The juggle system is rather interesting. And fights in this game go really damn fast. Three or four mistakes can lead to death. Rounds can go pretty damn quickly. It's a sleeper fighter. I didn't think I'd enjoy it as much as I thought I would. I bought it for Issac and Shovel Knight.
- Ropes now have unique grabbed states for all characters.
- Shatter C breath effect should actually be visible this time.
- Fred commands can now be performed at the same time as any attack input.
- All Airdashes now have proper air hurtboxes.
- Pressing up before float's minimum height no longer allows horizontal momentum despite unchanged vertical momentum.
- Fixed several cases of pups/mama/papa palettes breaking during certain movement/'pom's in hitstun' states.
There was a poster, either here or in the last GAF thread, that used to post ASB guides.
The cooldown system literally was taken straight out of Rising Thunder:With new in-game footage of Granblue Fantasy Versus out, it's pretty much confirmed that special moves would be done with a single button in neutral and in 3 separate directions and no complex motions, they're also limited by a cooldown which reminds me of MOBAs.
From what I've heard, a previous game named "Rising Thunder" did something similar with the whole ease of execution and cooldown systems.
Would be interesting to see how new comers and old schoolers take to it.
Why? Charging is already a cooldown of sorts, and you could make it so the cooldown instantly resets if the move is blocked.
Yes! My most wanted fighter of the year by long. But it's a let down that they don't release it to all platforms at the same time.
If by more weird you want to say better, I agree with you at 100%. And I don't know anything about the Grandblue Fantasy games.
It is getting a late release on pc so my excitement for it has lowered sadly.
I fear that from my location my ping will be terrible, still I lose nothing trying I guess, if you could send me a PM wjen you guys open one lobby
Anyone has a video for this combo?
5A/2A 2B 2C 5[C] 421B dl.jB jC 5B 3[C] dl236 [ b ] 2C(1) 22B 66C 22B 66C 22C
It seems to be one of the most optimized bnb of eltnum, but it seems to require a lots of specifics to work (took me half an hour to connect dl.jB, jC, 5B, now I can't constantly connect dl236 [ b ] and if I do, I can't connect 22B