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MattyG

Member
Oct 25, 2017
2,031
Curious about this part of the description: "Battle your enemies for resources in Hope County and around the country as you venture to new locations."

1) how do these new locations work? Are they whole other maps or just small little side areas with one and done missions?

2) Does this inply that the Twins have taken over the when country or have at least a network throughout it? That seems like... A lot.
 

Staticneuron

Member
Oct 25, 2017
1,187
It's not Ubisoft's fault if their audience is ignorant, though. There was absolutely nothing in Far Cry 5's marketing that in any way indicated Eden's Gate would be racist. People just imagined it -- projected onto it -- because the current political climate in America has them thinking a certain way. In their minds, "cult" = "racist". The idea of a fanatic religious cult being ethnically diverse didn't compute because they've made the association of gun toting rednecks with "don't tread on me" stickers and they expect the game to conform with that. Also, said religious cult's prophecies being accurate was a rude shock because they're conditioned to automatically regard the ravings of crackpots as being 100% invalid. Far Cry 5 is a game that bewildered a lot of people because it flew in the face of what they expected, and what they wanted, to some degree. In this hotbed political climate, a lot of people wanted a game where they could strike back at the forces of racism and intolerance in a virtual format. Instead they got a game where the demented cultists die desperately trying to protect the people they kidnap, screaming, "They'll die if they leave the bunker."


It is thier fault because messaging is something a company tries to get across through advertising. The entire point of advertising is to educate people about the existence of your product, what it is about, and why they should get it. And you still make it seem as if those two cults are the only famous cults in America. As opposed to people looking back and seeing other known cults that were in fact racist. What about the Manson Family, FLDS, or the KKK. Infact, it should be common knowledge that most hate groups in US are known to be cults. So to claim that the audience would associate a cult to be racist as mind boggling or to imply that people only would come to that conclusion in todays climate is pretty surprising to me.
 

skeezx

Member
Oct 27, 2017
20,095
It is thier fault because messaging is something a company tries to get across through advertising. The entire point of advertising is to educate people about the existence of your product, what it is about, and why they should get it. And you still make it seem as if those two cults are the only famous cults in America. As opposed to people looking back and seeing other known cults that were in fact racist. What about the Manson Family, FLDS, or the KKK. Infact, it should be common knowledge that most hate groups in US are known to be cults. So to claim that the audience would associate a cult to be racist as mind boggling or to imply that people only would come to that conclusion in todays climate is pretty surprising to me.

i wouldn't say it's mind boggling people reached that conclusion (white villains, rural america, trump era...) but if you go back and watch the reveal trailer there was never any peculiar indication they were "going there" either. if the game came out some years earlier probably would've been apparent the antagonists were religious zealots and it'd be mostly left at that
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
Its really not as interesting as he's making it out to be. Frankly, everything he's written is basically fan fiction. The only thing that he's right on is that they pulled a gotcha on the ending. As the player, you expect to kill the bad (or capture) the bad guy and the story ends but they pull the rug from under you and let Seed actually be right because..well reasons and its more interesting to have that ending then just a normal ending where you kill him or take him to jail.
The idea that it's "because reasons" is silly. You are told repeatedly throughout the story what will happen in the end, and how you will not be allowed to take Joseph Seed. (The whole "God will not let you take me..." thing is... interesting. IMO, neither Rook nor Joseph can die during FC5. Joseph survives a chopper crash, being shot, and being in a car crash that kills everyone except you and him. IMO, it's interesting to consider that in FC5, Rook can't truly be killed. They die, and they come back from the dead because it's a videogame. Still, that's another discussion entirely.)

Players have no excuse for ignoring the game telling them over and over about what is coming. The game's plot is structured around seven seals. Far Cry 5 as a whole is an adaptation of Revelation. Even if you choose to go with an interpretation where everything is a coincidence and Joseph is just bluffing, the game's plot still lines up. It is still a twisted adaptation. I think the biggest question is whether you or Joseph are supposed to be the white horseman. My theory is that Rook is the white horseman and Joseph is the imposter. But if Joseph is the white horseman, that does... change things. The theory that Rook is The Lamb makes sense in a lot of areas, but it recontextualises a lot of stuff and it obviously introduces some jarring subtext into the story.

I always found it rather alarming how Far Cry 5 is so overbearingly explicit about its religious subtext that is barely "sub"-text, yet every single reviewer and youtuber and critic in general failed to notice. Every single think piece about Far Cry 5 that I've ever watched or read has ignored what the game is based on. Imagine if every single person who wrote about Far Cry 2 had ignored the existence of Heart of Darkness. I think Far Cry 5 can be interpreted in multiple ways although I obviously have my preferred one(s). But the level of scholarly critique around Far Cry 5 is pathetic. I wish more people would study Far Cry 5, think about its subtext and allegories and create interpretations based on the game and its source material. Noting that Far Cry 5's plot centers around the opening of seven supernatural seals is babby's first plot interpretation stuff. Yet literally nobody in the critical world I can name even noticed. Only Redditors noticed basic stuff like, "Hey, did you notice that Rook has 12 disciples?" Which is freaking weird.

Regardless, Far Cry 5 features seven seals. Seal 1 is opened when you enter the church and put the cuffs on Joseph. Seal 7 is opened when Joseph is subdued at the end of the game. And then you-know-what happens.

Seal 1: Attempt to arrest Joseph. Mentioned by number. "I saw when the Lamb opened the First Seal, and I heard as it were the noise of thunder, one of the four beasts say, come and see… and I saw, and behold it was a white horse… and Hell followed with him."
Seal 2: Kill a Herald. Each Herald's death is announced with, "Another seal has been opened."
Seal 3: Kill a Herald.
Seal 4: Kill a Herald.
Seal 5: Blood of the martyrs. Mentioned by number. "And when the Lamb broke the fifth seal, and I saw under the altar the souls of the Martyrs, slain because of the word of God…"
Seal 6: The storm/earthquake when you refuse Joseph's offer to walk away. "And the Lamb broke the sixth seal and lo, there was a great earthquake… The sun became black and the moon turned to blood…"
Seal 7: After subduing Joseph Seed, the sudden silence followed by the nukes. "When the Lamb opened the seventh seal… there was silence in Heaven… and the seven angels before God were given seven trumpets.. And there were noises, thundering's, lightning's, and an earthquake… and I heard a great voice from the temple say to the angels… go your ways… and pour from the vials, the wrath of God upon the Earth."

Joseph Seed is from Rome, Georgia. So named because it's a city on seven hills like its namesake. This is not fan theory. It's his backstory. Nor it is fan theory that in some branches of Christian theology, the anti-christ comes from a city on seven hills. This is old timey stuff. Nor is it fan theory that Joseph Seed has a crown on his chest, and in the official Ubisoft art he is depicted as the white horseman, who has a crown and bow. (Crown on chest, gun in hand.) Fan theory, though, is extrapolating this. Joseph Seed is a character who resembles Christ. Matches the profile of the white horseman. But conspicuously comes from a city with seven hills. He's presented in the story as a false messiah. In fact, Faith even admits that he is not, because you're the one who's actually in charge. This is the flaw in theory that Joseph Seed has God on his side. Faith explicitly says that you're the one who decides what will happen, not Seed. You'll walk the path, you'll rescue your Sheriff, you'll be the hero. And then you'll choose. And if you don't listen, he'll be right.

It's not a fan theory that Rook has 12 followers. Nor is it a theory that Rook opens the seven seals. There are seven seals (exact number) in the game and you trigger all of them either directly or indirectly by your actions. Nor is it fan fiction that only Jesus can open the seals in the Book of Revelation. Nor is it fan fiction that the end of the world lines up perfectly with the final seal being broken. I would agree that extrapolating this to argue that Rook is the Lamb or at least a Christlike figure because they behave like the Lamb (conspicuously never speaking) and do the things only Christ can do, and they also have 12 follower is fan fiction. But it's rather convincing fan fiction. And Ubisoft have stated in the past that the Far Cry games are supposed to have (barely) hidden meanings. Far Cry has always featured supernatural elements. Drugs allowing you to see the future and gain access to impossible knowledge is a recurring theme in the series.

When people play a Tomb Raider game, the idea that Lara triggers the apocalypse is easy for people to swallow. But in Far Cry, the idea that it's all your fault because you're pressing cosmic buttons throughout the game is hard for some to swallow. Even though you are told by multiple characters that this is in fact totally your fault. Oh, sure, they're "unreliable narrators". Unreliable narrators who accurately predict every action you will take and even predict the game's ending.
It is thier fault because messaging is something a company tries to get across through advertising. The entire point of advertising is to educate people about the existence of your product, what it is about, and why they should get it. And you still make it seem as if those two cults are the only famous cults in America. As opposed to people looking back and seeing other known cults that were in fact racist. What about the Manson Family, FLDS, or the KKK.
Joseph Seed is arguably strongly modeled after David Koresh. He is a charismatic, glass-wearing, slightly hippie-looking cult leader who preaches a doomsday message and claims the outside world seeks to destroy their sanctuary of peace and love and coexistence. I'd argue the bigger issue is a lot of people don't know that the Branch Davidians were inclusive. I'm sure a lot of people, when they think "Waco", they think crazy white rednecks. Waco is very well known. But the nuances of the cult are perhaps lost on some/most.
iu

iu
 

Staticneuron

Member
Oct 25, 2017
1,187
Joseph Seed is arguably strongly modeled after David Koresh. He is a charismatic, glass-wearing, slightly hippie-looking cult leader who preaches a doomsday message and claims the outside world seeks to destroy their sanctuary of peace and love and coexistence. I'd argue the bigger issue is a lot of people don't know that the Branch Davidians were inclusive. I'm sure a lot of people, when they think "Waco", they think crazy white rednecks. Waco is very well known. But the nuances of the cult are perhaps lost on some/most.

I can see that and I do believe everything you are saying but I would take it a step further than that. Aside from knowing that they all died in a raid, I doubt people know anything about the cult and don't even know enough to assume they were crazy white rednecks. I think the generational gap makes it worse as well. I mean it happened early 1993. Even I don't remember much about the, and I was 11 when it happened. I can imagine even more, younger gamers could not draw that comparison because, it is simply not talked about. But even as such if people do know about cults in this country, you must admit, the knee jerk reaction is that a cult is either racist or polygamist (maybe both) is the most common assumption based off of the history of cults in the country. And this is even before the issues with our current administration and climate.
 

Dodgerfan74

Member
Dec 27, 2017
2,696
I have no desire to play it at all. Fc5 was uninspired and bland. They didn't do nearly enough to evolve the franchise and after 3, 4, Primal, Blood Dragon, 5, and all the dlcs, I'm Far Cry'd out. This series need a break. The fact that they're not even going for the full $60 price point tells you what this is going to be.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
Has this been posted already? It's the full description from the Youtube video. There are some key details here. It honestly sounds like it could be pretty darn awesome, and a strong evolution of the formula in FC5. I really hope this turns out good. I'm also curious which studio is making this.

tl;dr:
  1. It can be played in solo or 2-player co-op
  2. Some Guns for Hire are returning characters. (Probably significantly older, though? I think this game takes place a decade or so after FC5.)
  3. Part of the story involves trying to find Joseph Seed.
  4. When you take over outposts, the Highwaymen return with stronger reinforcements.
  5. You can leave Hope County on expeditions to "wetlands, canyons, and coastal regions". These are apparently partially randomized or something?

Full Text:
Seventeen years after a global nuclear catastrophe, civilization re-emerges from the chaos to find a world dramatically changed. In a post-apocalyptic Hope County, Montana, the remaining populace has gathered into different groups, each with their own rules for survival.

In this new world order, the vicious Highwaymen, led by twin sisters Mickey and Lou, travel from place to place bleeding people dry of all available resources. As the Survivors try to defend their lands against the Highwaymen's relentless onslaught, it's up to you to come to their aid and lead the fight.

In the latest installment of the award-winning Far Cry franchise, you are the last line of defense in a transformed, post-apocalyptic Hope County. Help the community of Survivors grow stronger, craft a makeshift arsenal through Turf Wars and cross-country Expeditions, and form unexpected alliances to fight for survival in a dangerous new frontier.

Key Features

FIGHT FOR SURVIVAL IN A BREATHTAKING POST-APOCALYPTIC WORLD
- Sprawling superbloom fields and dense overgrowth invite you into a wildly beautiful yet deadly post-apocalyptic landscape, to discover on your own or with a friend in two player co-op.
- Wildlife has not gone untouched by the disaster, with some predators evolving rugged natural defenses.

UNFORGETTABLE CHARACTERS COLLIDE WITH A RELENTLESS DOUBLE THREAT
- Clash with the brutal Highwaymen and their unruly leaders Mickey and Lou. Known as The Twins, these sisters combine brains and brawn to give their army an iron grip on Hope County's precious resources.
- Recruit an eclectic cast of Guns and Fangs for Hire to fight by your side. These new allies, as well as some familiar faces, each bring unique and critical skills to the fray.
- Find the former doomsday cult and seek out the charismatic leader who prophesized the collapse of civilization: Joseph Seed.

GROW THE SURVIVORS TO BUILD UP YOUR HOMEBASE
- Specialists join the Survivors to help you craft weapons and vehicles, train your Guns for Hire, and even go on Expeditions from the eight Homebase facilities: the workbench, training camp, explosives lab, infirmary, garage, healing garden, cartography, and expeditions.
- Grow your community and upgrade your Homebase to improve your facilities and unlock more powerful weapons and gear.

BATTLE FOR RESOURCES IN HOPE COUNTY AND BEYOND
- Engage the Highwaymen in Turf Wars by clearing their outposts and then scavenging them for Ethanol and other materials. When the Highwaymen return with stronger reinforcements, you can take on a greater challenge for even more of these valuable resources.
- For the first time in Far Cry, the adventure is not just local. Venture outside of Hope County on thrilling Expeditions to unique and memorable locations across the USA including wetlands, canyons, and coastal regions.
- Expeditions and Outposts are different every playthrough, for rewarding missions that increase in challenge and are surprising every time.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
This is a direct sequel to five?
Yes. Set 17 years later. So a time jump, but yea, a direct sequel. Some Guns for Hire will apparently be returning, and Joseph Seed returns. (As seen in the stinger at the end of the trailer.) Also it takes place in Hope County (with expedition to surrounding regions).
 

gogosox82

Member
Oct 25, 2017
4,385
The idea that it's "because reasons" is silly. You are told repeatedly throughout the story what will happen in the end, and how you will not be allowed to take Joseph Seed. (The whole "God will not let you take me..." thing is... interesting. IMO, neither Rook nor Joseph can die during FC5. Joseph survives a chopper crash, being shot, and being in a car crash that kills everyone except you and him. IMO, it's interesting to consider that in FC5, Rook can't truly be killed. They die, and they come back from the dead because it's a videogame. Still, that's another discussion entirely.)

Players have no excuse for ignoring the game telling them over and over about what is coming. The game's plot is structured around seven seals. Far Cry 5 as a whole is an adaptation of Revelation. Even if you choose to go with an interpretation where everything is a coincidence and Joseph is just bluffing, the game's plot still lines up. It is still a twisted adaptation. I think the biggest question is whether you or Joseph are supposed to be the white horseman. My theory is that Rook is the white horseman and Joseph is the imposter. But if Joseph is the white horseman, that does... change things. The theory that Rook is The Lamb makes sense in a lot of areas, but it recontextualises a lot of stuff and it obviously introduces some jarring subtext into the story.

I always found it rather alarming how Far Cry 5 is so overbearingly explicit about its religious subtext that is barely "sub"-text, yet every single reviewer and youtuber and critic in general failed to notice. Every single think piece about Far Cry 5 that I've ever watched or read has ignored what the game is based on. Imagine if every single person who wrote about Far Cry 2 had ignored the existence of Heart of Darkness. I think Far Cry 5 can be interpreted in multiple ways although I obviously have my preferred one(s). But the level of scholarly critique around Far Cry 5 is pathetic. I wish more people would study Far Cry 5, think about its subtext and allegories and create interpretations based on the game and its source material. Noting that Far Cry 5's plot centers around the opening of seven supernatural seals is babby's first plot interpretation stuff. Yet literally nobody in the critical world I can name even noticed. Only Redditors noticed basic stuff like, "Hey, did you notice that Rook has 12 disciples?" Which is freaking weird.

Regardless, Far Cry 5 features seven seals. Seal 1 is opened when you enter the church and put the cuffs on Joseph. Seal 7 is opened when Joseph is subdued at the end of the game. And then you-know-what happens.

Seal 1: Attempt to arrest Joseph. Mentioned by number. "I saw when the Lamb opened the First Seal, and I heard as it were the noise of thunder, one of the four beasts say, come and see… and I saw, and behold it was a white horse… and Hell followed with him."
Seal 2: Kill a Herald. Each Herald's death is announced with, "Another seal has been opened."
Seal 3: Kill a Herald.
Seal 4: Kill a Herald.
Seal 5: Blood of the martyrs. Mentioned by number. "And when the Lamb broke the fifth seal, and I saw under the altar the souls of the Martyrs, slain because of the word of God…"
Seal 6: The storm/earthquake when you refuse Joseph's offer to walk away. "And the Lamb broke the sixth seal and lo, there was a great earthquake… The sun became black and the moon turned to blood…"
Seal 7: After subduing Joseph Seed, the sudden silence followed by the nukes. "When the Lamb opened the seventh seal… there was silence in Heaven… and the seven angels before God were given seven trumpets.. And there were noises, thundering's, lightning's, and an earthquake… and I heard a great voice from the temple say to the angels… go your ways… and pour from the vials, the wrath of God upon the Earth."

Joseph Seed is from Rome, Georgia. So named because it's a city on seven hills like its namesake. This is not fan theory. It's his backstory. Nor it is fan theory that in some branches of Christian theology, the anti-christ comes from a city on seven hills. This is old timey stuff. Nor is it fan theory that Joseph Seed has a crown on his chest, and in the official Ubisoft art he is depicted as the white horseman, who has a crown and bow. (Crown on chest, gun in hand.) Fan theory, though, is extrapolating this. Joseph Seed is a character who resembles Christ. Matches the profile of the white horseman. But conspicuously comes from a city with seven hills. He's presented in the story as a false messiah. In fact, Faith even admits that he is not, because you're the one who's actually in charge. This is the flaw in theory that Joseph Seed has God on his side. Faith explicitly says that you're the one who decides what will happen, not Seed. You'll walk the path, you'll rescue your Sheriff, you'll be the hero. And then you'll choose. And if you don't listen, he'll be right.

It's not a fan theory that Rook has 12 followers. Nor is it a theory that Rook opens the seven seals. There are seven seals (exact number) in the game and you trigger all of them either directly or indirectly by your actions. Nor is it fan fiction that only Jesus can open the seals in the Book of Revelation. Nor is it fan fiction that the end of the world lines up perfectly with the final seal being broken. I would agree that extrapolating this to argue that Rook is the Lamb or at least a Christlike figure because they behave like the Lamb (conspicuously never speaking) and do the things only Christ can do, and they also have 12 follower is fan fiction. But it's rather convincing fan fiction. And Ubisoft have stated in the past that the Far Cry games are supposed to have (barely) hidden meanings. Far Cry has always featured supernatural elements. Drugs allowing you to see the future and gain access to impossible knowledge is a recurring theme in the series.

When people play a Tomb Raider game, the idea that Lara triggers the apocalypse is easy for people to swallow. But in Far Cry, the idea that it's all your fault because you're pressing cosmic buttons throughout the game is hard for some to swallow. Even though you are told by multiple characters that this is in fact totally your fault. Oh, sure, they're "unreliable narrators". Unreliable narrators who accurately predict every action you will take and even predict the game's ending.

Joseph Seed is arguably strongly modeled after David Koresh. He is a charismatic, glass-wearing, slightly hippie-looking cult leader who preaches a doomsday message and claims the outside world seeks to destroy their sanctuary of peace and love and coexistence. I'd argue the bigger issue is a lot of people don't know that the Branch Davidians were inclusive. I'm sure a lot of people, when they think "Waco", they think crazy white rednecks. Waco is very well known. But the nuances of the cult are perhaps lost on some/most.
iu

iu

All of this is symbolism and conjecture on your part. The story is about going in and stopping a religious cult in Montana. Of course there's going to be some religious symbolism, it would be silly if their wasn't because the game is about stopping a religious cult. And if you don't listen to the radio like most people (personally, I just liked walking to places so that I can be immersed in the setting so I never used any vehicles unless the story forced me to use them) you would never know there is nuclear war brewing outside of Montana as no npc talks about it and Seeds only slightly hints at it with his end of the world talk which is so vague that it could literally mean anything. And even if you did listen to the radio, its pretty easy to miss anyway. That is what people mean when they say the story is poorly conveyed. That really is a main story point and it was hidden which is just poor storytelling but I get why it was done. The "shock" of Seed being right, which the only thing they were going for, doesn't work if the player knows the world is about to enter a nuclear war so they hid it from the player. You would have to be extremely lucky or extremely obessive to even catch that hint about the ending. The issue is that is a shitty way of telling a story. Having your story being told behind audio logs, radio conversations, and hidden symbolism is bad because those things are way too easy to miss which is why its been heavily criticized. If they wouldn't have tried to shock people with the ending or made this ending the alternative ending then people would have less of an issue with it. And again, all of your 7 seals stuff is conjecture. Since the world didn't even end and is probably worse than now than what it was before so Seed was wrong but lets celebrate him being right because...well reasons.
 

rahji

Member
Oct 25, 2017
3,553
The trailer reminded me of walking dead and negan. Post apocalyptic world and charismatic villains that behave like they own everything.
 

Isee

Avenger
Oct 25, 2017
6,235
Yes. Set 17 years later. So a time jump, but yea, a direct sequel. Some Guns for Hire will apparently be returning, and Joseph Seed returns. (As seen in the stinger at the end of the trailer.) Also it takes place in Hope County (with expedition to surrounding regions).

Had to ask because that's the first "direct sequel" we are getting with a far cry game.

Five played fine, performance and visuals were also good. Story was a bit meh, but I liked the ending and the different "regional bosses". If six is taking five as a foundation and builds upon it (like AC odyssey did with origins) I'm very interested.
 

Kemono

▲ Legend ▲
Banned
Oct 27, 2017
7,669
WIll most likely skip this one. Loved 5 but i don't feel like playing another one so fast.
 

Blade Wolf

Banned
Oct 27, 2017
9,512
Taiwan
Remove the purple flowers and I will buy. Jesus the color is so damn ugly in this game.

I get it they don't want the wasteland to look like a big desert but why the flowers, it's just uncanny.
 
Last edited:

Dr. Caroll

Banned
Oct 27, 2017
8,111
The "shock" of Seed being right, which the only thing they were going for, doesn't work if the player knows the world is about to enter a nuclear war so they hid it from the player.
They didn't hide it. You are told over and over again what is coming. The only reason it's a shock is because some players refuse to listen. You are shown the nuke, and even the aftermath of the nuke.


This is very similar to how Far Cry 4 showed players the truth about the Golden Path hours before the end of the game, in a drug-induced hallucination. Yet some players insisted on killing Pagan Min despite this warning. Of course Far Cry 5 doesn't say whether killing Pagan is wrong. Merely that the entire story of Far Cry 4 about stopping the evil dictator and scattering your mother's ashes is a sham to some degree.


The mistake some people make with Far Cry games is not taking the drug sequences seriously and assuming the game's plot is what it pretends to be on the surface. In Far Cry 3, 4, Primal, and 5, the truth about the story is glimpsed through drugs. This is a Ubisoft Far Cry game. It's a tradition. The true meaning is almost always hidden. Look at Far Cry 3. In Far Cry 3, Jason does not have special powers. He is off his face on drugs the entire game. Hence the blackouts and fits of violence. The inhabitants of "Rook Island" are not in fact oppressed natives. He is not a savior. The entire game's message is, in the writer's words, "F*** you, you misogynist idiot!" Of course Far Cry 3 wasn't necessarily SUCCESSFUL deconstruction satire, but the intent of the series for the past several years has been to hide the true meaning of the game behind a facade of a fun open world game where you save some poor unfortunate oppressed people and get to be the hero. Then the game kicks you in the balls. But if you paid attention you could see the ball kicking coming from 20 hours away.

Regardless, I look forward to seeing what direction Ubisoft take the plot in Far Cry New Dawn. It'll be interesting to see how Joseph Seed is portrayed 17 years later, and whether they choose to retcon or recontextulise elements of Far Cry 5's plot.
 

NLCPRESIDENT

Banned
Oct 25, 2017
5,969
Midwest
Pshh... I simply cant wait!

5 was one of the best games this year. And those 2 bad-ass black women sealed the deal for me! Day 1! It's just an exciting change, I can't help but support. Cant wait.
 

WieDerrickWie

Member
Jul 4, 2018
650
Who wants to take a bet you fight the twins for the first half of the game but you find out their true sympathetic cause and The Father reveals himself and you fight with the twins to take him out for good

Double or nothing one of the twins dies but not both
 
Nov 28, 2017
589
FC5 is my game of the year, so this game is a definite day-one for me.
I won't even watch the trailer, no need, I'll go in 100% spoiler-free.
 

Dr. Caroll

Banned
Oct 27, 2017
8,111
If i were a betting man, i'd put a lot of money on one of them being Nick and Kim Rye's daughter
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If they go again for a silent protagonist however, I'm out.
While I think Far Cry 5's silent protagonist had an interesting effect on its very particular narrative, I certainly hope Far Cry New Dawn's protagonist speaks when necessary. Completely silent protagonists almost never work. They can work, but making them silent as part of some quest for "immersion" is dumb. Far Cry 4's Ajay spoke very little -- outside of cutscenes he was basically a silent protagonist. But a few words here and there made a huge difference.
 

Seijuro

Member
Oct 25, 2017
3,858
Hoping for two things:

They don't reuse the map from the previous game (which they likely will in big party, as the release is only a year apart)

That the 2-player-coop carries the progress over for BOTH players this time. The system in FC5 was shit.