Weekly Famitsu Questionnaire
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■Name or nickname
Asbsand
■Age
from 20 to 29
■Gender
Male
■Region
Europe
favorite Japanese game(No.1)
The Legend of Zelda - Ocarina of Time
Reason(No.1)
This was a game I played when I was 5 or 6 years old at a friend's house. He introduced me to the Nintendo 64 and he had Zelda. We were too scared to play it past the Kokiri Forest but right away, I knew there was an air of quality over this game compared to the 2D sidescrollers and such that I saw earlier in my childhood, and much of it was in presentation and the beautifully composed lullaby melodies -- even the title screen had me invested and excited. When we were 12 we fought our way through the Water Temple and the rest of the game, and it felt like a movie but even better, and as an adult I realize much of Ocarina of Time's inspiration actually came from 90s anime and japan-exclusive conventions. It's just such a precious memory to me.
favorite Japanese game(No.2)
Xenoblade Chronicles X
Reason(No.2)
I admire this game for many reasons. I lied a little bit because I actually prefer Xenoblade Chronicles and Xenoblade Chronicles 2 over this game but there's something this game does that really surprised me since it's japanese. It is kind of like World of Warcraft but it's single player and still heavily narrative-driven. Aesthetically and graphically it's insane this game was possible on a Wii U, and I say this having just recently played it -- it still holds up even in 2018. The blend of japanese sci fi, the Attack On Titan-like music, the cinematic main missions and Heart-To-Hearts and then rich and deep side-missions all add up to a sense of depth and breadth that only so few games have. The peculiar thing about X is that it feels very akin to western games like Dragon Age Inquisition and Assassin's Creed but at the same time it seems to draw inspiration The Legend of Zelda Majora's Mask and older Japanese roleplaying games.
I think I like this game more than Western RPGs because like many japanese big-budget games it is really, really polished and the developers took their time (5 years) to make it after the original Xenoblade Chronicles, and it shows. Normally these big RPG games are filled with glitches and broken quests but this game felt so "complete" to me. In the end I think that is why I admire this game so much.
favorite Japanese game(No.3)
Nier Automata
Reason(No.3)
It's too rare in the west to see game that focuses deeply on fast action-driven gameplay that doesn't have a nonsensical story, but Nier Automata made no compromises. It's a fully fledged Platinum Games experience that also has an intelligent and authentic story to tell, and the way it ties the gameplay and story together is neat, and as is the way it tricks the player with its narrative structure at almost every turn. Sometimes I get tired of every good story being trope-ridden, like the "Hero's Journey", the "3-act structure" that is hardlocked into predictable twists and turns. Even when the writing is really solid in one such game it's hard to be truly blown away because you sort of know what is going to happen already, but Nier Automata, despite having a 3-act plot pretends it doesn't and thereby tricked me into not being able to tell what was going to happen next. Because I was so disarmed I ended up being deeply intrigued and emotioanlly invested like I too rarely get to be when I play games... and that was all on top of having a game that was very fun to play and very well put together. Thanks Yoko Taro, Platinum games and Square Enix!
■When you play Japanese games, which aspects of games are more important to you?
Story/Narrative Elements
Art Elements (Character, Environment, etc)
If you choose Other, please explain below.
Without input
■What did you love the most about this game?
The presentation of the overworld. Being able to see a place in the distance that looks vast and outside of the boundaries and then deciding "I want to go there" and if you follow through you'll eventually be there. Unlike other Open World titles including japanese ones, stuff like Xenoblade X even, lack this kind of design because they prevent the player from progressing through the map at their own pace. The only downside is that I thought this aspect of Breath of the Wild hindered its ability to tell a good story.
■which aspects of the game did you like? Please check all that apply and/or explain other aspect you liked.
Gameplay
Reason
Without input
■Who was your favorite character among 4 champions and why?
Mipha
Reason
Honestly it was the Zora who helped me along the way and not Mipha. I didn't really care for any of these sages from a narrative standpoint because I felt the writing was insubstantial and shortlived, but the shark-like zora who helped me get to Mipha was pretty cool and the gameplay segment where you ride the water with him was memorable, and it stood out as a set-piece when the rest of the game felt a little monotonous in playstyle.
■Which of the following was more important to you and why?
Remote Bomb
Reason
I understand streamlining Zelda to get rid of collectible items, but I actually prefer having limited bombs. However, i also felt the Magnesis power was given to the player so early that over time the game lost a sense of progression. It felt like one giant playground and while that was good on one hand, it still made the progression seem absent and after 20 hours I found the game monotonous. Furthermore, Magnesis made Link feel too overpowered and I love the first hours of many other games where you literally feel like a greenhorn who can't do much yet. The Remote bomb's implementation was harmless on the other hand, and while I prefer an item-limit more than a time-limit on items I still think Link needs his bombs. It must never go away.
■What did you love the most about this game?
The improved graphics
■which aspects of the game did you like? Please check all that apply and/or explain other aspect you liked.
Gameplay
Story/Narrative Elements
Art Elements (Character, Environment, etc)
Character Design
Music
Reason
Monster Hunter has always been great. Not the greatest of all time but very close. I was more a fan of the prior titles and haven't played too many hours of World yet but I do own it. I think it's wonderful to see the rest of the world having caught on to how great this franchise is, and it looks absolutely stunning on current-generation hardware too.
■What was your favorite monster and why?
Other
If you choose Other, please explain below.
It's one of the new ones but I haven't played it enough to memorize the name.
Reason
Without input
■Which weapon do you use the most and why?
Great Sword
Reason
Always use the Great Sword.
■What did you love the most about this game?
Its ability to tell a story and also be a fully-fledged Platinum title. See above ^
■which aspects of the game did you like? Please check all that apply and/or explain other aspect you liked.
Gameplay
Story/Narrative Elements
Art Elements (Character, Environment, etc)
Character Design
Music
Reason
It all comes together very well. Even the clearly anime-character design that looks like dolls has its place in the game because it ties into the theme of being an Android. Music is very unique, very japanese in composition but even so not like what you would hear in other japanese games. Uniqueness makes Nier Automata stand out as a narrative-driven game, and the execution of it and good writing makes it memorable after it's over.
■Who was your favorite main character and why?
2B
Reason
Nice legs
■What was the most impressive ending and why?
D
Reason
I think D was "Meaningless Code". I do think E was more conclusive but the entire final chapter of the story had me wondering "where is this even going?", because the characters had already established how abandoned they were and how pointless existence really is if you ruminate about it, and so ascending into this mysterious white, unknown tower, I couldn't really tell where it was going. Ending D then felt almost like a parody ending that mocks the game itself for pretending to be deep and meaningful but without really saying anything in particular. I thought that was a testament to how meaningless everything had actually become to the characters by the end. If everything is "meaningful" then nothing is really special and therefore nothing is actually meaningful and because of that it becomes "meaningless". That was my interpretation at least.
■What did you love the most about this game?
It's an iteration on the Dark Souls formula done very competently and with a different approach.
■which aspects of the game did you like? Please check all that apply and/or explain other aspect you liked.
Gameplay
Reason
The stamina-system is very deep and really determines how the player acts strategically.
■How did you feel about the difficulty?
Hard
■What was the hardest boss to beat or level to complete?
I did not finish the game and I didn't get very far but I concede from early in the game that it was very tough and I died a lot but the game never made me angry or feel it was unfair.
■What did you love the most about this game?
Presentation: Music and graphics.
■which aspects of the game did you like? Please check all that apply and/or explain other aspect you liked.
Story/Narrative Elements
Art Elements (Character, Environment, etc)
Music
Reason
I liked the characters and interactions and relationships. I didn't really like the plot itself though. Artistically the game was gorgeous and the music was very catchy. The characters are in the vein of the type of anime I don't really like. It's too gritty and edgy and the protagonist is too stylish for my taste, especially since he doesn't have a voice. The gameplay I didn't care much for because I'm not a fan of turn-based combat. I primarily played it for relationships and seeing these characters bond.
■Who is your favorite main character and why?
Ann Takamaki
Reason
To most players she's just the friend or the "third wheel", but to me she was the one. Sometimes I like relationships that are plain and simple, not really romantic and not really erotic just a boy and a girl finding out they really are attracted to one another.
■What was the most impressive scene?
It's hard to say but I enjoyed the interactions between the characters at the hotel at the beach.
■What did you love the most about this game?
Its focus on puzzles and taking it slow, after Resident Evil 6 was all about linear action.
■which aspects of the game did you like? Please check all that apply and/or explain other aspect you liked.
Gameplay
Reason
It's all about the gesture. I like Resident Evil 1, 2 and 3 the most and then a few others. I think Resident Evil 4 and 5 are better than this game, but at least this game showed Resident Evil can be something else than mindless action and that emphasis on "horror" and uneasiness is what I enjoyed.
■What was the scariest scene?
Something in the gameplay itself. None of the scripted sequences or any cutscenes did anything for me, and I thought the Baker family was very unimpressive. I would prefer if they got a japanese writer on the next one whilist sticking to the return to horror-focus.
■Who did you save, Mia or Zoe and why?
Mia
Reason
I didn't really care either way.
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