Blade Strangers is getting 3 characters for its 1 year anniversary.
Aban from 1001 Spikes, Piaa from Doki Doki Poyacchio, and another version of Umihara Kawase from Umihara Kawase.
So so. Did a good job of saving all its roster reveals till the last month or so. Marketed really well and rode that to decent enough players but no real tourney scene or lasting community developed for it.
I highly agree. Dem orbs son. Dat list of mimicked powers. Shield. Gun. Ah yiss.
This is great
Edit-
Damn, reading the AMA, you can create a completely unique character from scratch. Rivals will become MUGEN for Smash.
I highly agree. Dem orbs son. Dat list of mimicked powers. Shield. Gun. Ah yiss.
Anyhow footage of stuff.
BTW PIAA is from a PS1 japanese game the Umihara creator was involved in. It was a harvest moonlike dating sim with some magic and Piaa was a shit to the main dude. Like literally named him "dickhead".
Doki Doki Poyatchio review for those interested in where Piaa came from.
EDIT:
Oh shit...this update is free and its out NOW on ps4. Apparently it also changed move properties across the board for the game. I may need to rehit this in case the update freed the whole cast up to be like Quote.
It feels a bit more free. Maybe just scaling changes though some folks got new move properties like on ex moves like quote. Feels more fun than I remember but it's been bout half a year or so.
Anyhow neat stuff. Bikini kawase has more rushdown and ianlong range hitter not grappler this time. Has a wicked command grabsuper from half screen and a one bar super you can combo after. Also a neat hang instead of zipline this time.
Piaa is wild. She can place orbs like venom and ricochet them around, has a super that hits behind you and neat cancels and dancey stuff.
Aban has slides, dodge rolls, and damage plus knockdowns.
DOUBLE EDIT:
Hard confirm from Nicalis in a tweet to my impressions of the patch. The game is indeed faster and has improved graphics. I noticed you could get wackier with combos than before testing differences between Summer Kawase and Umihara Kawase movesets. Basically feels like heatup is no longer you only cancel option and many signature moves or whatever they call em cancel now. Plus ex moves have been changed alongside of other tweaks plus scaling feels altered.
Feels better. This is much more interesting than before. Plus each of the new trio has their own unique storymode exclusive story. I may have to replay some older cast to see if anything was altered to their story. Hello Gunvolt and Shovel Knight.
If you're open to the PC ver., I'll keep an eye out and ask around getting the game from key sellers and redeeming it on Steam at least using VPN.Power Rangers is still not available in Asia.
Hell I can't even access their website.
Remember to try jump canceling and when you do to hit jump and your attack pretty much about the same time. The attack will typically come out at first available frame. Typical combo path that most share is standing L M, crouching M then Launcher which is generally diagonal or down heavy for most, and then finally some sorta of repetition of some of the first part into SUPER. All that before using assists too! You can experiment pretty easily on mixing in specials and ex moves before launchers a lot. Typically I do air L M and the second I land I try for something fast to just stall them from hitting the ground long enough to do another launcher or I just land and do something that launches immediately like with Pink Time force ranger who has a billion launcher moves lol.Power Rangers is very fun. I'm holding my own in gold league right now but I'm definitely flailing around more than doing anything coordinated or on purpose, lol. I hope they continue to build on it.
Remember to try jump canceling and when you do to hit jump and your attack pretty much about the same time. The attack will typically come out at first available frame. Typical combo path that most share is standing L M, crouching M then Launcher which is generally diagonal or down heavy for most, and then finally some sorta of repetition of some of the first part into SUPER. All that before using assists too! You can experiment pretty easily on mixing in specials and ex moves before launchers a lot. Typically I do air L M and the second I land I try for something fast to just stall them from hitting the ground long enough to do another launcher or I just land and do something that launches immediately like with Pink Time force ranger who has a billion launcher moves lol.
TLDR: Holy shit most anyone can magic series into relaunch :D
Great characters to learn combo basics with are Red Ranger, Pink Time Force, and Ranger Slayer IMO. So many of their tools can be jump cancelled, their stuff loops easily, their supers easily combo, and they tend to have great tools to relaunch and keep things goin.
Here's a recent video that features most of the cast to get ideas of how to link various tools together. Dont try to memorize whole combos at first. Just look for stuff like to piece into whatever random hits or combo starters you get like Red Rangers stuff into his blaster or Kats divekick stuff. Vid is full of great ideas to insert fun two to four hit links into tons of things you do. Memorize enough of those and you'll style before you realize it.
No problem lol. It's a good flail game. Even knowing things ya can go for in flurry moments folks at all levels end up hitting stuff and this game caters to those moments by allowing folks to link so many moves together without many restrictions.Yes I definitely understood all of the things you said and will implement them, lol. I'm barely competent at fighting games so this is largely an exercise in supporting a good licensed one. Having a lot of fun in my flailing though.
The whole concept with KOF is that you need to learn and master the fundamentals (jumps, runs, guard cancel, max activation, etc). Once you've done that, it becomes quite easy to jump from character to character (at least the ones from the same archetype). Learn their moves, a basic combo, and you can be operational in no time. That's the whole reason for the huge roster (though of course each game has a few really odd/complex characters that don't play like anyone else).Played quite a bit of KoF lately on fightcade with my SO (98' and 2002) and everytimes we play I realize how much i've been missing out with this serie.
But fuck if it isn't difficult to even get "ok" at, even in XIV who's the most streamlined.
Need to remember there's the three type of jumps and man hit confirming is a bitch I swear, not even gonna mention stringing stuff together or canceling super into max super, etc. Honestly, it's a bit overwhelming -sigh-.
I'll keep at it, I really wanna play XV when it comes out and everyone plays it, although i'm sure there's a lil bit of activity still online in XIV.The whole concept with KOF is that you need to learn and master the fundamentals (jumps, runs, guard cancel, max activation, etc). Once you've done that, it becomes quite easy to jump from character to character (at least the ones from the same archetype). Learn their moves, a basic combo, and you can be operational in no time. That's the whole reason for the huge roster (though of course each game has a few really odd/complex characters that don't play like anyone else).
Yeah, in my experience, fans of KOF are DEDICATED. That's why I dropped the series around 2002, I couldn't keep up...
Usually folks drop 2002 because they managed to reach omega rugal and found that after winning every round to get there with no less than 2 total rounds lost even vs bosses that Rugal was both input reading psychic, faster, had extra hits to genocide cutter and could cancel.anything into it plus had faster / staggerable fireballs and a rekka too fast to block on reaction...and no continues if you lose on the first attempt. Start the climb with no round losses all over again thru the entire game for another shot.Yeah, in my experience, fans of KOF are DEDICATED. That's why I dropped the series around 2002, I couldn't keep up...
Omega Rugal specifically from 02 Unlimited is hailed collectively as the hardest SNK boss of all time. Even over Ignitz but its honestly closely debated since both Touch of death and have no ai exploits. 02 unlimited rugal is above though because you only get one chance.Oh, no, I meant, dropping off the local KOF scene. The bosses are not really part of that. Was Omega Rugal in 02 that hard? Compared to Ignitz? All I remember from bosses of the NESTS period is to hold down-back and wait until the boss rolls forward to punish the last frames with your biggest B'nB. And also pray that he doesn't chip you to death before rolling.
Oh my god, the SALT at the end is spectacular.Yung Harada taking off his limiters: https://v.redd.it/29sl4ax6emk31/DASH_720
Season Pass + a couple skins