It's not Ubisoft's fault if their audience is ignorant, though. There was absolutely nothing in Far Cry 5's marketing that in any way indicated Eden's Gate would be racist. People just imagined it -- projected onto it -- because the current political climate in America has them thinking a certain way. In their minds, "cult" = "racist". The idea of a fanatic religious cult being ethnically diverse didn't compute because they've made the association of gun toting rednecks with "don't tread on me" stickers and they expect the game to conform with that. Also, said religious cult's prophecies being accurate was a rude shock because they're conditioned to automatically regard the ravings of crackpots as being 100% invalid. Far Cry 5 is a game that bewildered a lot of people because it flew in the face of what they expected, and what they wanted, to some degree. In this hotbed political climate, a lot of people wanted a game where they could strike back at the forces of racism and intolerance in a virtual format. Instead they got a game where the demented cultists die desperately trying to protect the people they kidnap, screaming, "They'll die if they leave the bunker."
It is thier fault because messaging is something a company tries to get across through advertising. The entire point of advertising is to educate people about the existence of your product, what it is about, and why they should get it. And you still make it seem as if those two cults are the only famous cults in America. As opposed to people looking back and seeing other known cults that were in fact racist. What about the Manson Family, FLDS, or the KKK. Infact, it should be common knowledge that most hate groups in US are known to be cults. So to claim that the audience would associate a cult to be racist as mind boggling or to imply that people only would come to that conclusion in todays climate is pretty surprising to me.
The idea that it's "because reasons" is silly. You are told repeatedly throughout the story what will happen in the end, and how you will not be allowed to take Joseph Seed. (The whole "God will not let you take me..." thing is... interesting. IMO, neither Rook nor Joseph can die during FC5. Joseph survives a chopper crash, being shot, and being in a car crash that kills everyone except you and him. IMO, it's interesting to consider that in FC5, Rook can't truly be killed. They die, and they come back from the dead because it's a videogame. Still, that's another discussion entirely.)Its really not as interesting as he's making it out to be. Frankly, everything he's written is basically fan fiction. The only thing that he's right on is that they pulled a gotcha on the ending. As the player, you expect to kill the bad (or capture) the bad guy and the story ends but they pull the rug from under you and let Seed actually be right because..well reasons and its more interesting to have that ending then just a normal ending where you kill him or take him to jail.
Joseph Seed is arguably strongly modeled after David Koresh. He is a charismatic, glass-wearing, slightly hippie-looking cult leader who preaches a doomsday message and claims the outside world seeks to destroy their sanctuary of peace and love and coexistence. I'd argue the bigger issue is a lot of people don't know that the Branch Davidians were inclusive. I'm sure a lot of people, when they think "Waco", they think crazy white rednecks. Waco is very well known. But the nuances of the cult are perhaps lost on some/most.It is thier fault because messaging is something a company tries to get across through advertising. The entire point of advertising is to educate people about the existence of your product, what it is about, and why they should get it. And you still make it seem as if those two cults are the only famous cults in America. As opposed to people looking back and seeing other known cults that were in fact racist. What about the Manson Family, FLDS, or the KKK.
Indeed. Love the vibrancy and melanin on the cover.
Joseph Seed is arguably strongly modeled after David Koresh. He is a charismatic, glass-wearing, slightly hippie-looking cult leader who preaches a doomsday message and claims the outside world seeks to destroy their sanctuary of peace and love and coexistence. I'd argue the bigger issue is a lot of people don't know that the Branch Davidians were inclusive. I'm sure a lot of people, when they think "Waco", they think crazy white rednecks. Waco is very well known. But the nuances of the cult are perhaps lost on some/most.
Yes. Set 17 years later. So a time jump, but yea, a direct sequel. Some Guns for Hire will apparently be returning, and Joseph Seed returns. (As seen in the stinger at the end of the trailer.) Also it takes place in Hope County (with expedition to surrounding regions).
The idea that it's "because reasons" is silly. You are told repeatedly throughout the story what will happen in the end, and how you will not be allowed to take Joseph Seed. (The whole "God will not let you take me..." thing is... interesting. IMO, neither Rook nor Joseph can die during FC5. Joseph survives a chopper crash, being shot, and being in a car crash that kills everyone except you and him. IMO, it's interesting to consider that in FC5, Rook can't truly be killed. They die, and they come back from the dead because it's a videogame. Still, that's another discussion entirely.)
Players have no excuse for ignoring the game telling them over and over about what is coming. The game's plot is structured around seven seals. Far Cry 5 as a whole is an adaptation of Revelation. Even if you choose to go with an interpretation where everything is a coincidence and Joseph is just bluffing, the game's plot still lines up. It is still a twisted adaptation. I think the biggest question is whether you or Joseph are supposed to be the white horseman. My theory is that Rook is the white horseman and Joseph is the imposter. But if Joseph is the white horseman, that does... change things. The theory that Rook is The Lamb makes sense in a lot of areas, but it recontextualises a lot of stuff and it obviously introduces some jarring subtext into the story.
I always found it rather alarming how Far Cry 5 is so overbearingly explicit about its religious subtext that is barely "sub"-text, yet every single reviewer and youtuber and critic in general failed to notice. Every single think piece about Far Cry 5 that I've ever watched or read has ignored what the game is based on. Imagine if every single person who wrote about Far Cry 2 had ignored the existence of Heart of Darkness. I think Far Cry 5 can be interpreted in multiple ways although I obviously have my preferred one(s). But the level of scholarly critique around Far Cry 5 is pathetic. I wish more people would study Far Cry 5, think about its subtext and allegories and create interpretations based on the game and its source material. Noting that Far Cry 5's plot centers around the opening of seven supernatural seals is babby's first plot interpretation stuff. Yet literally nobody in the critical world I can name even noticed. Only Redditors noticed basic stuff like, "Hey, did you notice that Rook has 12 disciples?" Which is freaking weird.
Regardless, Far Cry 5 features seven seals. Seal 1 is opened when you enter the church and put the cuffs on Joseph. Seal 7 is opened when Joseph is subdued at the end of the game. And then you-know-what happens.
Seal 1: Attempt to arrest Joseph. Mentioned by number. "I saw when the Lamb opened the First Seal, and I heard as it were the noise of thunder, one of the four beasts say, come and see… and I saw, and behold it was a white horse… and Hell followed with him."
Seal 2: Kill a Herald. Each Herald's death is announced with, "Another seal has been opened."
Seal 3: Kill a Herald.
Seal 4: Kill a Herald.
Seal 5: Blood of the martyrs. Mentioned by number. "And when the Lamb broke the fifth seal, and I saw under the altar the souls of the Martyrs, slain because of the word of God…"
Seal 6: The storm/earthquake when you refuse Joseph's offer to walk away. "And the Lamb broke the sixth seal and lo, there was a great earthquake… The sun became black and the moon turned to blood…"
Seal 7: After subduing Joseph Seed, the sudden silence followed by the nukes. "When the Lamb opened the seventh seal… there was silence in Heaven… and the seven angels before God were given seven trumpets.. And there were noises, thundering's, lightning's, and an earthquake… and I heard a great voice from the temple say to the angels… go your ways… and pour from the vials, the wrath of God upon the Earth."
Joseph Seed is from Rome, Georgia. So named because it's a city on seven hills like its namesake. This is not fan theory. It's his backstory. Nor it is fan theory that in some branches of Christian theology, the anti-christ comes from a city on seven hills. This is old timey stuff. Nor is it fan theory that Joseph Seed has a crown on his chest, and in the official Ubisoft art he is depicted as the white horseman, who has a crown and bow. (Crown on chest, gun in hand.) Fan theory, though, is extrapolating this. Joseph Seed is a character who resembles Christ. Matches the profile of the white horseman. But conspicuously comes from a city with seven hills. He's presented in the story as a false messiah. In fact, Faith even admits that he is not, because you're the one who's actually in charge. This is the flaw in theory that Joseph Seed has God on his side. Faith explicitly says that you're the one who decides what will happen, not Seed. You'll walk the path, you'll rescue your Sheriff, you'll be the hero. And then you'll choose. And if you don't listen, he'll be right.
It's not a fan theory that Rook has 12 followers. Nor is it a theory that Rook opens the seven seals. There are seven seals (exact number) in the game and you trigger all of them either directly or indirectly by your actions. Nor is it fan fiction that only Jesus can open the seals in the Book of Revelation. Nor is it fan fiction that the end of the world lines up perfectly with the final seal being broken. I would agree that extrapolating this to argue that Rook is the Lamb or at least a Christlike figure because they behave like the Lamb (conspicuously never speaking) and do the things only Christ can do, and they also have 12 follower is fan fiction. But it's rather convincing fan fiction. And Ubisoft have stated in the past that the Far Cry games are supposed to have (barely) hidden meanings. Far Cry has always featured supernatural elements. Drugs allowing you to see the future and gain access to impossible knowledge is a recurring theme in the series.
When people play a Tomb Raider game, the idea that Lara triggers the apocalypse is easy for people to swallow. But in Far Cry, the idea that it's all your fault because you're pressing cosmic buttons throughout the game is hard for some to swallow. Even though you are told by multiple characters that this is in fact totally your fault. Oh, sure, they're "unreliable narrators". Unreliable narrators who accurately predict every action you will take and even predict the game's ending.
Joseph Seed is arguably strongly modeled after David Koresh. He is a charismatic, glass-wearing, slightly hippie-looking cult leader who preaches a doomsday message and claims the outside world seeks to destroy their sanctuary of peace and love and coexistence. I'd argue the bigger issue is a lot of people don't know that the Branch Davidians were inclusive. I'm sure a lot of people, when they think "Waco", they think crazy white rednecks. Waco is very well known. But the nuances of the cult are perhaps lost on some/most.
Yes. Set 17 years later. So a time jump, but yea, a direct sequel. Some Guns for Hire will apparently be returning, and Joseph Seed returns. (As seen in the stinger at the end of the trailer.) Also it takes place in Hope County (with expedition to surrounding regions).
- Some Guns for Hire are returning characters. (Probably significantly older, though? I think this game takes place a decade or so after FC5.)
They didn't hide it. You are told over and over again what is coming. The only reason it's a shock is because some players refuse to listen. You are shown the nuke, and even the aftermath of the nuke.The "shock" of Seed being right, which the only thing they were going for, doesn't work if the player knows the world is about to enter a nuclear war so they hid it from the player.
Wow just read on gameinformer you can got to other states like Louisiana,Arizona,etc.
What's that?
You want more information about Far Cry New Dawn?
Really? Fine.
Here: https://www.usgamer.net/articles/far-cry-new-dawn-preview-far-cry-5-sequel
You want gameplay too? Well damn.
Pink usually conveys excitement, and fun in contrast to seriousness.
Press-Start also have 8 minutes of exclusive footage. I assume Ubisoft had some kind of "Only 8 minutes" mandate?
If i were a betting man, i'd put a lot of money on one of them being Nick and Kim Rye's daughter
While I think Far Cry 5's silent protagonist had an interesting effect on its very particular narrative, I certainly hope Far Cry New Dawn's protagonist speaks when necessary. Completely silent protagonists almost never work. They can work, but making them silent as part of some quest for "immersion" is dumb. Far Cry 4's Ajay spoke very little -- outside of cutscenes he was basically a silent protagonist. But a few words here and there made a huge difference.
nah. had the video playing while playing a game.
What's that?
You want more information about Far Cry New Dawn?
Really? Fine.
Here: https://www.usgamer.net/articles/far-cry-new-dawn-preview-far-cry-5-sequel
You want gameplay too? Well damn.