Thanks to meetwo for the heads up! A real surprise release!
$4.99
https://itunes.apple.com/us/app/fez-pocket-edition/id1209489068?mt=8
$4.99
https://itunes.apple.com/us/app/fez-pocket-edition/id1209489068?mt=8
I sure hope so.
As a creator himself? No that ship sailed away forever unless his VR passion got him back in the game. Polytron does still do some gaming related stuff (like this port) but that's about it.
...how did the PC version handle this?wonder how it handles the rumble stuff? I guess phones rumbles, but ipads don't.... and even the phones, do they have 2 separate rumble-things?
Well, you can plug a 360 controller into a PC at least...
Phone calls?
I don't think there was ever any technical limitation that prevented it, I think it was a philosophical objection on Phil's part. He saw his game as something you sat in front of your TV to play with a controller. I think he was trying to create something evocative of the experiences he'd had playing games the same way as a child.Was that the solution though? IE, were these puzzles impossible with a keyboard?
As someone who played Fez with a keyboard (because I was using a laptop), I never knew I was missing anything.
Nahhhhh. Most probably not. Someone from Polytron probably asked if he changed his mind yet on the iOS thing and he said yes. No doubt he could use some more royalties cash. I don't think Phil ever steps into the public with another game if he ever starts making again. Or maybe he's creating under a psudeonym.
wonder how it handles the rumble stuff? I guess phones rumbles, but ipads don't.... and even the phones, do they have 2 separate rumble-things?
I didn't understand this statement when people said that before, i tried a few times to get into the game but just couldn't until this year. It is one of the best game of all time.
Phone calls, obviously.
Tried it now on iPhone X, seems like a solid port. Some quick impressions:
- You control using a virtual D-Pad. Just from playing it a bit, I can tell this is not gonna be easy to play on a touchscreen. I wish they did the control system the way Limbo did on iPhone.
- Locked 60FPS on iPhone X, doesn't have the weird constant stutter that Fez used to have in its earlier engine incarnations.
- Graphics and sounds seem unchanged, looks and sounds fantastic
- It is pillarboxed on iPhone X, doesn't render across the whole screen. This seem to be a conscious decision, as the game does actually utilize whole iPhone X screen when registering swipes for example.
This entire week is insane. Inside, Fez, Life Is Strange, Gorogoa, Oddworld New n Tasty. Thumper is next monthFez and Life is Strange on iPhone in the same day is kind of insane.
don't want to be douchy but releasing premium games on android is kinda like giving it away. i know many people do pay for them, but the fact that you can put the file on the phone and install it and it's as easy as that, if i was a dev i would hesitate to port the game to android, or at least release it at the same time as the ios version.
Holy crap, you were not kidding. I posted LiS impressions in the LiS:BtS thread (it's a very high quality port, oni iphone x, performance is about on par with PS4 version!). But Inside.... holy crap, the port is mind bogglingly good.This entire week is insane. Inside, Fez, Life Is Strange, Gorogoa, Oddworld New n Tasty. Thumper is next month