fallout 4's gameplay loop essentially was
i'd argue that's what Fallout 4's gameplay loop essentially was. of course a bare bones variation and i understand why people thing that's awful or whatever but i don't buy it when people claim to be struggling to wrap there heads around "but what is game???"
Also something weird that I wanted to address; why are so many buildings non enterable?
And 3 years later they didn't fix this, f76 from what I've seen has far less buildings too so idk what's their problem, obviously it's not a time issue.That's a Bethesda thing. Fallout 4 had a lot of mods that added interior locations, but obviously we'll have to wait for modding tools for this to be fixed in Fallout 76.
To be fair, you can reduce every RPG down to its core, most basic roots.
Mass Effect 2: You wander around, kill stuff and get better loot
Witcher 3: You wander around, kill stuff and get better loot
Dark Souls: You wander around, kill stuff and get better loot
Diablo: You wander around, kill stuff and get better loot
?
Same with CDkeys,the price goes up as release gets near but not for FO76.Something must be up with pre-orders because the price has just crashed here in Australia. You can get it on Amazon for $49AUD and EB Games have it for $29 when you trade 2 games in.
Witcher 3 and Mass Effect 2 puts massive emphasis on dialouge and choices. In fact, the dialouge system in ME is far more important than "loot".
Fallout used to very heavily rely on dialouge and choices too, with speech checks and ability to skip combat through dialouge, or completely change how characters treat you.
This aspect has been dumbed down quite a lot in FO3 and then further in FO4, but 76 just basically outright removed it, without really improving on other core mechanics.