They should probably also remove classes and weapons and just stats in general.
Ahhh, here we go. Much better.
Ahhh, here we go. Much better.
Whether a character can double or not can force you to employ a different strategy from playthrough to playthrough.I don't understand this whole "it adds replay value and it makes the game fun" idea. Even with bad level up, I've never actually had it change any of my decisions, but that's just me. I just find the RNG annoying.
One thing in my short time with 3 houses I've really liked is how you can make your units do just about anything you want them to do. Between seminars and the ability to equip any item set on a unit you can mix and match your units up to optimize there best stats; for instance my Dorothea was just not getting any STR at all no matter what I did so as soon as I could I made her a mage and now she's hitting for huge amounts with a great crit rate.
And as others have said characters have set growth rates that should show you what units are gonna be killer and which might struggle to get the optimum stats for what you want them to do.
No I don't look at the growth charts personally because I like to see how characters end up. Just using an example of Dorothea and what I did with her to take advantage of the stats she did have, obviously she shouldn't be a unit that requires str since her growths are bad and this is something the Op needs to understand.
That's a GBA game... Which one is giving negative stats and why?!
Lysithea destroy everyone, RNG or not.
My Ashe sucked too, so yeah maybe he's just bad.
It's a hack. People play with negative growths for fun.I pray to RNGesus every day for those crits and low-accuracy hits and it's fun.
That's a GBA game... Which one is giving negative stats and why?!
I pray to RNGesus every day for those crits and low-accuracy hits and it's fun.
That's a GBA game... Which one is giving negative stats and why?!
It gives the game a lot of replayibility as characters wont always be the same, and forces you to use different strategies for different playthroughs. It also makes sure that everyone goes through the game differently, which I find to be a neat and endearing thing.Random stat gains on level up is one of the reasons I quit a recent Xenogears playthrough. It's such a dumb mechanic.
Jesus Christ. I thought so. I'll just stick to the randomizers. XDI believe it's a rom hack for negative growth runs that some people do to challenge themselves.
I still use the same characters because I like them more. No amount of RNG will get that to change.Hell no!
Yeah, I'm dissapointed when one of my characters has a bad level up, but its part of the fun, otherwise, you would use the same characters always - the chance that the game may force you to use a character you didn't expect since the one you were using fall behinds add to the level of strategy.
My Ignatz was screwed over in my GD run - he can't even kill a damn archer by himself - but I've read other people that managed to make him a murder machine. Will I drop the game for that? No! I'm just benching him and using alternatives.
lmaoThey should probably also remove classes and weapons and just stats in general.
Ahhh, here we go. Much better.