Discussion in 'Video Games' started by CountAntonius, Oct 22, 2018.
The beta file size was around 96 GB of download and after the a patch of 38 GB was released. Now when you check the infos of the beta, it says just 53 GB. WTH???
shipped in the first day. ESO didn't do so good but apparently it continues to do well enough to constantly receive new updates four years after original release. I hope Fallout 76 also sees around five years of post launch support.
The official response on QOL features is disappointing. I shut off voice chat the moment I saw there was no PTT option. Open mics add too much unwanted noise.
I played in third person to avoid motion sickness / headaches. There's an awkward way to zoom back in 3rd person by holding V and dragging the mouse back. This workaround breaks when standing in a claimed workshop area because the exact same keybinding now opens build mode.
You can no longer unlock FPS, but the other settings still apparently work. Will know for sure tomorrow. I certainly cannot go back to the laggy mouse movement, bad FoV, and motion blur. This fixed that for me.
Been trying to play Fallout 4 while waiting for the next beta on 76 to hit. Holy fuck can't believe how beyond buggy Fallout 4 is after almost 2 years. Tried switching from windows to full screen and display is all messed up. Fix the display issue and now every time I die game crashes. I mean wtf after 2 years I thought they would have fixed at least any major bugs. But display one especially I remember back when I got it at release.
I canceled my power armor CE (hope someone who was trying to get it gets it now) - I just have too much shit going on to put a ton of time into this game when deep down I feel like it'll be boring a few weeks in. I hope they improve it and have a roadmap that is fun. I'll end up getting it at some point, just not going to be able to dive in the way I'd want at launch.
Guy: hey what's up.
Guy: so what's your opinion on the game?
Gal: ehhh... I don't think I'm gonna get it TBH.
Gal: nah. Game is not for me. No NPCs makes it feel weird.
Guy: well that's fair. I think they want every person to be a real person though so it feels awesome when you meet someone.
Gal: ehh... Yea. I guess. i dunno yet.
Guy: oh well. Take care. See ya around.
Besides the fact that this appeared to be the most peaceful conversation I have ever heard online, I was shocked that I heard their entire conversation and I could also not locate them. I remembered that convo because I was expecting it to go extremely bad. I could tell we were in the same area, because I heard gunshots, but I couldn't see them.
I'm still buying the fuck out of this game though.
Bethesda brought the marketing budget that’s for sure. Watching Monday Night Football, the commercial for this was played on every single commercial break. It was so annoying. Non-enthusiasts will buy the shit out of this game.
I think it will sell a shit ton, maybe even as much FO4. Maybe not by people who bought the other Fallout games but by younger, more action focused players who just want to kill and loot stuff.
Why are Bethesda's programmer so shit? Like are you kidding me now, you can't even adjust FOV without the game breaking?
Seriously these people should be FIRED, they are killing Bethesda, just look at this fucking game. Why would any company waste money to hire such useless people?
Before you freak out at my post, please take a good look at all the issues in this game (and in Fallout 4 too), this is what we are getting at launch, people.
I really don't want to be rude, I used like like Bethesda games, but now they just seem broken, their design is broken, their decision is broken and even their QA is broken. Just what the hell is going on?
Bethesda is going to be like Telltale one day, mark my words. Their incompetent programming and QA is going to be their down fall.
I don't think I am ever going to buy their games ever again.
76 might not help make up all the money that Zenimax wants to see from a title marketed as a new Todd Howard game. But I’d guess that’s where The Elder Scrolls Blades comes in.
Counterpoint: There is no one who designs games that click with me like Bethesda does. I love their games, jank and all.
So no, I don’t want to see the developers fired over a FOV slider. I don’t even care about a FOV slider.
Haha, those quality of life improvements are just hilarious jokes of Bethesda's competence as a developer. This needed to be in beta a month ago and not in bloody piecemeal sessions.
FOV isn't a sticking point for me
Sorry to those of you that have become accustomed to these options. Im sure this is likely something of a standard on PC titles at the very least?
Pitfalls of being a high end gamer that has all the bells and whistles i guess... I can only imagine you guys get let down on a regular basis
How much trouble does the modding community have putting this in? Im curious why they say its so destructive to include it
In FO76 it's the combined effect of really janky fps, blur and narrow field of view that makes the game almost unplayable for me. I really get nauseous after a while and I think I'm not the only one. I find it funny how badly this game performs even on a high end PC.
Animations breaking in a Bethesda game is a really weak and hilarious reason for not having a FoV slider by the way.
I've played thousands of hours of each of their games. I've played less than a dozen of this and I'm already drained of all desire to go further. That's unfathomable to me, until I remind myself that this is not a BGS Maryland game (no matter how much they pretend it is).
Does anyone please have a timer for the next update? Just for friends from different regions to check when they can try the game. Thanks.
I’ll still buy 76 because I love Fallout, but this game feels really, really dated. Nearly every area/system in their engine needs to be completely rebuilt. Other than a fresh coat of paint, it seems like there hasn’t been any major improvements to the engine since the end of last gen. Animations, AI, frequent loading screens, engine related slowdown issues. It’s gotten to a point where I doubt everything will be fixed anytime soon.
How to sheathe your weapons? It's kinda unnatural to run the whole time with your weapon aiming at something while there is nothing even when you trigger punches, your hands keep the fighting stances. I read here in Fallout 4 that the you can't do it and you have to unequip a weapon: https://www.reddit.com/r/Fallout/comments/73rf35/fallout_one_how_do_i_holster_my_weapons/
But here I am talking even about hands and punches. did they add a function to not be in combat position like other RPGs in Fallout 76 or not?
Now I wish Sony didn't remove the analogue and pressure sensitive weapons. It was much easier to hard-push or gentle-push buttons instead of long presses. This is the same principle but with pressure sensitive buttons it is more parctical but mostly much faster. If you want to know what I mean, play a FPS game like Killing Floor 2 where square is to reload and long press is to heal: a long press takes more time then a strong press and you may end up dying in one fraction of second if you don't heal. Same for circle button.
What the fuck is this
"I can only imagine you guys get let down on a regular basis", Is your head that much up your ass you type these things?
I know this is a Fallout game so all games are related but if someone who never played the series before, can he still enjoy and understand the story? Are there any strong links to previous games that you can't understand unless you played all games?
Not gonna say it was a good post but jesus dude.
gonna play from 5pm-9pm
uhhh is the update between betas really 38GB?
might cut me down to 3 hours of playtime yeesh
The game offers HDR ? This is first. This is the first Betsheda game (if you don't count Zenimax ESO) to offer HDR
Live on PC
Still offline here in Germany
*'harumphs' while at work*
Online on PS4
I guess I'm not too disappointed because I never expected a big jump engine-wise on Fallout 76. That game began development before Fallout 4 launched, so it's not surprising they're both running on widely compatible versions of the same engine. We know for a fact that Starfield and TES VI are both getting new animation and physics engine tools, at the least. A new animation process is supposedly already being implemented in future titles, according to Howard, and job listings for Zenimax Media clearly indicate a revamp on the engine's physics tools.