So I've been catching up on Wastelanders and there are a lot of interesting tidbits that I didn't know, most of it from DoomCon:
- NPCs are going to be scattered all across the map, not just specific areas. They will actually settle the cities, provide random encounters, have jobs and schedules, etc.
- Raiders and Settlers are the two major factions + minor factions like Cult of the Mothman.
- Reputation from Fallout New Vegas.
- No companions that can follow you around, but companions that you can send to your C.A.M.P. You can actually hire people to do things at your place.
- You can romance companions.
- Actual choice and consequence; you can get certain factions to either like you or vilify you.
- New main quest.
Now, the last point is the most interesting to me. New main quest as in... an extension to the main quest, or a replacement? How are they going to handle the previous main quest? I mean, in the current main quest you constantly hear about people disappearing and that's the main thing going on. Are new players just going to experience the new main quest and the old one will be discarded? I don't think they'll do separate servers. No.
I also wonder about the romance options. It will be weird sharing the same girlfriend with a thousand players, lol. Maybe they'll be character archetypes rather than actual unique NPCs? Like, it's the same voice lines, but with different names and looks so that each one feels apart from one another.
I'm just rambling.