Guess he's teasing the upcoming Soul Calibur DLC? Only thing that would make sense.
There's nothing particularly unexpected about SFV S4, though (that's a matter of when rather than if). Phrasing like that suggests something that we don't already know about, rather than more information/media for anything already confirmed.That, and probably a trailer for the new SamSho, and also Capcom Cup this month. We just might get a SFV Season 4.
"This year, instead of having 2 Smash games, we won't have 2 Smash, we won't have 1... we'll have all 6 Smash games from Friday to Monday morning! All other games are cancelled".
KInda wonder if he's alluding to Tekken x Street Fighter. This is probably one of the only lulls I've seen both companies at in their busy schedules of fighting game releases that would allow for it to release if it was made. I dont think its a good idea anymore though, but it was always a thing supposed to happen.
Oh thank God. Once was enough. We've had enough tag fighters lately and that one (as decent as it was by the end of its patches) was one that just went nowhere for all parties involved. Nice tag mechanics for combos and all but just not enough to revisit. Better to learn from it for something else than keep it going from either side.Markman already said it's not related to Capcom or Namco, so that would rule out Tekken X Street Fighter twice. :P
My guess is if it's not namco or capcom it may finally be a guilty gear announcement. Its overdue.
Maybe they still were working on it and didn't have anything concrete to show yet? I'd like to think they want to showcase a gameplay video as well but weren't able to get a proper video showcasing this at the time.But if Arc Sys intended to reveal the new GG why now instead of at Arc Revo last month
I started playing two months ago yet when I go online every single person even at dan 1 or 2 in Tekken 7 crushes me with perfect combos. And I just played against a "beginner" that only played Tekken 7 for 0.2 hours, yet did perfect combos with Jin. Can I complain at least a little bit? 🤷
MOV doing KOFXIII Iori's infinite:
The one who did it best is Violent Kain (which is why he is still well known in Japan). The guy was actually doing the infinite consistently full on in tournaments. His arcade stick fell apart during a tournament as a result lol.
This makes me wonder if TxSF will even be a tag fighter whenever it shows up. A lot of Tekken fans seem to really hate TTT2, I doubt Bamco is going anywhere near a tag game anytime soon.Oh thank God. Once was enough. We've had enough tag fighters lately and that one (as decent as it was by the end of its patches) was one that just went nowhere for all parties involved. Nice tag mechanics for combos and all but just not enough to revisit. Better to learn from it for something else than keep it going from either side.
My guess is if it's not namco or capcom it may finally be a guilty gear announcement. Its overdue.
They can differentiate it by making it not just Tekken with SF characters, with mechanics mixing the two franchises. It'll probably also be babies first Tekken, with heavily lowering entry level for new comers, treating it as an entry point for the Tekken series.I feel like TxSF would have to be a tag fighter just to differentiate it from Tekken 7. Why play two games that are basically the same but with different characters?
Hmm I wonder what mechanics could be mixed?They can differentiate it by making it not just Tekken with SF characters, with mechanics mixing the two franchises. It'll probably also be babies first Tekken, with heavily lowering entry level for new comers, treating it as an entry point for the Tekken series.
They can start with the mobility and meet some where in the middle when it comes to moves count of both games(looking at past SF games at least, before SFV).Hmm I wonder what mechanics could be mixed?
And how could you make Tekken more simpler? Shorten the move lists?
So keep Tekken 3D movement and runs (instead SF dashes), and maybe switch to SF's proximity normals mixed with command normals.They can start with the mobility and meet some where in the middle when it comes to moves count of both games(looking at past SF games at least, before SFV).
Other day I said there was only a few indie fighters standing out. Dont know how Fatal Art slipped my mind but since I didn't post it then I'll post it now.
Fatal Art= those cool flash stick figure fights conceptualized into an actual kickass fighting game ...but you know not in flash
Game is solid and has a large roster already and keeps growing. I can see it gaining a following.
Also a new character was revealed a couple of days ago.
They would have to rework Tekken backdashes, they are REALLY not casual friendly ^^. And I thought even SFV got rid of proximity normals ?So keep Tekken 3D movement and runs (instead SF dashes), and maybe switch to SF's proximity normals mixed with command normals.
They absolutely should NOT rework the movement. Backdash cancelling isnt THAT difficult, and dumbing down a game for casual players never ends well.They would have to rework Tekken backdashes, they are REALLY not casual friendly ^^. And I thought even SFV got rid of proximity normals ?
Giving easier to access to stuff in crossover games is a given. Tekken will keep your precious movement, TxSF can be simpler.They absolutely should NOT rework the movement. Backdash cancelling isnt THAT difficult, and dumbing down a game for casual players never ends well.
This is not a main entry, dumbing down is not really an issue ^^. And yes, backdash cancelling isn't that difficult for us, but trust me, it's a nightmare for people who don't play Tekken.They absolutely should NOT rework the movement. Backdash cancelling isnt THAT difficult, and dumbing down a game for casual players never ends well.
What if FANG was brought over and ended up as top tier?
I definitely didn't think about KBD when saying 3D movement, I was just thinking of just normal Tekken movement. (Though I think they could stay in as a higher level mechanic)They would have to rework Tekken backdashes, they are REALLY not casual friendly ^^. And I thought even SFV got rid of proximity normals ?
It could be a game where FANG and E.Honda are not only in but TOP TIER!
I honestly think the gestion of proximity normals is more complex to the dev and the player than an extensive movelist, but it's just me ^^What if FANG was brought over and ended up as top tier?
I definitely didn't think about KBD when saying 3D movement, I was just thinking of just normal Tekken movement. (Though I think they could stay in as a higher level mechanic)
And yes they did remove proximity normals from SFV, but most SF games have had them. Proximity normals might be the balance by giving the game the depth people want from Tekken, while not scaring off casual players with an extensive move list.
Other day I said there was only a few indie fighters standing out. Dont know how Fatal Art slipped my mind but since I didn't post it then I'll post it now.
Fatal Art= those cool flash stick figure fights conceptualized into an actual kickass fighting game ...but you know not in flash
Game is solid and has a large roster already and keeps growing. I can see it gaining a following.
Also a new character was revealed a couple of days ago.
"Street Fighter/X-Men/MSH 6 button layout is too good to be removed"
"Darkstalkers EX mechanic is too good to be removed"
"MvC1 2 in 1 infinite super mechanic is too good to be removed"
"Plasma Sword's Plasma Revenge is a mechanic too important to be removed"
"Blazblue OD system is too good to be removed"
"UNI GRD system is too good to be removed"
TxSF, if it ever gets released, is not Tekken. It's TxSF. I dunno why that's so hard to understand. MvC simplified super motions, multiple stock super bar, jumping/juggle mechanics, etc etc etc never got into mainline SF.2D games.
Even then, Tekken's movement is too important. The whole game revolves around the movement of Tekken. If they make a dumbed down crossover game, they might as well not put Tekken in the title. Even after Bamco simplified Tekken mechanics, the casuals are still crying that backdash cancelling is too hard etc. Pleasing casuals is a waste of time and money.
I totally agree. Proximity normals are my least favorite thing, but it would separate Tekken from TxSF in terms of mechanics.I honestly think the gestion of proximity normals is more complex to the dev and the player than an extensive movelist, but it's just me ^^
I don't play anime fighting games (with the exception of DBFZ). I do however play SF2 and SF3 and I can't stress how different 2D games are from 3D games. Changing the movement options in a 2D game is much easier than in a 3D game. I can't think of a different movement system that wouldn't pretty much alienate all the Tekken players who would have played this game. Not to mention Soul Calibur VI numbers are dying already despite Bamco basically simplifying everything while Tekken numbers are growing. Pleasing the casuals is not so rewarding is it.TxSF, if it ever gets released, is not Tekken. It's TxSF. I dunno why that's so hard to understand. MvC simplified super motions, multiple stock super bar, jumping/juggle mechanics, etc etc etc never got into mainline SF.
And
>2D games
They also have completely different movement options. Play UNI for five minutes then BBTAG for five minutes. Play SF2, then 3. Then Melty Blood.
(Oh, and Plasma Sword is 3D)
Guess that's why this game failed then:I don't play anime fighting games (with the exception of DBFZ). I do however play SF2 and SF3 and I can't stress how different 2D games are from 3D games. Changing the movement options in a 2D game is much easier than in a 3D game. I can't think of a different movement system that wouldn't pretty much alienate all the Tekken players who would have played this game. Not to mention Soul Calibur VI numbers are dying already despite Bamco basically simplifying everything while Tekken numbers are growing. Pleasing the casuals is not so rewarding is it.
I guess they could nerf Tekken's big damage combos and have everything be low damage and simple with heavy scaling like SFV.