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CountAntonio

Member
Oct 25, 2017
21,715
On October 1st Bethesda held a gameplay event for fallout 76 at the Breenbrier Hotel and invited press and select members of the community. They were allowed 3 hours of gameplay without limitation on an Xbox One X running at 4k. They were split into groups of four with three media and one developer to answer questions and were allowed to do as they please solo or as a group. There was an embargo in place that ends right now so I will use this thread to post any gameplay or impressions as they come out.

Reddit thread with more links By VaultOfDaedalus


Raw Gameplay

Eurogamer

The First 40 Minutes

ComicBook.com

Watch a Nuke Go Off
Fallout 76' Has Dragons
Character Creation and Exploring Vault 76

GameSpot

50 Minutes Of Gameplay In 4K

GamesRadar

gameplay preview

IGN

The First 16 Minutes of Fallout 76 in 4K
Fallout 76: Detonating a Nuke Gameplay in 4K
Fallout 76: Real Life vs In-Game Location Comparison
Fallout 76 Character Creator Gameplay in 4K

JuiceHead
3 Hours of Raw Fallout 76 Gameplay

MrMattyPlays

1+ Hour Of Fallout 76 GAMEPLAY - Questing, Exploration, PvP, Events & MORE! (4K 60 FPS)

PlayStation LifeStyle
A Grand Tour of the Greenbrier!
A Sneak Peek at Combat, PvP, and Other Things!
A Grand Tour of Camden Park and Beckley, WV!

Shacknews
Fallout 76 Gameplay - Character Creation & Reclamation Day



Gameplay With Commentary
Camelworks

First Thoughts - Addressing Your Biggest Concerns

CaRtOoNz

Multiplayer Gameplay! (PVP, Nuke Launch, & Explosion!)

FudgeMuppet

How STEALTH Works! - More Stealth PVP Mechanics Info Revealed
How VATS Works! - Real Time VATS Explained
20 JUICY DETAILS You NEED to Know!
MARSUPIAL MUTATION! - Rare Mutation Overview
FIRST IMPRESSIONS - Perk Cards, Builds, Roleplaying, PVP, Mutations

Easy Allies

Hands-On Preview

GameSpot

We Played 3 Hours Of Fallout 76

GamesRadar

30 minutes of gameplay
Character creator options

GhostRobo
FULL MAP TOUR - NEW Exclusive Gameplay (Full Game, Fallout 76 Gameplay)
COOLEST LOCATION IN THE GAME! New Exclusive Gameplay (FULL GAME, FALLOUT 76 GAMEPLAY)
Gameplay Walkthrough Part 1 - Intro/Main Quest - FULL GAME, 1+ HOURS OF NEW FALLOUT 76!
GAMEPLAY REVIEW: Disappointing or Epic?? (NEW Exclusive Info + Gameplay)

iamfallfromgrace

Early Access Gameplay Overview! (4K on Xbox One X)

IGN
Fallout 76 Is a Strangely Lonely Multiplayer Game

JuiceHead
I got to play Fallout 76 early and this is what I thought (Gameplay Impressions)
Fallout 76 Gameplay Highlights - Finding a Bobblehead, Taking down a Scorchbeast, PvP

ManyATrueNerd

Fallout 76 - We Will Emerge

MassiveG
Fallout 76: Nuke Gameplay (Multiplayer Nuclear Weapons)

MrMattyPlays
I PLAYED FALLOUT 76 - My Brutally Honest Opinion
FALLOUT 76 Interview w/ Bethesda Game Studios Devs Emil Pagliarulo, Jeff Gardiner, & Chris Mayer

OutsideXbox
Fallout 76 Gameplay: 7 Things We Did in Fallout 76 - NUKES! VATS! BANJO!

Oxhorn
Fallout 76 First Look Part 1: Vault 76 Lore - The Events Leading Up to Reclamation Day
Fallout 76 First Look Part 2: The Responders of Flatwoods - Where Did They Go?
Fallout 76 First Look Part 3: The Mothman Museum: Plus a Nuclear Detonation & Combat Outside of VATS

Starsnipe
Vault 76 , Multiplayer Base , Chasing THE MOTHMAN
NUKE LAUNCH + NUCLEAR EXPLOSION ( Fallout 76 Multiplayer Nuke Gameplay + Aftermath...)
BASE BUILDING + ALL BUILDING Items / Defenses / Furtniture (100's of Them!)

VG247
Fallout 76: here's what happens when players set a nuke off

ZiggyD Gaming
I PLAYED FALLOUT 76 - Your Top 10 Questions Answered | New FO76 Hands-on Gameplay

Gopher
First Impressions



ARTICLES
Washington Post

Fallout 76: Multiplayer game actually feels lonely. And that's great.

Birth.Movies.Death.

We Played FALLOUT 76 And Are Happy To Report That It Kicks Ass

Game Informer
Three Tantalizing Hours With Fallout 76

PCGamer
The 12 most surprising things we learned by playing Fallout 76

Polygon
Fallout 76's big multiplayer question: Who is in charge of the story?




OUR FUTURE BEGINS – WHAT'S NEW IN FALLOUT 76?
If you're excited for Fallout 76, chances are you've spent quite a bit of time in Fallout 4, exploring the Commonwealth, establishing your settlements and just trying to survive in a harsh, post-nuclear world. You'll still have all those options when you hop into Fallout 76, but you may notice a few things are a little different. Fallout 76 is the first time you'll be able to explore the Wasteland with other players, and as such, some systems have been adapted to suit this exciting new adventure.

WORKSHOPS AND C.A.M.P.
The Workshop returns from Fallout 4 with a wide variety of structures and defenses to build using scavenged components, and new structures like Resource Collectors to mine veins of components found in the world.

One of the biggest additions for 76 is the C.A.M.P. (Construction and Assembly Mobile Platform), a personal Workshop you can place almost anywhere in the world and use as a home base as you explore, moving it from place to place for new Fast Travel and Respawn options. When you move your C.A.M.P., all your built structures are stored and Blueprinted just as you designed them so you can quickly rebuild, or create copies of your favorite structures. This way, if your settlement is nuked or raided by other players, you won't have to worry about starting over from scratch.

Fallout76_WhatsNew_Workshop.png

Your C.A.M.P. allows you to access your Stash, a container for safe and permanent storage of things you want to keep. Your Stash can also be accessed at Stash containers found at Train Stations and Red Rocket Stations.

Fallout 76 also features Public Workshops that are unlocked through combat, either by clearing the area or contesting another player's ownership. Public Workshops provide free building materials for crafting workbenches, mining resources, building defenses to repel creature attack events and enemy players, or to experiment with structures to create new Blueprints. Where your C.A.M.P. is yours and yours alone, a team of players can work together at the Public Workshops, building on what other players did before them.

SURVIVAL
Maintain yourself and your equipment for peak efficiency. Collect bonuses by staying Well Rested, Well Fed, Well Tuned and Hydrated, but be careful to avoid catching Diseases and Mutations in the process by avoiding radiation, sleeping in safe beds, eating cooked food, and drinking clean water. Your equipment breaks down with use, encouraging both the periodic repair of your favorite items as well as the motivation to try out new ones you find. All items have weight, including ammunition, so careful management of carry capacity becomes important. All these survival elements combine to provide a variety of gameplay decisions to find the right balance of what to collect, what to consume, and when.

PROGRESSION
In Fallout 76, the S.P.E.C.I.A.L. character system returns and all attributes start at 1. You can build your character as you level up by allocating points to your S.P.E.C.I.A.L. stats: Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. You can allocate 1 point to a S.P.E.C.I.A.L. category with each level up until level 50. In addition to gameplay bonuses granted by increasing S.P.E.C.I.A.L. stats, each point can be used to equip a Perk card related to that category.


For example, the more points you have in Strength, the more Strength Perk cards you can equip. Perk cards can be equipped and unequipped at any time. You collect Perk cards by choosing one on each level up, and through randomized Perk Card packs that you earn at level up milestones. Perk cards feature returning favorites like Bloody Mess, and dozens of new Perks including new team-focused ones that utilize Charisma.

When you have duplicate Perk cards, you can even combine them to increase their level and the bonuses attached to them. These higher-level Perk cards will require more S.P.E.C.I.A.L. points, but it will be worth it for increasing important things like your First Aid skill or your ability to drink dirty Wasteland water.

FAST TRAVEL
You can Fast Travel to discovered locations for a nominal Caps fee that increases with distance and player level, but Fast Travel is always free for travel to teammates, your C.A.M.P. and the Vault 76 entrance.

DEATH AND RESPAWN
When you fall in combat, you can be revived by other players if they have a spare Stimpak and move quickly enough to save you. If you are not revived, you can choose a respawn location for Fast Travel from the World Map. When you die, you drop all your collected Junk (i.e. building components) and receive a quest on respawn to retrieve it. You can earn and equip specific Perk cards to augment revive events, granting bonuses to you or your helper, allow you to revive players with booze, or even summon the Mysterious Stranger.


OVERENCUMBRANCE
When your inventory exceeds your Carry Weight and you are overencumbered, you cannot Sprint or Fast Travel, though you can still jump and move at your normal running speed. However, your normal movement drains Action Points, and your movement slows to a crawl when your AP runs out. To get back below your Carry Weight, drop some items, or even better, place your C.A.M.P. nearby and store excess items in your Stash Box for later use. You can also scrap all your Junk at any Workbench you come across.

NEW MAP
The new World Map has been brought out of the Pip-Boy into its own full-color screen, with new options, like access to Photomode and the Social Menu. The approximate location of other players is shown on the World Map, so you can meet up with them or choose to take the road less traveled.


PVP/MULTIPLAYER
Strangers can be dangerous in Appalachia. If you shoot back at attacking players, you can battle each other for Caps in dueling feuds and team clashes for dominance. But if you choose not to fight, incoming player damage is severely reduced to help you make your escape. Players that manage to murder non-combatants are marked as Wanted, a status that enables all players to join in delivering full-damage justice at any time for bounty on the offender, until the Wanted status is cleared by death at the hands of a player. Players gain no benefits from murdering someone, and when they are inevitably killed by another player their bounty comes out of their own caps stash.


COMBAT
V.A.T.S. (Vault-Tec Assisted Targeting System) is now performed in real-time, and useful in locating enemies for an AP cost. Stealth factors into V.A.T.S. and HUD visibility for player versus player combat. Teams share in loot from enemies killed by their teammates. All players that assist in creature kills are granted full XP.

OUTFITS
In Fallout 76, we allow players to wear whatever armor pieces are optimal for survival, but they can choose to wear an outfit on top of that. So you can look how you want and not sacrifice survivability. This freedom also means your fellow 76ers can look wildly different – so you'll still see combat armor, Raider armor, and the friendly blue of Vault 76 – but you'll also see people wearing clown costumes, park ranger outfits and more.


NPCS
As in our previous Fallout games, after the bombs fell, cold, hard metal survived. So you'll encounter a lot of robots and AI surviving and adapting to the new world. Some of our robots are major quest givers and you'll get to know them well. One of the central themes of the game is that when Vault 76 opens its doors, players are the only living people in the entire game world. So, our stories focus on the notes, holotapes and terminals of the brave, but now sadly deceased, former residents of Appalachia. Who were these people? How did they die? Are there things the dead can teach me? Are there things they left undone that need to be finished?

EVENTS
Events are designed to be easy for people to drop in and instantly be working together toward a shared objective. For most events, PvP is turned off, and all the incentives point to friendly cooperation. Everyone succeeds or fails together, and the rewards are applied equally. Events are ideal with groups, but they can be completed by solo players, as well. We have some events that are specifically designed for PvP, but you have to opt-in for these.

SUPPLY DROPS
Supply Drops come from an automated system that was built by the emergency services of Appalachia, which would allow people to request government air drops of vital supplies. Every now and then you'll come across a US Government Supply Requisition holotape – and if you get it to a radio tower you can call in a Supply Drop. Of course, goodies falling from the sky potentially attracts not only enemy AI, but other players as well…

NUKES
A big part of the main questline revolves around players becoming their own nuclear powers. Nukes are a very big "in your face" way that players can change the world around them. Not only is the area irradiated and filled with deadly creatures, but unique resources can be gathered to craft unique, high level gear. The process of launching a Nuke is complex and time consuming, but it's also an incredible accomplishment. And when you finally succeed, the moment is just begging for a photo op – with your mushroom cloud in the distance.


POST LAUNCH
While we're focused on making Fallout 76 as good as it can possibly be when it's released on November 14, we of course plan to keep adding new ways to enjoy the game. Our goals are to respond to player feedback and give everyone more of what they love in 76 – including all future updates – for free.

NEW SOUNDTRACK
A brand-new Fallout means a brand-new soundtrack. Fallout 76 welcomes back Inon Zur for a score inspired by the beauty of West Virginia. Listen to the new main theme below.
 
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Toumari

Member
Oct 27, 2017
8,304
England
I'm really digging the UI and map style in that video. The game however could be mistaken for a late PS3 game graphically.
 
OP
OP
CountAntonio

CountAntonio

Member
Oct 25, 2017
21,715
Lot of stuff in this first vid. Actual full color paper map vs the green pip boy map. A clear look at mission types. You can see a player killer running around. Tag is red and says wanted over him. Really surreal seeing so many people together in a fallout game.
 

LossAversion

The Merchant of ERA
Member
Oct 28, 2017
10,703
That's the X version? I hope they can iron out that framerate before launch. Doesn't bode well for the Pro version let alone the base consoles.
 
Oct 28, 2017
650
Wow, I love the look of the map. I can ignore the stuttering for now since it's on an XBONE. Can't wait to catch some more footage.
 

danowat

Banned
Oct 27, 2017
5,783
Looking forward to impressions, because of the strength of that video, it's not looking good.
 

Aangster

Member
Oct 27, 2017
2,616
I'm digging that map design, but the engine looks like a struggler.

The quest objectives appear rather lame, especially those of the 'miscellaneous' category similar to the equally bland ones in Fallout 4 .
 

BGA

Member
Oct 26, 2017
1,574
Need to see more videos because that's not a great first actual gameplay impression.
 

noyram23

Banned
Oct 25, 2017
9,372
Man this went to maybe to nope. Yikes that looks bad and runs bad, Bethesda really need to update their engine. It was ok post Skyrim/F:NV but after seeing FO4 and their competitor upping their game they can't coast anymore for being 'unique'
 

Famassu

Member
Oct 27, 2017
9,186
Seems like there was nothing to fear about nukes in all the previous Fallouts since apparently you can stand fifty meters from one blowing up and be totally fine. People went to the Vaults for no reason.
 

Deleted member 12379

User requested account closure
Banned
Oct 27, 2017
1,999
I hope this person is just running this on a shitty PC because this is looking a bit...rough.

Vid OP: "They had a completely overloaded server so we could all fit in on one game. Bethesda assured us it won't be like that at launch, it was a lot of journalists takin' up server space."

xbox 1x/4k apparently.

hmmmm
 
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