That's what i love about Cuphead. You can tell the game was designed by people who love fighting games.
That's what i love about Cuphead. You can tell the game was designed by people who love fighting games.
I feel like the dude replying to the GoW dev is using "systemic game" as shorthand for something else, considering the examples he mentions.
I used his tweet more because of the last statement about 3D/high budget games tbh (makes sense to me in a way), but I think his point there is that those games have a focus on gameplay and mechanics interactions that remind him of the freedom/mechanics of fighting games, unlike other big titles that are, I dunno, more narrow, in that sense?On top of that I'm not quite sure what those three games have in common in regards to what he's describing.
DMC5 is the most Fighting game type game of the three for obvious reasons but GOW and Sekiro don't really adopt that mentality.
I used his tweet more because of the last statement about 3D/high budget games tbh (makes sense to me in a way), but I think his point there is that those games have a focus on gameplay and mechanics interactions that remind him of the freedom/mechanics of fighting games, unlike other big titles that are, I dunno, more narrow, in that sense?
I haven't played GOW for instance, but there are combo videos and weird tech regarding the shield and throw axe mechanics that kinda fit on what is being mentioned, while I never saw anything similar for the Assassin's Creed titles.
You'll slip one day and we will be here to judgeFuck TERFs
King of Fighters 98 matches
https://www.youtube.com/watch?v=G9zq-wr81MA
1 Hour of Last Blade 2
https://www.youtube.com/watch?v=TbnY7xdVHFs
https://www.youtube.com/watch?v=AZANJDDZqKI
2 Hours of Garou
https://www.youtube.com/watch?v=uaVGT3q5bLI
https://www.youtube.com/watch?v=e6BatbGJdt8
3+ Hours of Street Fighter V
https://www.youtube.com/watch?v=9jK334hO5YQ
https://www.youtube.com/watch?v=vnGfdnKdA4k
https://www.youtube.com/watch?v=dZsztCmfcpk
https://www.youtube.com/watch?v=AHDA01iaygA
1 Hour of Virtua Fighter 3
https://www.youtube.com/watch?v=3xVKT9CgE3A
Street Fighter III 3S matches
https://www.youtube.com/watch?v=xShgqf2JQtA
https://www.youtube.com/watch?v=IBqpOpDQJFM
1 Hour of Super Street Fighter II Turbo matches
https://www.youtube.com/watch?v=9KbeyIHa_9s
https://www.youtube.com/watch?v=Az15_yThk2c
https://www.youtube.com/watch?v=vLd-83d-u-U
3 Hours of Street Fighter Zero matches
https://www.youtube.com/watch?v=NcjvqhRrrSw
2+ Hours of Ultra Street Fighter IV matches
https://www.youtube.com/watch?v=sS00lkq1Sao
https://www.youtube.com/watch?v=nhHxm3vNkkQ
https://www.youtube.com/watch?v=qVKbIJZHmRs
foosies in dragon ball games existed 10+ years ago why can't they now
I think Melty is the most updated version of a game with the best discount (as always).
Infinite World? Isn't that Budokai?
IIRC you can use the client with the Steam port anyway. Also Steam Input will make your controller work on way or the other.I don't like Melty steam port, for some reason it doesn't recognize my xinput controller, and also I discovered that the hardcore players still use the doujinshi version with the third party client to play online
Infinite World is basically Budokai 4. No one heard of it because it's a PS2 game that came out in 2008
Representing the last title for the PlayStation 2, Dragon Ball Z: Infinite World combines the best elements from the previous Budokai and Shin-Budokai series, as well as the recently released and much-admired next-gen Dragon Ball Z: Burst Limit, to deliver the definitive DBZ experience on PlayStation 2. But no Dragon Ball Z game would be complete without its fair share of spectacular battles. Dragon Ball Z: Infinite World uses a simplified battle system taken from the recently released next-gen Dragon Ball Z: Burst Limit for thrilling hand-to-hand fighting on the ground, or flying leaps and aerial combat in the skies. In addition, new ideas have been added to the battle system. Defeat your opponent by blasting damaging Ki attacks from the sky or by diving into him and launching an explosive smash attack. The game features over 40 unique characters, not counting the different forms that each character can transform into which multiplies the playing potential. On top of characters, fighting techniques and battle stages, Dragon Ball Z: Infinite World also includes selected drama scenes from the previous games all presented using beautifully refined effects and shading techniques.
I don't like Melty steam port, for some reason it doesn't recognize my xinput controller, and also I discovered that the hardcore players still use the doujinshi version with the third party client to play online
I miss the Mike "DAMN" Ross look
Hasn't happened yet
Hasn't happened yet
Results can only go up from such a mentality
Which of those games do you have the most confidence in?
I wonder if the tournament variation stuff is hurting people's interest a bit
Tekken and SFV got time on them and alot of people enteringI'm just joking man, lol.
But on the reals, not going 0-2 is the goal. It was has happened before and shall happen again though.
I think I will do the best at SFV. I've stopped practicing T7, as MK11 is taking all my non SFV time now. I might get sick of MK11 soon. Or not. We shall see.
I haven't played it myself, but gist I got from other people was that it's got really clever and detailed adaptations of the characters into FG movesets, but isn't fun to play competitively because it's got low damage and extremely long combos.Question: anyone knows how the Umineko fighting game is, considered strictly as a fighting game?
I've played this and this is pretty accurate. There's some pretty wacky loops and damage scales pretty hard for long combos. Doesn't help that guard cancels and bursts are pretty plentiful thanks to them being tied to meter and partner availability instead of round-limited resources.I haven't played it myself, but gist I got from other people was that it's got really clever and detailed adaptations of the characters into FG movesets, but isn't fun to play competitively because it's got low damage and extremely long combos.
If you are equally interested and able go get both, I say to go for the one with characters you are more interested in.Unist or GGxrd R2?
Evo hype or cheaper steam price? Both I'm interested in.
If you are equally interested and able go get both, I say to go for the one with characters you are more interested in.
Yup, I've been playing it for a few days and it really is.
It really is lol
Though I would argue that the character design (from a visual language standpoint, not an aesthetic/art standpoint) in UNI is better than in Xrd. ASW really dropped the ball coming from X2 to Xrd.
Hope you enjoy it, UNI is is a really well thought game!
I'm taking my time getting used to the inputs.
I had some fighting game experience from playing (more like stumbling around) GGX2 a million years ago, but the input time frame for linking attacks in UNIST seems a lot more tighter than I thought. The combo comes out but I still failed what the tutorial ask of me.
(This is the beginner's tutorial)
Could it be the moves where you need to hold the button? I remember a simple combo with Wagner that never registered even though I did what was required, until I understood they wanted me to hold the button for a second after the quarter circle to make a stronger version of the charge.The combo comes out but I still failed what the tutorial ask of me.
(This is the beginner's tutorial)
Or when you try to do anything with Yuzuriha loluntil you get to combos where they ask you to delay stuff, which is usually jumping moves.