AgentStrange

Member
Oct 25, 2017
3,843
War... War never changes... Or does it?

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Interplay Entertainment (1997)

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Black Isle Studios (1998)

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Bethesda Game Studios (2008)
PC
- Steam
- Xbox PC App
- GOG
- Epic Games Store
Console
- Xbox

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Obsidian Entertainment (2010)
PC
- Steam
- Xbox PC App
- GOG
- Epic Games Store
Console
- Xbox

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Bethesda Game Studios (2015)
PC
- Steam
- Xbox PC App
- GOG
- Epic Games Store (releasing on 04/25/24)
Console
- Xbox
- PlayStation
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Bethesda Game Studios (2017)
PC
- Steam

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Bethesda Game Studios (2018)
Bethesda Game Studios Austin (2018 - Present)
Double Eleven (2022 - Present)
PC
- Steam
- Xbox PC App
Console
- Xbox
- PlayStation

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Amazon MGM Studios, Kilter Films, and Bethesda Game Studios (2024)

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Micro Forté (2001)

While not canon, BGS has made passing references to elements of Tactics in games such as Fallout 4.

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Interplay Entertainment (2004)

The black sheep of Fallout. BOS is an action RPG released for the PlayStation 2 and original Xbox. As of this writing, it is abandonware.

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Bethesda Game Studios and Behaviour Interactive (2015)
There is another game in the Shelter series called Fallout Shelter Online that is only available in Asian markets.

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Fallout: Original Soundtrack - Mark Morgan
Fallout 2: Original Soundtrack - Mark Morgan
Fallout Tactics: Original Soundtrack - Inon Zur
Fallout 3: Original Soundtrack - Inon Zur
Fallout: New Vegas Original Soundtrack - Inon Zur
Fallout 4: Original Soundtrack - Inon Zur
Fallout 76: Original Soundtrack - Inon Zur
Fallout Series: Original Soundtrack - Ramin Djawadi

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Fallout 3 - Galaxy News Radio
Fallout 3 - Enclave Radio
Fallout 3 - Agatha's Station
Fallout: New Vegas - Radio New Vegas, Mojave Music Radio, Black Mountain Radio
Fallout 4 - Diamond City Radio
Fallout 76 - Appalachia Radio

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Music from the Fallout Series
Music Inspired by the Fallout Series


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  • 2077 - The Great War takes place on October 23rd, 2077
  • 2102 - Events of Fallout 76
  • 2161 - Events of Fallout: A Post Nuclear Roleplaying Game
  • 2241 - Events of Fallout 2: A Post Nuclear Roleplaying Game
  • 2277 - Events of Fallout 3
  • 2281 - Events of Fallout: New Vegas
  • 2287 - Events of Fallout 4
  • 2296 - Events of Fallout (Amazon Series)

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The Golden Rule of Modding is to READ!
Channel your inner LeVar Burton and read!
  • Read the guide's installation instructions!
  • Read the guide's FAQ!
  • Read the mod's installation instructions!
  • Read the mod's FAQ!
Mod authors can only help those who help themselves.

Terminology

ESM
- A master file using the .esm file extension (short for Elder Scrolls Master). ESMs serve as the primary database of Game Files that plugin files can reference, modify, or add to. They are loaded prior to plugin files.

ESP
- Plugin files using the .esp file extensions (short for Elder Scrolls Plugin). ESPs are largely identical to master files in structure but are loaded after them and are unable to modify other plugin files. They are intended for use with player mods, as base games and their DLC are both packaged with ESM files.

ESL
- The Light Master file, using the .esl file extension, is a new optimized file format introduced in 2017. Using ESLs allows more plugins to be loaded than previously possible due to the 8-bit plugin ID limit of 255. An ESL does this by using more of the Form ID range for load order, while also sacrificing its maximum capacity for form records. It is primarily used for Creation Club content. Some EPS mods can be tagged as ESL files by their creators, thus bypassing the 255-plugin limit.

Modlists/Modpacks/Collections
- Recent innovations have seen the establishment of new processes that significantly improve the modding experience. What used to take a whole day to accomplish can now be done in a few hours or less thanks to modlists. Different applications have different terms for this such as Nexus' Collections, but for simplicities sake, I will be referring to these as modlists. So, what are modlists? The simplest explanation is that a modlist is a collection of mods that have been bundled together in such a way that they can be downloaded and installed with a few simple clicks. Currently there are two main methods by which modlists can be installed, Nexus Collections and Wabbajack. Nexus Collections are designed for the Vortex mod manager and supports 134 games such as the various Fallouts, Baldur's Gate 3, Stardew Valley, The Witcher 3, and more. Wabbajack is a community-made tool that utilizes Mod Organizer 2 and also supports the various Fallouts and so on.

TTW
- Short for Tale of Two Wastelands; mod project that combines Fallout 3 and Fallout: New Vegas.

Best Practices
Now, with that out of the way, let's go over some best practices when it comes to modding BGS games. 90% of this OP will only pertain to the PC versions of these games as that's what I play on. A general rule of thumb when it comes to modding BGS is that you SHOULDN'T add or remove mods in the middle of a playthrough. There are caveats to this, but in general, try to avoid it if you can. A super simplified way to look at this is as follows:

Simple mods = Safe
Complex mods = Unsafe

What constitutes a simple or complex mod? Again, a simplified way to look at is by looking at what they are adding to the game. In these terms, a retexture mod is simple because it's essentially applying a new coat of paint to a preexisting asset. A complex mod would include a project that adds new systems and scripts or drastically alters an existing system or script. Sim Settlements 2 would be an example of this, a huge mod in terms of both filesize and new systems.

Are Mods Safe to Use?
If you installed them correctly, then yes! Generally speaking, mods are perfectly safe to use. Sites like Nexus Mods have a built-in virus scanner to ensure that nothing malicious is available to download. The modding community is also very diligent at pointing out malicious or unsafe content.

Fallout 4's Creation Club Content
Is Creation Club (CC) content safe to use in conjunction with regular ol' mods? Yes! BGS puts all CC content through a stringent quality assurance process before approving them for distribution. All CC content is 100% optional and standalone with respect to each other. Mods for CC content exist so you obviously need to own them in order to use said mods. CC content is either made by a handful of BGS employees or verified mod authors who've been paid a commission. The new Creations initiative introduced in Skyrim should make its way to Fallout 4 sometime in the future and verified mod authors will be able to receive a royalty in the place of a one-time commission.

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Fallout mods can be found all over the internet, but these are the most popular sites where they can be found.

Nexus Mods
Bethesda.net
Steam Workshop
ModDB

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BGS modding concerns itself with two mod managers. Vortex, which is developed by Nexus Mods, and Mod Organizer 2 (MO2) which is a community-made project. Each one has its pros and cons, but in general, Vortex offers a simpler user-friendly experience while MO2 offers more control and finetuning. My personal recommendation to anyone new to modding is to start with Vortex, familiarize yourself with things like load orders, and then move to MO2. Links to download these applications is included below. Most mod guides include instructions on how and where to install them. A good rule of thumb is to install them and the games you're modding onto an SSD other than your C: Drive as Administrator Privileges can get in the way at times.

Vortex
Mod Organizer 2

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*Note that the Steam and GOG versions include a patch to work on modern systems. The GOG release is said to be more stable so if you want to do a purist playthrough, that's the way to go.


Fallout Et Tu AKA Fallout 1in2

Essentially a port of Fallout 1 into Fallout 2's engine, Fallout Et Tu includes numerous fixes and conveniences that will make your time in the Wasteland more tolerable for those with modern sensibilities. For example, being able to push people out of doorways and merchant restocking. The video below by GamerPoets includes several .ini tweaks that I recommend enabling.


View: https://www.youtube.com/watch?v=GCT2SG4ohgI


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*Note that the Steam and GOG versions include a patch to work on modern systems. The GOG release is said to be more stable so if you want to do a purist playthrough, that's the way to go.


Fallout 2 Restoration Project Updated

As the name suggests, RPU restores content that was cut for one reason or another during Fallout 2's development. In addition, RPU comes packaged with other essential mods such as the Fallout 2 Unofficial Patch, High Resolution Patch, and more. All of the necessary documentation is included in RPU's GitHub.

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While it kickstarted the BGS Fallout modding scene, Fallout 3 does not receive the same level of community investment that it once did. This is largely due to the community shifting its efforts to New Vegas. That said, there a still plenty of mod guides and modlists that you can find for the game.

Lost Liberty - Wabbajack Modlist - MO2
Official Discord

"Lost Liberty lightweight and highly-curated modlist aimed at creating a polished survival-like experience in Fallout 3."


MOFAM - Manual Installation - MO2
Official Discord

"The theme of MOFAM was always to enhance every aspect of vanilla, expand on the game's narrative by providing a wealth of new lore-friendly quests, and make full use of the modding tools we have available. My background was QA so ensuring I'm delivering a quality piece of software is purely instinctive."


Fallout Rebirth+ / HUD for Fallout Rebirth+ / 4K Graphics for Fallout Rebirth+ -- Nexus Collection - Vortex

"A collection designed to bring Fallout 3 to new life with the latest gameplay mods, convenience features, audio, content, and more. Players can experience over a decade of the best mods for Fallout 3!"

MAIN FEATURES

Play the Fallout 3 game updated with some of the best mods the community has produced over the last decade. Some highlights include:

More Content - Almost a hundred locations have been added for new areas to explore. In addition, several quest mods have been provided for you to experience including some created recently
and fully-voiced.

Added Weapons and Gear - Dozens of new weapons, amor, and clothing options are now available to enhance your travels. Find them on opponents and merchants throughout the wasteland.

Enhanced Gameplay - The collection is based on the newest mod guide, Ultimate Fallout 3 (DIY) build, from KayScotts to provide numerous gameplay and quality of life enhancements.

Flexible Add-on Packs - Additional collections are available to tailor your Fallout 3 experience to your liking. With the 4K and HUD collections loaded, you will have 325 mods in your game.

More Stability - Uses the best FOSE mods to provide bug fixes and corrections to deliver fewer crashes and an optimized Fallout 3 performance.

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Viva New Vegas - Manual Installation - MO2
Note from OP - This is my personal recommendation if you don't want to do a TTW playthrough.

"Viva New Vegas is a modding guide for Fallout New Vegas that will carefully walk you through how to install all the mods you will need for a perfectly stable, smooth and enjoyable experience."

The guide is highly accessible for everyone, no matter your modding experience. It is still incredibly important that you read all the instructions very carefully, even if you believe you are experienced enough to skip them. There are many small instructions that are vital for your game to function, and could be easily missed if you aren't careful. Although you don't need any modding experience to use this guide, it is expected for you to be relatively experienced with operating a computer in general."

Features

  • Stability: The guide includes all essential stability enhancements and no placebo/dangerous mods.
  • Performance: Every tool, setting and mod in the guide has been carefully selected and play-tested to ensure maximum possible performance.
  • Customizability: The guide is split into 2 sections; all the mods required for the game to work and perform better are contained in the first section. The mods that can be considered subjective and that alter or add game content are in the VNV Extended section.
  • Better Gameplay: As part of the VNV Extended section, the guide includes many mods that greatly improve the gameplay without drastically overhauling the core experience or straying away from the game's original intent. There is also an Overhauls section that will make the game much more difficult and add some new vanilla-friendly content. This section is highlighted by Vigor so it is not recommended for first time players.

Requirements

  • An English copy of the game with all DLCs from either Steam, GOG, or the Epic Games Store.
    • Only the English version of the game is supported for maximum compatibility; translations can conflict with mods and cause issues.
    • The Microsoft Store version is not supported.
    • The german release uses a "No Gore" version, making it also incompatible with xNVSE. If you have it on Steam, you can use DepotDownloader to download the international EXE.
  • At least 15GB of free drive space, game included (13GB if you delete all the downloads).
  • Windows 10 or higher (64-bit).
    • Mod Organizer 2 does not support ARM64 Windows. Vortex works, but is not supported by this guide.
  • VC++ Runtime Libraries.
    • Extract the archive and run the included install_all.bat as an administrator to install all of the required libraries at once.
  • A text editor (Notepad++ is recommended, but the default Windows notepad will work).
  • An archiving tool (NanaZip is recommended).
  • The latest GPU drivers (either NVIDIA, AMD or Intel).
  • A Nexus Mods account (a Premium subscription will allow uncapped speeds).

Recommended Specs


The guide will make the game run better than vanilla. The game is much more CPU-intensive than GPU-intensive, and actually scales with modern hardware pretty well. Installing the game on an SSD will drastically improve loading times and decrease stuttering. Here are the recommended specs for being able to run the guide at 60 FPS at 1080p:
  • CPU: Any dual-core processor (2.5GHz or more).
  • RAM: 8GB or more.
  • GPU: Matching or surpassing the performance of NVIDIA's 600 series or AMD's 5500 series.
  • Warning!
    All 2024 AMD drivers are broken, and will crash the game!
    You'll need to install DXVK provided later in the guide, or downgrade to the 2023 December release.

Support


Have any questions? We have a Discord dedicated to the guide and a FAQ section.

VeryLastKiss's New New Vegas - Nexus Collection - Vortex

"SOMEGUY COMPATIBLE! Buckle your butts for a new and improved experience ready to be submissive to your will! I aim to keep the vanilla style intact while improving upon the existing experience to a new level of enjoyment."

IS THIS COLLECTION FOR ME?:

The vanilla game as well as other mod collections are certainly enjoyable in their own regards; however, as mentioned above, New New Vegas keeps the vanilla style intact while improving upon the existing experience to a new level of enjoyment by improving performance, visuals, audio, filling in the missing gaps, fixing thousands of bugs, and directly upgrading the overall feel of the game all the while without compromising the base game's identity (i.e., this collection is lore-friendly and remains true to itself). Don't want to spend countless hours modding the game on your own, running into countless issues along the way to get the amazing, remastered Fallout New Vegas that you really desire? Wouldn't you just want a much more modern take on Fallout New Vegas without going through all the trouble yourself? New New Vegas is my absolute best attempt to provide you with the best remastered Fallout New Vegas experience that I can provide without a difficult install. The hard work has been done for you, thanks to the hundreds of authors who have brought forth incredible contributions to the community, and I do the best I can to keep it updated to ensure that the collection functions the way it is intended.

If this does not appeal to you, then please see my other collections:

- VeryLastKiss's Tale of Two Wastelands (VLK TTW) is more or less the same as VLK NNV; however, VLK TTW includes ALL of Fallout 3 into the same game! You can seamlessly grow up in Vault 101, and then travel to New Vegas where both tales unravel on a single character!

- New New Vegas Lite (NNVL) will look and feel almost completely identical to New New Vegas, but this collection is stripped of almost all mods that would cause lots of incompatibilities with other mods. Most notably almost all locations and world edits are reverted to vanilla so you can add your own quest mods and such without much worry. For example, the Strip, all casinos, almost all building interiors, extra plant life, the expanded Legion presence, the more impactful decisions, and etc. have all been reverted to practically vanilla. NNVL also uses significantly fewer plugins to allow much more room for adding mods. If you are looking for a more stripped-down version of NNV so that you can enjoy the game with the modern graphics and gameplay elements of NNV, but also have better mod compatibility without so many changes, then this collection is for you. Additionally, due to the significantly fewer mods being included in NNVL, you will experience improved stability and better performance compared to NNV.

- VeryLastKiss's Essential Foundation (VLK EF) is basically the backbone that VLK NNV and VLK TTW were built on. VLK EF is a separate collection designed with maximum compatibility, performance enhancements, and bug fixes in mind to ensure the game runs as smooth as butter and to ensure it has a very strong, stable foundation to build upon to mod to your liking. VLK EF is NOT required for VLK NNV or VLK TTW. If you're looking to mod the game to your own tastes and would like a strong foundation to work from, or if you would just like to play VANILLA Fallout New Vegas or Tale of Two Wastelands with many bug fixes and performance boosts, then please see VeryLastKiss's Essential Foundation.

- VeryLastKiss's DUST (VLK DUST) is a collection which is built around the DUST Survival Simulator mod. DUST is a very old, incredible, and almost forgotten mod that is designed to be CHALLENGING! DUST is a post-apocalyptic survival simulator with an emphasis on lore and story. DUST completely overhauls nearly every aspect of the game to better represent an apocalyptic survival-horror atmosphere. Combat, weather, perks, loot, enemies, you name it. Some areas have even been visually overhauled. All vanilla NPCs have either been killed or changed beyond all recognition. You will not be able to complete quests or join factions. There is but one quest in DUST. Stay alive and escape. DUST takes place 20 years after the events of New Vegas. As you explore you will slowly learn the story of DUST, but unlike vanilla Fallout, you are not the main character. You are simply a bystander and must create your own story. There is one way to win DUST. A true survivor must escape the Mojave. With help from notes and keen observation, one may be able to learn of the exit. Even then, the player will have to go a long way to get out.

New Vegas Reloaded - Manual Installation - MO2
Official Discord

"New Vegas Reloaded is a custom graphical extender for Obsidian's "Fallout: New Vegas. It overrides the rendering pipeline to inject various effects that can be completely configured."
New Vegas Reloaded is a highly configurable, custom made graphics extender for Fallout: New Vegas.

It provides support for a wide variety of effects including:
  • Ambient Occlusion
  • Bloom
  • Shadows
  • Depth of Field
  • Tonemapping
  • Volumetric Fog
  • God Rays
  • Coloring
  • Precipitation Effects (Rain/Snow Accumulation)
  • Water (Surface and Underwater)
  • Many, many more!
Installation is as simple as installing with your mod manager like any other mod!


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"A total conversion project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both games to be played in a single play-through. It upgrades Fallout 3's mechanics to those of FNV, while balancing both games to feel like you're playing one full game."

Official TTW Discord


Begin Again TTW Modlist - Wabbajack Modlist - MO2
Note from OP - This is my personal recommendation.

"Begin Again is a modlist focused on bringing the gameplay feel of later Fallout titles into Fallout 3 and New Vegas. Whilst being careful to preserve what made those games unique. Overhauled locations, textures, characters and gunplay in a simple to install package thanks to Wabbajack."

Begin Again Features:
  • Full Ultrawide support
  • Thanks to Root Builder all root mods are installed through MO2. Removing the need for the stock game folders as an added bonus!
  • A modern Interface thanks to Vanilla UI + and customised HUD Editor preset.
  • Full complement of various fixes.
  • Custom mods and patches exclusive to the list.
  • Integration of DLC weapons and armour into the wasteland.
  • Fully featured LOD.
  • A hand selected set of textures that compliment the vanilla game without standing out.
  • Full Xbox controller support.
  • Actually able to sprint like later Fallout titles thanks to JAM
  • Quick bash mechanic similar to later Fallout titles thanks to B42Bash
  • Various tweaks to make the game more fluid thanks to Stewies Tweaks
  • The smallest possible size. Begin Again is 48gb fully Installed including downloads and TTW.
Look elsewhere if you want:
  • Lots of extra weapons or armour
  • Fancy ENBs
  • A survival simulator
  • A horror simulator
  • Hardcore damage mods
  • A radically different experience to the vanilla game.
  • Extra lands and mod added questlines
  • Mod added companions
  • NSFW content

The Best of Times - Manual Installation - MO2
Official Discord

TMR was put together by the same folks behind Viva New Vegas.

This guide will instruct you on how to properly install Tale of Two Wastelands, a total conversion mod for Fallout New Vegas that merges the games of Fallout 3 and New Vegas together! All essential mods required for performance and stability will also be installed.

The guide is highly accessible for everyone, no matter your modding experience. It is still incredibly important that you read all the instructions very carefully, even if you believe you are experienced enough to skip them. There are many small instructions that are vital for your game to function, and could be easily missed if you aren't careful. Although you don't need any modding experience to use this guide, it is expected for you to be relatively experienced with operating a computer in general.

VeryLastKiss's TTW - Nexus Collections - Vortex

"SOMEGUY COMPATIBLE! Buckle your butts for a new and improved experience ready to be submissive to your will! ALL OF FALLOUT 3 AND NEW VEGAS! I aim to keep the vanilla style intact while improving upon the existing experience to a new level of enjoyment."

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SPECIAL WARNING REGARDING FALLOUT 4
The "Next-Gen" Update for Fallout 4 is scheduled to release on April 25th. It is highly likely that this update will be incompatible with cornerstone mods like the Fallout 4 Script Extender and beyond. Do not update FO4 on the 25th if you intend to play before then. Nexus has published an article on what to expect and how to prevent your FO4 executable from being updated.

Console Mods
Fallout 4 is notable for being one of the biggest games in the market that allows mods on consoles. But as consoles are closed systems, various technological restrictions exist that will forever prevent them from being on par with computers. In addition to tech restrictions, artificial restrictions exist as well especially with regards to PlayStation consoles. Sony does not allow mods that contain external assets on their consoles. Because of this, the types of mods available on PlayStation are significantly less complex and interesting than those on PC or Xbox. Restrictions do exist for Xbox consoles like only allowing 2GB of dedicated mod storage, but the use of external assets is allowed. As such, a large number of mods that are available on PC are also available on Xbox. Weapons, armors, quests, you name it. Mods that unlock frame rates or tweak the game engine are obviously not allowed on Xbox though. All that to say, if you want to have the best possible modding experience on console, Xbox is the way to go.

Modlists/Collections for Fallout 4

A StoryWealth - Nexus Collection - Vortex
Official Discord

"A StoryWealth brings you the best Quests (25+), Settlement play, Companions, Sim Settlements 2 INCLUDING Chapter 3 and SS2 Addons. For new and experienced users all in a STABLE and SMOOTH to play package."

Roam the Commonwealth the RPG way! Make your own stories!

  • Enjoy a new way of experiencing Fallout 4!
  • Rebuild the Commonwealth, live the Tales!
  • Quests galore! Custom immersion, continuation, lore-friendly patches!
  • Build settlements the StoryWealth style!
  • Mix and match Sim Settlements 2 - Addons- Vanilla - Prefab!
  • Travel alone or choose some companions!

Sephrajin's Modules - Nexus Collection - Vortex

"Modules are small and specialized mod-collections that aim to be interchangeable to tweak your per-game preferences."

Immersive Wasteland 2 - Nexus Collection - Vortex
Note from OP - I haven't played IW2 but I did play IW1 and had a blast.

"IW2 is an improved version of IW, which greatly enhances the exploration elements, adds new locations and quests, brings you a more Immersive and more realistic survival mode experience."

Journey into the wasteland again
  • This is an updated version IW based on my old Immersive Wasteland, but with more.
  • Compared with the old version, IW2 simplifies the gameplay, improves the smoothness of the gameflow.
  • The design of this collection is closer to the classic Fallout atmosphere, and more Lore Friendly overall.
  • Deeply adjust the combat and treatment mechanisms in survival mode.
  • Weapons and equipment are more balanced.
  • More complete patched modules, more optimized performance, and a large number of bugs fixed.
  • More modular, better compatibility with other mods.

The Midnight Ride - Manual Installation - MO2
Official Discord

TMR was put together by the same folks behind Viva New Vegas.
"The Midnight Ride is a modding guide for Fallout 4 that will carefully walk you through how to install all the mods you will need for a perfectly stable, smooth and enjoyable experience.

The guide is highly accessible for everyone, no matter your modding experience. It is still incredibly important that you read all the instructions very carefully, even if you believe you are experienced enough to skip them. There are many small instructions that are vital for your game to function, and could be easily missed if you aren't careful. Although you don't need any modding experience to use this guide, it is expected for you to be relatively experienced with operating a computer in general."

Features
  • Stability: The guide includes all essential stability enhancements and no placebo/dangerous mods.
  • Performance: Every tool, setting and mod in the guide has been carefully selected and play-tested to ensure maximum possible performance. With the recommended specs listed below, you can expect ~60 FPS in the heavier areas of Boston.
  • Customizability: The guide is split into 2 sections; all the mods required for the game to work and perform better are contained in the first section. The mods that can be considered subjective and that alter or add game content are in the TMR Extended section.
  • Better Gameplay: As part of the TMR Extended section, the guide includes many mods that greatly improve the gameplay without drastically overhauling the core experience or straying away from the game's original intent.

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Fallout VR Essentials Overhaul - Wabbajack Modlist - MO2

"Complete Overhaul of Fallout 4 VR with a focus on Survival, Stability and 90 FPS gameplay!"

Featuring:

  • Complete Overhaul of Fallout VR with a focus on Hardcore Survival!
  • A full graphical overhaul of optimized textures, meshes, weathers, weapons, and more!
  • Optimized inis for stability and 90 FPS gameplay
  • New gameplay elements like enemy stalkers, new locations, new weapons, and overhauled loot drops
  • Quality of life improvements such as Idle Hands and colored Pipboys
  • and much more!
  • To view the Readme, Click HERE!

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As it is an always-online multiplayer title, Fallout 76 does not support modding in any official capacity. As such, anyone who mods Fallout 76 runs the risk of violating the game's end user agreement and being banned. With that said, I personally have not heard of anyone getting banned for modding FO76, but it's something to keep in mind. Mods for the game do exist but as it's a multiplayer title with no Creation Kit available, what's on offer is several orders of magnitude less interesting or complex than what one can find in Fallout 4. A lot of what you'll find are retextures and quality of life changes, many of which became official options in the game!

Nexus Mods - Fallout 76

The game's built-in vsync caps at 55fps. To remove this, do the following:
  1. Go to C:\Users\YOURNAMEHERE\Documents\My Games\Fallout 76
  2. Open the Fallout76Prefs.ini file
  3. Search the ini-file for the word "interval"
  4. Set "iPresentInterval=1" to "iPresentInterval=0" (1 = vsync on ; 0 = vsync off)

Official mod support may happen down the line. In 2020, the game's project lead Jeff Gardiner stated that "We are definitely still working on mod support, it's coming." Of course, that was four years ago at this point so who knows if it's still on their to-do list or not.

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The Independent Fallout Wiki / Fallout Wiki YouTube
Nukapedia: The (Fandom) Fallout Wiki

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The Storyteller by ShoddyCast

View: https://youtube.com/playlist?list=PL7pGJQV-jlzD17YNNbt103xp0PkkUCoPU&si=TBo_ubFbqqW_Iizd

Fallout by Wizards and Warriors

View: https://youtube.com/playlist?list=PL2Qq-rUSt7b3Syq6NM-mbZg9kjTAGDx1N&si=c47RaIInWIGEx2KS

In-depth Lore Videos by Oxhorn

View: https://youtube.com/playlist?list=PLX3Sax_xs4WSzYFziFfkFzUO2E9bLF57x&si=TwZckD77WGm8ZInI

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Bethesda Gear Store NA / Bethesda Gear Store International
Amazon's Fallout Store
IGN Store
Big Bad Toy Store
 
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Scarecrow

The Fallen
Oct 25, 2017
3,608
Anyone new to the series coming in from watching the show? If so, what do you think so far? Interested in trying one of the games?
 

Buckle

Member
Oct 27, 2017
41,446
I just finished the show last night and I'm very curious as to what parts of New Vegas Bethesda considers canon.
They probablu went with the House ending as canon. House just wants to keep business running as usual so it would them allow to show Vegas mostly as it was during NV rather than any big status quo changes other than the legion and NCR probably being gone.
 

Silverhand

Member
Oct 26, 2023
1,014
Correct me if I'm wrong

Vault Tech was on the level more or less until the Shadow Gov aka Enclave forced them to add weird experiments? With the idea being that after the Apoc that they started they would lead a better humanity (subservient to them of course)?
 
OP
OP
AgentStrange

AgentStrange

Member
Oct 25, 2017
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New Vegas either got the House or Yes Man ending. Fallout 4 seems to have gotten some form of Brotherhood ending. Hopefully a Brotherhood/Minutemen one.
 

Hazz3r

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Nov 3, 2017
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I think the series has all but confirmed that the Brotherhood of Steel Victory in the Commonwealth is the canon ending for Fallout 4.

It looks like next series will give us the canon ending of Fallout: New Vegas. But the Mr House Cameo towards the end of the series is almost hinting at a Mr House victory in the Mojave.
 

Buckle

Member
Oct 27, 2017
41,446
I think the series has all but confirmed that the Brotherhood of Steel Victory in the Commonwealth is the canon ending for Fallout 4.

It looks like next series will give us the canon ending of Fallout: New Vegas. But the Mr House Cameo towards the end of the series is almost hinting at a Mr House victory in the Mojave.
Can we talk about about how awesome House's actor was?

He nailed the personality liked he actually watched a bit of footage from the game and the writing felt spot on. He very much had an air of "I can't believe I'm in the room with these overgrown children" and just plotting to cut out his own niche in his corner of the world.
 

Starlatine

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dont know how anyone can see vegas ruined and think its a house ending, the complete opposite of what he would want for it

BB1lsSWY.img


its a "nothing ending". at best it would fit the Dead Money gas cloud killing everything ending

I just finished the show last night and I'm very curious as to what parts of New Vegas Bethesda considers canon.

The parts they can keep reusing as icons like the vault boy and nuka cola

So just the NCR ranger armour basically
 

Noah Om

Member
Oct 25, 2017
803
Some thoughts/questions on the shows ending:

I think I originally looked too much in to the end credits panning over the abandoned Vegas. This is likely just the concept art right? If I remember correctly the Observatory ending credits also showed the Observatory as completely abandoned.

I think making the House ending canon would be fantastic if they go in that direction.

I just finally got the chance to play FF7Rebirth, so im finishing that up before moving onto a FNV playthrough. The show really hyped me up for some Fallout.
 

Buckle

Member
Oct 27, 2017
41,446
Correct me if I'm wrong

Vault Tech was on the level more or less until the Shadow Gov aka Enclave forced them to add weird experiments? With the idea being that after the Apoc that they started they would lead a better humanity (subservient to them of course)?
Noooo.

Vault Tec was always one of the scummiest corpos in Fallout history.

There should be a very special place in hell for Vault Tec, bury them under it.
 

PlanetSmasher

The Abominable Showman
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Oct 25, 2017
117,699
dont know how anyone can see vegas ruined and think its a house ending, the complete opposite of what he would want for it

BB1lsSWY.img


its a "nothing ending". at best it would fit the Dead Money gas cloud killing everything ending

It genuinely drives me insane how opposed Bethesda is to allowing any civilization to flourish in the Fallout universe. They seem to believe the world always needs to be a miserable shitpile with absolutely no pockets of humanity or progress to be found anywhere and it's depressing as shit.
 

Buckle

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Oct 27, 2017
41,446
dont know how anyone can see vegas ruined and think its a house ending, the complete opposite of what he would want for it



its a "nothing ending". at best it would fit the Dead Money gas cloud killing everything ending



The parts they can keep reusing as icons like the vault boy and nuka cola

So just the NCR ranger armour basically
Oh ye of little faith.

At worst, House will be revived or have an AI back up that will set up rebuilding New Vegas if thats the case.
 

Starlatine

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Oh ye of little faith.

At worst, House will be revived or have an AI back up that will set up rebuilding New Vegas if thats the case.

after what they did with the NCR i think i'm justified in having little faith yeah
hope they prove me wrong though and it was just a very unflattering angle and vegas is still bustling and totally fine
 

Hazz3r

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Nov 3, 2017
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dont know how anyone can see vegas ruined and think its a house ending, the complete opposite of what he would want for it

BB1lsSWY.img

That's the thing, I don't think it looks ruined. The lights were never on during the day in the original, and it looks a bit dusty but I don't think you can look at the picture and think "Oh yeah, it's completely destroyed."
 
OP
OP
AgentStrange

AgentStrange

Member
Oct 25, 2017
3,843
dont know how anyone can see vegas ruined and think its a house ending, the complete opposite of what he would want for it

BB1lsSWY.img


its a "nothing ending". at best it would fit the Dead Money gas cloud killing everything ending

That's what Season 2 will have to definitively establish. NV could've had a House ending but then something went wrong. Vault-Tec could've dropped the bombs or maybe China beat them to it. We'll just have to wait and see.
 

Buckle

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Oct 27, 2017
41,446
It genuinely drives me insane how opposed Bethesda is to allowing any civilization to flourish in the Fallout universe. They seem to believe the world always needs to be a miserable shitpile with absolutely no pockets of humanity or progress to be found anywhere and it's depressing as shit.
Most days, I think Bethesda just sees the wasteland as a post apocalyptic theme park, sadly.

Like I said in the main thread, they want the Fallout universe encased in amber like the bombs dropped only 15 or 20 years. You can see 5 easily having the same template as 3 and 4, take place like eighty years later and people will still be huddled around makeshift monument towns.
 

Hazz3r

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Nov 3, 2017
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Can we talk about about how awesome House's actor was?

He nailed the personality liked he actually watched a bit of footage from the game and the writing felt spot on. He very much had an air of "I can't believe I'm in the room with these overgrown children" and just plotting to cut out his own niche in his corner of the world.

I love that he was involved in this conversation and we get to see it too, because it lends so much credence to his plan in New Vegas. Protect Vegas from the worst of the nukes and then have a 200 year headstart on everyone else, who are playing scientist in vaults.
 

PlanetSmasher

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Oct 25, 2017
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Most days, I think Bethesda just sees the wasteland as a post apocalyptic theme park, sadly.

Like I said in the main thread, they want the Fallout universe encased in amber like the bombs dropped only 15 or 20 years.

Yeah. It's the main reason I wish Todd would step back from the series and let someone else guide it. I don't think he has any interest in showing a world that is growing and changing 200 years after the bombs. He wants everything stuck in this permanent snapshot of "30 years after the war, the world is forever a raider-infested garbage pit".

Like that's the thing that interests me the most, personally - how humanity would build a new America after the war. 200 years is a scale of time Americans can BARELY even conceptualize because our country is only barely older than that right now. So why wouldn't America evolve into something new after 200 years?
 

Hazz3r

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It genuinely drives me insane how opposed Bethesda is to allowing any civilization to flourish in the Fallout universe. They seem to believe the world always needs to be a miserable shitpile with absolutely no pockets of humanity or progress to be found anywhere and it's depressing as shit.

To be fair we haven't heard anything about The Hub, New Reno, San Fran, etc. The series really focuses on Shady Sands but never comments on the state of the NCR as a whole.
 

PlanetSmasher

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Oct 25, 2017
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To be fair we haven't heard anything about The Hub, New Reno, San Fran, etc. The series really focuses on Shady Sands but never comments on the state of the NCR as a whole.

It's not just the show I'm talking about though, I'm talking about how their games also tend to focus on this worldview of "there is no civilization, just tiny shanty fortresses that could never conceivably support an extant population, surrounded by an inhospitable nightmare world full of insane raiders".

Black Isle and Obsidian recognized the importance of there actually being meaningful population centers in order for the world to actually function beyond being an amusement park full of people for the protagonist to shoot in the face.
 

BossAttack

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Oct 27, 2017
43,306
It genuinely drives me insane how opposed Bethesda is to allowing any civilization to flourish in the Fallout universe. They seem to believe the world always needs to be a miserable shitpile with absolutely no pockets of humanity or progress to be found anywhere and it's depressing as shit.

Eh, Avellone himself advocated for blowing up the NCR while doing FNV. But yes, Bethesda games do really suck at this. But they suck at writing in general so I can't even chastise them for their shanty town approach to Fallout when all aspects of their Fallout writing is garbage.

I reinstalled FO4 as I was craving some Fallout and figured maybe mods improved things finally. 734+ mods installed later, I boot up and start playing and suddenly remember why I despite Fallout 4 so goddamn much...there's no actual goddamn story outside of the shit find your son plot. Everywhere you go it's just people shooting at you and begging, pleading, DEMANDING you engage in the Settlement System.

I don't want to build settlements! I want to explore the wasteland and get into interesting quests. Stop shooting at me and talk to me!!! Piper why are you concerned about the free press in a nuclear irradiated wasteland?! This is like negative 10 million on the list of priorities for a place like Diamond City. Thank God you aren't eating human flesh at the moment and shut the fuck up about the press being oppressed. Why is this a major questline?!!?!?!

I should have just reinstalled New Vegas like my gut was telling me.
 

Buckle

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Oct 27, 2017
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On the subject, I really need to finish Sim Settlement 2.

Mod looks like it does a great job of making a story about actually making the commonwealth feel more alive along with cool gameplay mechanics.
 

Hazz3r

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It's not just the show I'm talking about though, I'm talking about how their games also tend to focus on this worldview of "there is no civilization, just tiny shanty fortresses that could never conceivably support an extant population, surrounded by an inhospitable nightmare world full of insane raiders".

Black Isle and Obsidian recognized the importance of there actually being meaningful population centers in order for the world to actually function beyond being an amusement park full of people for the protagonist to shoot in the face.

Fallout 4 certainly tried, with the alliance between Raiders and the Forged, or the attempt at the Commonwealth Provisional Government. But a lot of it is Tell not Show.

It's a shame because pre Fallout 4, Fallout 3 gave the impression that the Institute was a place that might be frowned upon but was also a big established town/settlement that openly exerted control on the Commonwealth, similar to a New Vegas type area.
 

Buckle

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Oct 27, 2017
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Eh, Avellone himself advocated for blowing up the NCR while doing FNV. But yes, Bethesda games do really suck at this. But they suck at writing in general so I can't even chastise them for their shanty town approach to Fallout when all aspects of their Fallout writing is garbage.

I reinstalled FO4 as I was craving some Fallout and figured maybe mods improved things finally. 734+ mods installed later, I boot up and start playing and suddenly remember why I despite Fallout 4 so goddamn much...there's no actual goddamn story outside of the shit find your son plot. Everywhere you go it's just people shooting at you and begging, pleading, DEMANDING you engage in the Settlement System.

I don't want to build settlements! I want to explore the wasteland and get into interesting quests. Stop shooting at me and talk to me!!! Piper why are you concerned about the free press in a nuclear irradiated wasteland?! This is like negative 10 million on the list of priorities for a place like Diamond City. Thank God you aren't eating human flesh at the moment and shut the fuck up about the press being oppressed. Why is this a major questline?!!?!?!

I should have just reinstalled New Vegas like my gut was telling me.
I would highly recommend adding mods like SS2 that have features that make NPCs generate settlements of their own once you take over.

Its pretty neat. Also think there are options to have the game start with all premade settlements too somewhere.

I don't blame if you don't want to get into all that tho.
 

Killzig

Member
Oct 25, 2017
1,049
dont know how anyone can see vegas ruined and think its a house ending, the complete opposite of what he would want for it

BB1lsSWY.img
I think the show just scales any rebuilt civilization down quite a bit. Like even without Shady Sands the NCR spanned quite a bit of territory but in the TV show it's basically just the Griffith Observatory. There's no Vault City or the Hub, no Dayglo, etc.
 

PlanetSmasher

The Abominable Showman
Member
Oct 25, 2017
117,699
Eh, Avellone himself advocated for blowing up the NCR while doing FNV. But yes, Bethesda games do really suck at this. But they suck at writing in general so I can't even chastise them for their shanty town approach to Fallout when all aspects of their Fallout writing is garbage.

I reinstalled FO4 as I was craving some Fallout and figured maybe mods improved things finally. 734+ mods installed later, I boot up and start playing and suddenly remember why I despite Fallout 4 so goddamn much...there's no actual goddamn story outside of the shit find your son plot. Everywhere you go it's just people shooting at you and begging, pleading, DEMANDING you engage in the Settlement System.

I don't want to build settlements! I want to explore the wasteland and get into interesting quests. Stop shooting at me and talk to me!!! Piper why are you concerned about the free press in a nuclear irradiated wasteland?! This is like negative 10 million on the list of priorities for a place like Diamond City. Thank God you aren't eating human flesh at the moment and shut the fuck up about the press being oppressed. Why is this a major questline?!!?!?!

I should have just reinstalled New Vegas like my gut was telling me.

Seriously. Piper's circulation is like 12 people. Why the fuck do we give a shit about her newspaper when nobody reads it? If Diamond City was an actual CITY, with a full-on population, and actual customers, I would understand her questline. But I've been to Fenway many, many times, and they made it smaller than it is in real life.

It's just so frustrating. It's the same way that, like, why are there radio stations? Who the hell are these radio broadcasters actually broadcasting to? Why do they bother? When there's no civilization to justify these kinds of cultural touchstones, they feel like weird relics that only exist because the people writing these games have absolutely zero understanding of anthropology or sociology.
 

Buckle

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Oct 27, 2017
41,446
Fuck it, I'm going to say it.

Three Dawg did nothing wrong and he shits on Travis from a great height.

Great voice actor (best in the game that isn't Mr handy), great lines. One of the few characters that actually feel alive/have a pulse.
 

Starlatine

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I think the show just scales any rebuilt civilization down quite a bit. Like even without Shady Sands the NCR spanned quite a bit of territory but in the TV show it's basically just the Griffith Observatory. There's no Vault City or the Hub, no Dayglo, etc.
its not really the size that is the problem (vegas is super small in the games too, thanks consoles), its the state of it. dunno how people are saying it doesnt look ruined, it look pretty darned ruined to me. none of the other casinos outside the lucky 38 seem to be there too (seems to, not affirming theyre there, its a pretty zoomed out picture, just eyeballing it)
 

PlanetSmasher

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Oct 25, 2017
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its not really the size that is the problem (vegas is super small in the games too, thanks consoles), its the state of it. dunno how people are saying it doesnt look ruined, it look pretty darned ruined to me. none of the other casinos outside the lucky 38 seem to be there too

I have to imagine that if the show does fully go to New Vegas next season, they will just conveniently add a couple of the other casinos on the Strip and just make this wide shot a continuity error. Or they'll make them smaller buildings that can't be seen from that wide angle.
 

Hazz3r

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Nov 3, 2017
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I think the show just scales any rebuilt civilization down quite a bit. Like even without Shady Sands the NCR spanned quite a bit of territory but in the TV show it's basically just the Griffith Observatory. There's no Vault City or the Hub, no Dayglo, etc.

I don't think the show is suggesting that the observatory is all that's left of the NCR. Vault City, the Hub, etc could all still exist. After all, the blackboard says "The Fall of Shady Sands", not the fall of the NCR. They might well be splintered though.
 

Buckle

Member
Oct 27, 2017
41,446
Matt Berry has my permission to take over the Mr. Handy role once the time comes and they have to find somebody new.

*Matt gets down on one knee while I gently tap each of his shoulders with bumper sword*
 

PlanetSmasher

The Abominable Showman
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Oct 25, 2017
117,699
Matt Berry has my permission to take over the Mr. Handy role once the time comes.

*Matt gets down on one knee while I gently tap each of his shoulders with bumper sword*

This is something we can all agree on - Matt Berry needs to be in more FO content. His voice is so perfectly suited for the universe. I wish he was a series regular.
 

PlanetSmasher

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Oct 25, 2017
117,699
He likely is.

Theres probably..

*checks notes*

Atleast like 150k Mr. Handys running around America.

Well, the only series regulars we have in the show right now are Lucy, Ghoul, Maximus and Norman. And Kyle MacLachlan when he's actually in episodes. Berry is credited as a guest, at least for now.

But yeah, if Lucy picks up a Mr. Handy ally in season 2, they could promote him to series regular.
 

Kingsora

Member
May 19, 2018
1,075
Asking again here because I got no answer:

So how is Fallout Shelter nowadays? I remember I really loved the concept back then, but stopped playing after 5 to 10 hours because of small frustrations.
 

Remeran

Member
Nov 27, 2018
3,914
awesome!

I finished fallout 1 last month and am like an hour or 2 away from finishing fallout 2. I'm a big CRPG fan so I ended up liking these games even more than fallout 3 & 4, though New vegas was pretty incredible as well.