• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.
Oct 25, 2017
4,775
Thought this might be an interesting read
www.frontlinejp.net

Final Fantasy VII Remake Interview with Nomura and Kitase

Final Fantasy VII Remake producer Kitase Yoshinori and director Nomura Tetsuya discuss the development of the game in this interview.
The 23 April 2020 of Weekly Famitsu features an interview regarding Final Fantasy VII Remake with producer Kitase Yoshinori and director Nomura Tetsuya regarding development of the game.
The two are asked about what lead to the development of a remake of FFVII, and how they feel about the completed game.

Kitase says that on Final Fantasy's 25th anniversary, he thought of the possibility of an FFVII remake. At first it was a more simple concept, of simply redoing FFVII with Advent Children's graphics, but in the end, the game design, especially with the hybrid battle system combining commands and action, turned out to be greater than he imagined thanks to the development staff.
Nomura says that the battle system was remade multiple times in development. What they prioritised the most was player immersion through making realtime control possible, and kept this as an absolute must. Next, they wanted to fuse realtime controls with the Active Time Battle system. As the two contradict each other, they went through a lot of trial and error to get it right.
Nomura says that the end result was a product of the staff's hard work to overcome this difficult problem and achieve the perfect balance. Another thing they wanted was to be able to change the controlled character, and they gave enemies all sorts of attack patterns in order to facilitate this by making situations where characters other than Cloud would be more effective.
Kitase, who was director of the original FFVII, is asked how much input he had on the remake. He says that the overall direction and concept, story and worldbuilding was left to Nomura, while game design and drama scene direction was left to co-directors Hamaguchi and Toriyama. Kitase did not make many direct requests, but did participate as a planner on some locations in the game: He says that the initial level design for the infiltration and escape from Mako Reactor no. 5 was done by him, and hopes players take notice of it.
The interviewer asks if characters from Compilation of Final Fantasy VII appear in VII Remake, and Nomura says that while none appear directly, they do touch on some. Additionally, while not a Compilation work, Kyrie Canaan from the novel The Kids Are Alright: A Turks Side Story by Nojima Kazushige does appear in the game.
The theme song "Hollow" is brought up, with the interviewer asking what the order for it was. Nomura says that he wanted the song to reflect Cloud's state of mind, which meant a rock song with male vocals. Also, he wanted the Japanese and overseas versions of the game to have the same image, and so only had English vocals for the song (the Japanese release has the song in English with Japanese subtitles). He also wanted the song to have an image of "rain".

Selecting the vocalist was done alongside Uematsu (Nobuo) and Nojima. When they talked about the lyrics, Nojima said that he wanted to do it, and he wrote the original lyrics in Japanese. The provisional title for the song in Japanese was "Karappo no Sora" ("Empty Sky"), and the official title became "Hollow" when it was translated to English.
Asked about the direction taken with graphics in VII Remake, Nomura says that while they did go for photorealism in general, they did not go for complete realism, due to how the original made great use of symbolic caricature elements. As such, they kept the realism at a level where one can still feel the original.
When asked about which parts of the game were hard to create, Kitase says that scenes that time has made it so that fans' favourite scenes are beautified in their minds, and thus in a way already remade by them. Thus, their greatest opponent and hurdle was such "mental remakes". He says that many of the staff working on VII Remake were also players when VII was first released, and as such have great respect for the original game, and that is how they cleared this hurdle.
Finally, the interviewer points out how FFVII Remake being a multi-part work means that this is a new beginning, and asks the two for messages to the fans and what they intend to do next.
Kitase says that he is relieved that they have managed to deliver something that fans have been waiting for for 23 years. He says that while FFVII Remake can be enjoyed fully on its own, the story will still continue. VII Remake shows players the great possibilities while leaving many hints, and he hopes that fans will speculate about what comes next on social media. He says that they too hope that they will grow alongside the project while communicating with fans.
Nomura says that Final Fantasy VII Remake's release does not overwrite the original Final Fantasy VII. The original is the origin, and VII Remake is only possible because of the original. He hopes that fans of the original will be able to enjoy the new yet nostalgic parts and differences from the original, and play it with the same feelings as those touching FFVII for the first time with Remake. He says that while this is the first of multiple parts, he thinks that it has the volume of one entire game on its own, and hopes that players enjoy it.
Final Fantasy VII Remake was released on the Playstation 4 worldwide on 10th April 2020
 

Soulflarz

Member
Oct 25, 2017
2,807
"He says that the overall direction and concept, story and worldbuilding was left to Nomura"

Ah
 

Mekanos

▲ Legend ▲
Member
Oct 17, 2018
44,176
"He says that the overall direction and concept, story and worldbuilding was left to Nomura"

Ah

DxJ-e5lVAAAx0B9.jpg
 

Lump

One Winged Slayer
Member
Oct 25, 2017
16,034
The combat is truly great. It feels like they finally cracked the code after countless Kingdom Hearts and action-oriented Final Fantasy titles.
 

Beth Cyra

Banned
Oct 26, 2017
2,903
I was legit nervous with Nomura after KH3 and what happened with Versus XIII but thankfully was so damn wrong to doubt him.

VIIR is my new favorite game of all time and Nomura is a big reason why.
 

Deleted member 925

User requested account closure
Banned
Oct 25, 2017
3,711
Gotta love the salt Nomura brings out of people.

Sure.

I'm not complaining about him just for shits and giggles. I feel the direction he took the Remake in, especially the last chapter, lowered the overall quality of the game and has soured me on the project. You can talk about salty people, but some of us have finished the game and have legitimate concerns with the overall bad storytelling.
 

Shahed

Member
Oct 27, 2017
841
UK, Newcastle
I like the bit where Kitase talks about 'Mental Remakes'.

It's so true. They could never satisfy everyone and emulate/surpass what people have in their heads
 

DangerMouse

Member
Oct 25, 2017
22,402
"He says that the overall direction and concept, story and worldbuilding was left to Nomura"
Good.

The combat is truly great. It feels like they finally cracked the code after countless Kingdom Hearts and action-oriented Final Fantasy titles.
Yeah. I was nervous about the action combat with a party until they showed that E3 demonstration and now that I've gotten to start playing it.
 

Hugare

Banned
Aug 31, 2018
1,853
People came in to the thread with their coments about Nomura already typed in lol

"Kitase did not make many direct requests, but did participate as a planner on some locations in the game: He says that the initial level design for the infiltration and escape from Mako Reactor no. 5 was done by him, and hopes players take notice of it."

Oh Kitase, I've noticed. Unfortunatelly, for all the wrong reasons.

One of the most boring parts of the game
 

ZangBa

Member
Oct 25, 2017
2,040
This must be Nomura's revenge after what happened to FFvsXIII. Why you gotta do me like this Nomura?
 

Ging

Banned
Nov 3, 2017
128
No need for name dropping or shaming, they, as a whole collaborative team achieved a great feat!
 

Jessie

Member
Oct 27, 2017
9,921
You know, if Remake 2 is more open ended/not a hallway simulator, I think I'll be a lot less salty. I can handle Midgar being closed off because it makes sense story wise, but I'll be upset if the entire world is hallways. Even XIII opened up after 30 hours.
 

Caiops

Banned
Oct 27, 2017
2,107
I knew it was Nomura, haha.

" while game design and drama scene direction was left to co-directors Hamaguchi and Toriyama"

Toriyama the Chad.

Great cutscene direction.
 

Jessie

Member
Oct 27, 2017
9,921
I like the bit where Kitase talks about 'Mental Remakes'.

It's so true. They could never satisfy everyone and emulate/surpass what people have in their heads

I think Kitase was wrong. The game was basically a perfect "mental remake" up until Nomura added his bizarre fanfic nonsense.
 

Dale Copper

Member
Apr 12, 2018
22,037
I really doubt Nomura was the only one coming up with story if Nojima is the only one with a story credit in the game.
 

Kinsei

Avenger
Oct 25, 2017
20,547
That Nomura was primarily responsible for the storyline is incredibly obvious from the game itself. It has his name written all over it, and not for good reasons.

Nomura is such a bad storyteller.
 

Misterhbk

Member
Oct 27, 2017
1,313
They all nailed it imo. The storytelling throughout the game was ace and the scale that the ending took it to was a fun spectacle not only to watch, but play through as well. Cant wait to see what comes next. They've got my money that's for sure.

The combat is the best thing to happen to FF and also JRPGs since Grandia 3. Hopefully others pull things from this and continue to innovate. Best FF since X, and might just be better. Still gonna sit on that for a bit though.
 
Oct 25, 2017
56,663
Sure.

I'm not complaining about him just for shits and giggles. I feel the direction he took the Remake in, especially the last chapter, lowered the overall quality of the game and has soured me on the project. You can talk about salty people, but some of us have finished the game and have legitimate concerns with the overall bad storytelling.
I've come to not get bothered by that stuff on here anymore that's just how ppl deal with criticism on here for better or worst. You either salty or you all the way on the other side stanning there's no inbetween on the Internet
 

Jencks

Member
Oct 25, 2017
8,454
Sure.

I'm not complaining about him just for shits and giggles. I feel the direction he took the Remake in, especially the last chapter, lowered the overall quality of the game and has soured me on the project. You can talk about salty people, but some of us have finished the game and have legitimate concerns with the overall bad storytelling.

Fair enough. I personally don't have a problem with it. It's a ridiculous twist on an already ridiculous story, I just go along with it and enjoy the ride.

Gotta say though, I imagine the Nomura influence will get much much stronger in future games. Everyone should brace themselves. Part 1 had the benefit of being mainly focused on Shinra and AVALANCHE.
 

Ploid 6.0

Member
Oct 25, 2017
12,440
"He says that the overall direction and concept, story and worldbuilding was left to Nomura"

"You know Cloud, we really are the last of us." - Sephiroth
 

Beth Cyra

Banned
Oct 26, 2017
2,903
I think Kitase was wrong. The game was basically a perfect "mental remake" up until Nomura added his bizarre fanfic nonsense.
This maybe the weirdest part of the hate train.

If it was amazing/perfect until the end Nomura needs as much credit for the amazing story that came before, the wonderful storytelling in wall market and the great character expansions for Jessie, Biggs and Wedge.

Yet Nomura haters are only willing to let him take "credit" for the last sequence.

Y'all are a weird bunch.
 

Naga

Alt account
Banned
Aug 29, 2019
7,850
I mean, anyone that played FF7R knew that was pure Nomura lol. Although Nojima can definitely be felt too.

Anyway, great to see Frontline shared here, they're a neat seat that deserves a bigger audience.
 

Misterhbk

Member
Oct 27, 2017
1,313
This maybe the weirdest part of the hate train.

If it was amazing/perfect until the end Nomura needs as much credit for the amazing story that came before, the wonderful storytelling in walk market and the great character expansions for Jessie, Biggs and Wedge.

Yet Nomura haters are only willing to let him take "credit" for the last sequenceZ

Y'all are a weird bunch.
No no no Nomura ONLY worked on the parts that people dont like.
 

LordGorchnik

Member
Oct 30, 2017
3,299
ResetEra never has a middle. You either loved it or hated it and there can be absolutely no in-between.

I am stoked for the next one. So many amazing possibilities and like they said in the interview I actually enjoy reading the theories everyone comes up with. At the end of the day I think the beef most people have is they just don't like knowing "what" is going to happen since now they've made it completely open-ended and that scares most people.
 

Deleted member 925

User requested account closure
Banned
Oct 25, 2017
3,711
This maybe the weirdest part of the hate train.

If it was amazing/perfect until the end Nomura needs as much credit for the amazing story that came before, the wonderful storytelling in wall market and the great character expansions for Jessie, Biggs and Wedge.

Yet Nomura haters are only willing to let him take "credit" for the last sequence.

Y'all are a weird bunch.

You're welcome to stan but I'm not and I don't appreciate you trying to paint people who don't care for him or Remake as an immature salty bunch, sis.

I stand by my disappointments. I was on board (mostly) until the last chapter. There are some good highs, but the lows can be quite low.
 
Feb 16, 2018
1,561
People will never give Nomura credit for the things that were done right only for the things they don't like. The guy just put out one of the best games in the series and that goes beyond just a controversial ending.
 

Nakenorm

The Fallen
Oct 26, 2017
22,342
This maybe the weirdest part of the hate train.

If it was amazing/perfect until the end Nomura needs as much credit for the amazing story that came before, the wonderful storytelling in wall market and the great character expansions for Jessie, Biggs and Wedge.

Yet Nomura haters are only willing to let him take "credit" for the last sequence.

Y'all are a weird bunch.

Absolutely. It's probably one of my favorite games, I really loved it overall, andnd most of the new stuff was really enjoyable. Forr that he should definitely get some credit. Doesn't mean we can't also criticize him for that ending.
 

Beth Cyra

Banned
Oct 26, 2017
2,903
You're welcome to stan but I'm not and I don't appreciate you trying to paint people who don't care for him or Remake as an immature salty bunch, sis.

I stand by my disappointments. I was on board (mostly) until the last chapter. There are some good highs, but the lows can be quite low.
I'm not painting you as anything.

I am more that happy to admit the game isn't perfect, and it does have issues and Nomura isn't perfect at all.

However it doesn't stop how many times in the Spoiler thread we see people say how the game is 90% amazing and 10 percent bad, and nearly every single time it's followed by Nomura is the cause for the bad.

Y'all wanna hate? Be my guest. However you can't selectively give credit for the bad with the story and then claim how so much of the story is great and refuse to give the credit that is due.

Nomura is credited for overall story here, so you like 90% of it? Then that is still credit he deserves.