The juggle system is rather interesting. And fights in this game go really damn fast. Three or four mistakes can lead to death. Rounds can go pretty damn quickly. It's a sleeper fighter. I didn't think I'd enjoy it as much as I thought I would. I bought it for Issac and Shovel Knight.
Fuck, what I have done?
So far, it seems like a regular fighting game, but if you are a fan of the genre, I guess that is an OK game
Hell yes, just gotta know if it will run on my low end PC, but it's easily the fighter I've been most hyped for since forever.
What's up guys? Crazy how slow this thread moves now, on the old site we used to go through a thread every couple months iirc.
Are you guys looking forward to Samurai Shodown?
Arizona
- Ropes now have unique grabbed states for all characters.
Velvet
- Shatter C breath effect should actually be visible this time.
Oleander
- Fred commands can now be performed at the same time as any attack input.
Pom
- All Airdashes now have proper air hurtboxes.
- Pressing up before float's minimum height no longer allows horizontal momentum despite unchanged vertical momentum.
- Fixed several cases of pups/mama/papa palettes breaking during certain movement/'pom's in hitstun' states.
There was a poster, either here or in the last GAF thread, that used to post ASB guides.Do you guys know any modern resources for Jojo All Star Battle? The game looks super intresting (if hamstrung by 30fps) but all the guides are from like 2015
The cooldown system literally was taken straight out of Rising Thunder:With new in-game footage of Granblue Fantasy Versus out, it's pretty much confirmed that special moves would be done with a single button in neutral and in 3 separate directions and no complex motions, they're also limited by a cooldown which reminds me of MOBAs.
From what I've heard, a previous game named "Rising Thunder" did something similar with the whole ease of execution and cooldown systems.
Would be interesting to see how new comers and old schoolers take to it.
Why? Charging is already a cooldown of sorts, and you could make it so the cooldown instantly resets if the move is blocked.I think cooldowns are a bad idea because you are limiting potential strategies. Guile in Street Fighter 2 would be gimped with cooldowns
What's up guys? Crazy how slow this thread moves now, on the old site we used to go through a thread every couple months iirc.
Are you guys looking forward to Samurai Shodown?
Very much atm. Anyone else here fucking with SamSho VS via Fightcade in preparation?
Now, is the CL-R supposed to be Clear, Color, Clitoris or is it supposed to be CL minus R, like AC plus R?
Yes! My most wanted fighter of the year by long. But it's a let down that they don't release it to all platforms at the same time.
It is getting a late release on pc so my excitement for it has lowered sadly.What's up guys? Crazy how slow this thread moves now, on the old site we used to go through a thread every couple months iirc.
Are you guys looking forward to Samurai Shodown?
It's been raining the past few days here.
What platform you are on?
We do weekly lobbies on saturday for 3 to 5 hours. Check out the community thread.
We do weekly lobbies on saturday for 3 to 5 hours. Check out the community thread.
We do Ps4 lobbies. That footage is from last night's doa lobby.
https://docs.google.com/document/d/1FePJyZJsRAD43NwOL7uWYbL3iwRejxamDevuVEL4vqg/edit#
Anyone has a video for this combo?
5A/2A 2B 2C 5[C] 421B dl.jB jC 5B 3[C] dl236 [ b ] 2C(1) 22B 66C 22B 66C 22C
It seems to be one of the most optimized bnb of eltnum, but it seems to require a lots of specifics to work (took me half an hour to connect dl.jB, jC, 5B, now I can't constantly connect dl236 [ b ] and if I do, I can't connect 22B
If you want to go into the eltnum optimals, you're going to have to start delving into the microdash stuff eventually.