Ill be honest. When I heard that ff7 remake was going to be using an action combat system I was pretty upset. I remember how good the combat in ff7 original was and wanted the remake to be similar. Except now I came to realize something.
The combat in ff7 original was not good. It was boring, tedious, and had a lot of waiting for shit to happen or waiting for animations to happen.
FF7 remake's combat is sublime. They took all of the dead time and let you actually fight. They moved everything to a real-time system but also a turn based system in such a brilliant way that I'm surprised other games haven't done it before. Being able to hit x and pause the game (or at least super super slowmo) and issue out commands is just so fucking good. Watching the action around you moving super slow while you decide what to do is so fucking cool.
What's amazing is that they kept the spirit of the ATB system but instead of just waiting you can attack with each character to build their ATB, once that is done you can start deciding how you want to issue commands.
I've been playing a shitton of ff7 remake lately (trying to get the plat) and playing on hard mode shows how damn good the combat system is. You really have to be smart in how you approach each encounter. Also MP is limited so you cant just blast endlessly with magic. Learning each foes counter is important in order to quickly pressure/stagger them to finish them off.
Oh and summons are also fucking cool. Having the summoned entity fighting with you with the ability to use their special abilities at the cost of some ATB is really smart. And then the final attack when they leave is basically the summon from the original game just flashier.
I will say though, air combat needs work and its very frustrating in the remake. Having to go up and down over and over just to land hits is annoying. There should be some way to stay airborne longer. Make our combos last longer in air or something.
I want to see other JRPG's start to use these combat ideas. I know FFXVI is going to use an enhanced version of it and I cant wait to see what they come up with.
The combat in ff7 original was not good. It was boring, tedious, and had a lot of waiting for shit to happen or waiting for animations to happen.
FF7 remake's combat is sublime. They took all of the dead time and let you actually fight. They moved everything to a real-time system but also a turn based system in such a brilliant way that I'm surprised other games haven't done it before. Being able to hit x and pause the game (or at least super super slowmo) and issue out commands is just so fucking good. Watching the action around you moving super slow while you decide what to do is so fucking cool.
What's amazing is that they kept the spirit of the ATB system but instead of just waiting you can attack with each character to build their ATB, once that is done you can start deciding how you want to issue commands.
I've been playing a shitton of ff7 remake lately (trying to get the plat) and playing on hard mode shows how damn good the combat system is. You really have to be smart in how you approach each encounter. Also MP is limited so you cant just blast endlessly with magic. Learning each foes counter is important in order to quickly pressure/stagger them to finish them off.
Oh and summons are also fucking cool. Having the summoned entity fighting with you with the ability to use their special abilities at the cost of some ATB is really smart. And then the final attack when they leave is basically the summon from the original game just flashier.
I will say though, air combat needs work and its very frustrating in the remake. Having to go up and down over and over just to land hits is annoying. There should be some way to stay airborne longer. Make our combos last longer in air or something.
I want to see other JRPG's start to use these combat ideas. I know FFXVI is going to use an enhanced version of it and I cant wait to see what they come up with.