Fighting Games Era |OT| Two-Button Dashes Are Great

Oct 25, 2017
5,042
That, and probably a trailer for the new SamSho, and also Capcom Cup this month. We just might get a SFV Season 4.
There's nothing particularly unexpected about SFV S4, though (that's a matter of when rather than if). Phrasing like that suggests something that we don't already know about, rather than more information/media for anything already confirmed.
 
Oct 25, 2017
2,481
KInda wonder if he's alluding to Tekken x Street Fighter. This is probably one of the only lulls I've seen both companies at in their busy schedules of fighting game releases that would allow for it to release if it was made. I dont think its a good idea anymore though, but it was always a thing supposed to happen.
 
Oct 25, 2017
2,411
KInda wonder if he's alluding to Tekken x Street Fighter. This is probably one of the only lulls I've seen both companies at in their busy schedules of fighting game releases that would allow for it to release if it was made. I dont think its a good idea anymore though, but it was always a thing supposed to happen.
Markman already said it's not related to Capcom or Namco, so that would rule out Tekken X Street Fighter twice. :P
 
Oct 25, 2017
2,481
Markman already said it's not related to Capcom or Namco, so that would rule out Tekken X Street Fighter twice. :P
Oh thank God. Once was enough. We've had enough tag fighters lately and that one (as decent as it was by the end of its patches) was one that just went nowhere for all parties involved. Nice tag mechanics for combos and all but just not enough to revisit. Better to learn from it for something else than keep it going from either side.

My guess is if it's not namco or capcom it may finally be a guilty gear announcement. Its overdue.
 
Oct 25, 2017
2,481
Other day I said there was only a few indie fighters standing out. Dont know how Fatal Art slipped my mind but since I didn't post it then I'll post it now.
Fatal Art= those cool flash stick figure fights conceptualized into an actual kickass fighting game ...but you know not in flash

Game is solid and has a large roster already and keeps growing. I can see it gaining a following.


Also a new character was revealed a couple of days ago.
 
Oct 25, 2017
14,246
Oman
No thanks to America Time, I won't be able to watch the finals of Capcom Cup nor partake in the post grand finals viewing of thet railers.
As such this is what I am wearing when I wake up and go to watch the S4 trailer

Fighting EX Layer matches
https://www.youtube.com/watch?v=Q9mmirvJM1Y

2+ Hours of King of Fighters '98 matches
https://www.youtube.com/watch?v=sg7fw_QrZRY
https://www.youtube.com/watch?v=I9Gkd9rWiP0
https://www.youtube.com/watch?v=H1ZFz_G4Jjs
https://www.youtube.com/watch?v=14sVutaygNQ

4+ Hours of Street Fighter Zero/Alpha 3 footage
https://www.youtube.com/watch?v=Jm1fBHe2mlI
https://www.youtube.com/watch?v=I1qXPCYOVzo
https://www.youtube.com/watch?v=JQtRfx0G5kc
https://www.youtube.com/watch?v=6I8O8wOz3Cc
https://www.youtube.com/watch?v=3qKPxyxRTaA
https://www.youtube.com/watch?v=0JJo7qZTGew
https://www.youtube.com/watch?v=KYC18oh_Cww

90+ mins. of Virtua Fighter 3
https://www.youtube.com/watch?v=TsnQqFuubYg
https://www.youtube.com/watch?v=4xmdnlVa4js
https://www.youtube.com/watch?v=ZBXiKQueM_o

90 mins. of Street Fighter III 3S
https://www.youtube.com/watch?v=-UPaFKX9AQs
https://www.youtube.com/watch?v=k2vFQHpFERQ

1 Hour of Melty Blood
https://www.youtube.com/watch?v=FgpGhCeLs_M

An extra hour ofKing of Fighters '98 matches
https://www.youtube.com/watch?v=kgcoPGJnWt4

But if Arc Sys intended to reveal the new GG why now instead of at Arc Revo last month
Maybe they still were working on it and didn't have anything concrete to show yet? I'd like to think they want to showcase a gameplay video as well but weren't able to get a proper video showcasing this at the time.
 
Oct 25, 2017
3,775
It was weird that neither new BBTag crossover nor new Xrd were revealed at Arc Revo, but I also think it's weird they would reveal any of those during december and not Evo Japan.
 
Dec 4, 2018
721
I started playing two months ago yet when I go online every single person even at dan 1 or 2 in Tekken 7 crushes me with perfect combos. And I just played against a "beginner" that only played Tekken 7 for 0.2 hours, yet did perfect combos with Jin. Can I complain at least a little bit? 🤷‍
 
Oct 26, 2017
2,181
I started playing two months ago yet when I go online every single person even at dan 1 or 2 in Tekken 7 crushes me with perfect combos. And I just played against a "beginner" that only played Tekken 7 for 0.2 hours, yet did perfect combos with Jin. Can I complain at least a little bit? 🤷‍
Combos are generally super easy to learn in modern Tekken games. The issue is that they probably know how to move correctly and when to use the right move at the right time.
And Tekken players have been playing for over a decade so don't assume everyone is just starting. Probably just using secondary accounts to restart their rank :p
 
Oct 25, 2017
4,179
MOV doing KOFXIII Iori's infinite:


The one who did it best is Violent Kain (which is why he is still well known in Japan). The guy was actually doing the infinite consistently full on in tournaments. His arcade stick fell apart during a tournament as a result lol.
 
Oct 27, 2017
1,636
Jax, FL
MOV doing KOFXIII Iori's infinite:


The one who did it best is Violent Kain (which is why he is still well known in Japan). The guy was actually doing the infinite consistently full on in tournaments. His arcade stick fell apart during a tournament as a result lol.
my biceeps hurt from watching that.

EDIT: maybe more my shoulder...
 
Oct 25, 2017
2,481
Dengeki bunko fighting climax FACEBOOK group has someone saying Japan has a leak on a new dengeki game called" dengeki bunko fighting climax revolution". I'm fishing around for leads to verify this or not on my break right now at work. I'll keep y'all posted but fingers crossed. Unsure if this turns out to be true if it's what markman may have meant because it's pretty obscure even though it's from French bread.

EDIT: FAKE. Guy started linking to the first game. Dont know if it was an honest mistake or a troll but no new dengeki unless he sited the wrong source.
 
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Jun 19, 2018
1,632
Oh thank God. Once was enough. We've had enough tag fighters lately and that one (as decent as it was by the end of its patches) was one that just went nowhere for all parties involved. Nice tag mechanics for combos and all but just not enough to revisit. Better to learn from it for something else than keep it going from either side.

My guess is if it's not namco or capcom it may finally be a guilty gear announcement. Its overdue.
This makes me wonder if TxSF will even be a tag fighter whenever it shows up. A lot of Tekken fans seem to really hate TTT2, I doubt Bamco is going anywhere near a tag game anytime soon.
 
Jun 19, 2018
1,632
I feel like TxSF would have to be a tag fighter just to differentiate it from Tekken 7. Why play two games that are basically the same but with different characters?
They can differentiate it by making it not just Tekken with SF characters, with mechanics mixing the two franchises. It'll probably also be babies first Tekken, with heavily lowering entry level for new comers, treating it as an entry point for the Tekken series.
 
They can differentiate it by making it not just Tekken with SF characters, with mechanics mixing the two franchises. It'll probably also be babies first Tekken, with heavily lowering entry level for new comers, treating it as an entry point for the Tekken series.
Hmm I wonder what mechanics could be mixed?
And how could you make Tekken more simpler? Shorten the move lists?
 
Oct 25, 2017
3,423
México
Other day I said there was only a few indie fighters standing out. Dont know how Fatal Art slipped my mind but since I didn't post it then I'll post it now.
Fatal Art= those cool flash stick figure fights conceptualized into an actual kickass fighting game ...but you know not in flash

Game is solid and has a large roster already and keeps growing. I can see it gaining a following.


Also a new character was revealed a couple of days ago.
Oh wow that looks really neat.
 
Oct 27, 2017
2,856
They absolutely should NOT rework the movement. Backdash cancelling isnt THAT difficult, and dumbing down a game for casual players never ends well.
This is not a main entry, dumbing down is not really an issue ^^. And yes, backdash cancelling isn't that difficult for us, but trust me, it's a nightmare for people who don't play Tekken.
 
Oct 25, 2017
3,775
"Street Fighter/X-Men/MSH 6 button layout is too good to be removed"
"Darkstalkers EX mechanic is too good to be removed"
"MvC1 2 in 1 infinite super mechanic is too good to be removed"
"Plasma Sword's Plasma Revenge is a mechanic too important to be removed"


"Blazblue OD system is too good to be removed"
"UNI GRD system is too good to be removed"
 
What if FANG was brought over and ended up as top tier?

They would have to rework Tekken backdashes, they are REALLY not casual friendly ^^. And I thought even SFV got rid of proximity normals ?
I definitely didn't think about KBD when saying 3D movement, I was just thinking of just normal Tekken movement. (Though I think they could stay in as a higher level mechanic)
And yes they did remove proximity normals from SFV, but most SF games have had them. Proximity normals might be the balance by giving the game the depth people want from Tekken, while not scaring off casual players with an extensive move list.
 
Oct 27, 2017
2,856
What if FANG was brought over and ended up as top tier?


I definitely didn't think about KBD when saying 3D movement, I was just thinking of just normal Tekken movement. (Though I think they could stay in as a higher level mechanic)
And yes they did remove proximity normals from SFV, but most SF games have had them. Proximity normals might be the balance by giving the game the depth people want from Tekken, while not scaring off casual players with an extensive move list.
I honestly think the gestion of proximity normals is more complex to the dev and the player than an extensive movelist, but it's just me ^^
 
Oct 26, 2017
1,265
Other day I said there was only a few indie fighters standing out. Dont know how Fatal Art slipped my mind but since I didn't post it then I'll post it now.
Fatal Art= those cool flash stick figure fights conceptualized into an actual kickass fighting game ...but you know not in flash

Game is solid and has a large roster already and keeps growing. I can see it gaining a following.


Also a new character was revealed a couple of days ago.
This looks sick, thanks for the share!
 
Oct 25, 2017
607
"Street Fighter/X-Men/MSH 6 button layout is too good to be removed"
"Darkstalkers EX mechanic is too good to be removed"
"MvC1 2 in 1 infinite super mechanic is too good to be removed"
"Plasma Sword's Plasma Revenge is a mechanic too important to be removed"


"Blazblue OD system is too good to be removed"
"UNI GRD system is too good to be removed"
2D games.

Even then, Tekken's movement is too important. The whole game revolves around the movement of Tekken. If they make a dumbed down crossover game, they might as well not put Tekken in the title. Even after Bamco simplified Tekken mechanics, the casuals are still crying that backdash cancelling is too hard etc. Pleasing casuals is a waste of time and money.
 
Oct 25, 2017
3,775
2D games.

Even then, Tekken's movement is too important. The whole game revolves around the movement of Tekken. If they make a dumbed down crossover game, they might as well not put Tekken in the title. Even after Bamco simplified Tekken mechanics, the casuals are still crying that backdash cancelling is too hard etc. Pleasing casuals is a waste of time and money.
TxSF, if it ever gets released, is not Tekken. It's TxSF. I dunno why that's so hard to understand. MvC simplified super motions, multiple stock super bar, jumping/juggle mechanics, etc etc etc never got into mainline SF.

And
>2D games
They also have completely different movement options. Play UNI for five minutes then BBTAG for five minutes. Play SF2, then 3. Then Melty Blood.

(Oh, and Plasma Sword is 3D)
 
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Nov 27, 2017
435
Why are we married to the movement system in Tekken? It is the structure of how the character is moving across the playing field or the execution of how you are making the character do this? It's not perfect, and iteration on ideas is the name of the game. And I love tekken.

TkvSF, if it ever comes really comes out, is a new series. I want to see new ideas, new ways of doing things. Maybe it will be awesome and improve on tekken, maybe it will suck. Who knows. It will be fun, seeing these familiar characters put in different gameplay environments/situations.

Every FG game feels different. Movement, feel, speed, weight. I hate alot of them. I also love alot of them. I give them a chance at least. I've been playing FG's since the 90s. I like when they change it up.

Let the changes come. Tekken mainline can keep it's movement how it is. let these guys experiment.
 
Oct 25, 2017
607
TxSF, if it ever gets released, is not Tekken. It's TxSF. I dunno why that's so hard to understand. MvC simplified super motions, multiple stock super bar, jumping/juggle mechanics, etc etc etc never got into mainline SF.

And
>2D games
They also have completely different movement options. Play UNI for five minutes then BBTAG for five minutes. Play SF2, then 3. Then Melty Blood.

(Oh, and Plasma Sword is 3D)
I don't play anime fighting games (with the exception of DBFZ). I do however play SF2 and SF3 and I can't stress how different 2D games are from 3D games. Changing the movement options in a 2D game is much easier than in a 3D game. I can't think of a different movement system that wouldn't pretty much alienate all the Tekken players who would have played this game. Not to mention Soul Calibur VI numbers are dying already despite Bamco basically simplifying everything while Tekken numbers are growing. Pleasing the casuals is not so rewarding is it.

I guess they could nerf Tekken's big damage combos and have everything be low damage and simple with heavy scaling like SFV.
 
Oct 25, 2017
3,775
I don't play anime fighting games (with the exception of DBFZ). I do however play SF2 and SF3 and I can't stress how different 2D games are from 3D games. Changing the movement options in a 2D game is much easier than in a 3D game. I can't think of a different movement system that wouldn't pretty much alienate all the Tekken players who would have played this game. Not to mention Soul Calibur VI numbers are dying already despite Bamco basically simplifying everything while Tekken numbers are growing. Pleasing the casuals is not so rewarding is it.

I guess they could nerf Tekken's big damage combos and have everything be low damage and simple with heavy scaling like SFV.
Guess that's why this game failed then:
 
Oct 25, 2017
607
I'm not going to compare a beat em up where you can use swords and guns to a competitive fighting game.

I don't know a single person who played this game so it must have flopped pretty bad.
 
Oct 27, 2017
2,856
Never heard of this game lol. Must have launched during the time when I was only playing on PC...

Just checked it, yep, 2005, didn't own any console back then.