Over the last couple of months, various fighting game pros, youtubers, and commentators have been expressing their opinions on the cusp of the next console generation that the trend this generation of fighting games simplifying mechanics or making them casual friendly has gone too far, leaving many current fighting games the worse for it. Pro-player Daigo spoke on how he would like comeback mechanics done away with for Street Fighter 6. Pro-player Momochi spoke on his opinion on how easier fighting games don't become better fighting games. Commentators Ultra-Chen and the EventHubs editorial staff added their own thoughts to Momochi's opinions during their respective podcasts.
Maximilian Dood last week posted his own commentary which I'm including in this thread as I feel it best summarizes the points brought up in prior videos:
The video is worth a watch to understand the details of his reasoning, but for those who are unable to watch his video, Max's main points are:
This subject and these videos have been circulating within the FGC community, but I wanted to post a thread about this in ERA general gaming to bring greater awareness and discussion about this topic. Does gameplay complexity really matter to you when picking up a fighting game? Are the current generation of fighting games too simple or have developers hit the right balance? Let's hear your thoughts.
Maximilian Dood last week posted his own commentary which I'm including in this thread as I feel it best summarizes the points brought up in prior videos:
The video is worth a watch to understand the details of his reasoning, but for those who are unable to watch his video, Max's main points are:
- Gameplay mechanics don't sell fighting games; Presentation, character roster, and graphics move copies.
- Easier mechanics will never close the skill gap between casuals and veterans.
- Easier mechanics ultimately result in shallower, less interesting fighting games.
This subject and these videos have been circulating within the FGC community, but I wanted to post a thread about this in ERA general gaming to bring greater awareness and discussion about this topic. Does gameplay complexity really matter to you when picking up a fighting game? Are the current generation of fighting games too simple or have developers hit the right balance? Let's hear your thoughts.