Those top 8 are way too early for Europe, guess I'll watch SFV Sunday, if I'm awake.
Those top 8 are way too early for Europe, guess I'll watch SFV Sunday, if I'm awake.
You don't need 150 pages on it. It's pretty obvious (at least to me).WELL WELL WELL
dahbomb i want no less than 150 pages on the perfect marvel 4. apa format.
I agree with this. The vs style of fast tag action is proven to be a big hit for Capcom but licensing and joint ventures have proven very rough for them o. Multiple occasions. Time to take the best of what they've built, apply it to a single well budgeted and supported large roster Capcom only roster and promote their ip via the insane tournament hype moments that ensue.You don't need 150 pages on it. It's pretty obvious (at least to me).
*Don't bother with Marvel, just go all in on Capcom characters for a Capcom VS game so that as many Capcom characters get in. Capcom has enough slots to make a fighter with 75 characters easily.
*Go back to 3v3 fighting assist style but incorporate in some of the changes made in the genre since MVC3. Maybe add custom assists, maybe add ability to use 3 different assists, maybe incorporate in Tag mechanics. This is probably where you need more in depth discussion on though.
*Go back to 3 attack buttons but keep d+H as a launchef and make S a special trait button for characters to make them more unique.
*Focus on getting as many characters in day 1 as possible, don't try to nickel and dime. As you said they should be launching with 40-50 characters.
*Netcode and multiplayer modes need to be on point. Proper lobbies, spectator mode, tournament mode, online training.
*Single player offline modes need to be juicy too. Not crap tutorial mode, mission mode, arcade mode, story mode, customizable options, tons of training mode options etc.
*Heroes and Herald 2.0. Some way we csn customize characters and teams with new stuff and its like endless content because they can keep addings cards/stones/items with different rarities. This is where the MTX/GaaS stuff should be as this is a for fun mode and not meant to be competitive. Keep mtx/gaas stuff away from competitive side unless its cosmetics. This will also keep casuals engaged because you can keep unlocking things (minor things) even if you lose.
*Provide a F2P version option. Give a rotating set of 18 characters to make a team from every week and you can buy characters piece meal. When you have spent like 60 bucks buying characters it just unlocks full game or whatever the full price of the game is.
*Stylized art and graphics that dont suck. Art has to be on point.
*Make sure you put budget into the game even if you are expected to only sell 2 million, if the game is amazing then competitors are more likely to be putting money into it.
*Continued tournament support like with SFV.
Overall they just need to combine what SFV/DBFZ have been doing and improve on things that they didn't get right.
What is happening in these SEA pools is why I love open tournaments. Love it!
Did you not check up with the current results? They met again in top 8 and Tokido eliminated Daigo 3-2. And though Tokido did beat Daigo in the FT10, Tokido has won the majority of the matches in tournament play.
Big Bird ended up winning the whole thing and he's the first non East/SE Asian to win an Asian Premier event. So good shit to him. As for Tokido, he has another shot at redemption by winning the Asia Regional Top 8.
I do follow everything. Just saying that histoically and even after he has beaten him a few times, Tokido still thinks of Daigo as the one he struggles against.
You don't need 150 pages on it. It's pretty obvious (at least to me).
*Don't bother with Marvel, just go all in on Capcom characters for a Capcom VS game so that as many Capcom characters get in. Capcom has enough slots to make a fighter with 75 characters easily.
*Go back to 3v3 fighting assist style but incorporate in some of the changes made in the genre since MVC3. Maybe add custom assists, maybe add ability to use 3 different assists (like Blazblue Tag), maybe incorporate in Tag mechanics. This is probably where you need more in depth discussion on though. Definitely take stuff like being able to DHC to your 3rd character directly like in Dragon Ball Z.
*Go back to 3 attack buttons but keep d+H as a launchef and make S a special trait button for characters to make them more unique.
*Focus on getting as many characters in day 1 as possible, don't try to nickel and dime. As you said they should be launching with 40-50 characters.
*Netcode and multiplayer modes need to be on point. Proper lobbies, spectator mode, tournament mode, online training.
*Single player offline modes need to be juicy too. Not crap tutorial mode, mission mode, arcade mode, story mode, customizable options, tons of training mode options etc.
*Heroes and Herald 2.0. Some way we csn customize characters and teams with new stuff and its like endless content because they can keep addings cards/stones/items with different rarities. This is where the MTX/GaaS stuff should be as this is a for fun mode and not meant to be competitive. Keep mtx/gaas stuff away from competitive side unless its cosmetics. This will also keep casuals engaged because you can keep unlocking things (minor things) even if you lose.
*Provide a F2P version option. Give a rotating set of 18 characters to make a team from every week and you can buy characters piece meal. When you have spent like 60 bucks buying characters it just unlocks full game or whatever the full price of the game is.
*Stylized art and graphics that dont suck. Art has to be on point.
*Make sure you put budget into the game even if you are expected to only sell 2 million, if the game is amazing then competitors are more likely to be putting money into it.
*Continued tournament support like with SFV.
Overall they just need to combine what SFV/DBFZ have been doing and improve on things that they didn't get right.
MK and IJ has a lot of similarities, but even then, one mainly replace the other because:Difficult to say.
Will SSB Ultimate replace SSB WiiU?
Will Mortal Kombat XI be released to replace Injustice 2?
If both are yes, it should be one of Arc System Works game, Guilty Gear Xrd: Rev2 most probably (less entrants in 2018 than Blazblue Cross Tag Battle).
If there's a Marvel vs Capcom 4, then I don't know.
If they didn't ran it back, isn't that worse a controller malfunction? That's an organizers fault that might have ruined the game, where as with controllers all the blame is on the defected controller owner.Hey guys, mastercup finals was crazy, lol. Not GamerBee vs momochi level, but interesting.
Lowhighs screen went black for 2 seconds. I agree with marksman, should had ran back the final round, hehe.
I definitely want to see SC6. it can replace gg xrd or bbtag or an nrs title
BBTAG's numbers make it very unlikely to be replaced (wouldn't want to see it happen, either way). Evo being a stop on the Arc Revo tour make it an even less likely candidate, though one could say the same of Rev2 based on that.I definitely want to see SC6. it can replace gg xrd or bbtag or an nrs title
Melee.
Oh boy. F Champ leaking and hinting Marvel. He's playing more and alluding that its because he knows something. Dude is all bout that insider edge to try and scam himself a legup at tournies early on.https://clips.twitch.tv/RefinedNimbleBurritoSoonerLater
Thoughts? I remember FChamp leaked the Venom and Jedah alts super early back in the early MvCi days before the final patches.
When do tickets for evo usually go on sale? Also the hotel blocks?
Around January is when they announce it.What I'm asking is, do they have a season, time frame, that one could expect such an announcement?
Whatever it may be, it seems that the original leaker is already being wish washy with it. Because if it's early in development then it's clearly NOT a "rebranded MVCI" as originally stated it to be.So the MVC4 rumors seem to say early development and treading carefully a lot. In a world where this all turns out to be true where would that put potential announcements for such a title in the calendar in yalls opinions?
Announced late spring 2019 released spring 2020?
Announced fall 2019 released fall 2020?
Annnounced Fall 2020 released Spring 2021?
Its being speculated as a next gen thing. Boy imagine if they went whole hog like Killer Instinct on effects and shaders...
Anyhow, what time frame sounds reasonable IF this is real if it truly is in early development? I'm leaning fall 2020 or spring 2021 for a launch so maybe a later 2019 announcement.
We've heard from multiple sources that both SF6 and MvC4 have entered very preliminary development recently. This brings an interesting timing decision for Capcom- which IP do you release first? There's an argument for both orders.So the MVC4 rumors seem to say early development and treading carefully a lot. In a world where this all turns out to be true where would that put potential announcements for such a title in the calendar in yalls opinions?
Announced late spring 2019 released spring 2020?
Announced fall 2019 released fall 2020?
Annnounced Fall 2020 released Spring 2021?
Its being speculated as a next gen thing. Boy imagine if they went whole hog like Killer Instinct on effects and shaders...
Anyhow, what time frame sounds reasonable IF this is real if it truly is in early development? I'm leaning fall 2020 or spring 2021 for a launch so maybe a later 2019 announcement.
Why isn't there an English stream for SFV top 8. This is beyond a blow up.
Not sure if this is 1 hour of the same two players playing each others or the game only having two viable characters.1 Hour of Daemon Bride
https://www.youtube.com/watch?v=BlvKaYTMkEk
*Flashbacks to SF3 3S matches of Yun Kun and Chun*Not sure if this is 1 hour of the same two players playing each others or the game only having two viable characters.