New battle for the grid 1.4 patch means you can't just confirm off of Ranger Slayer's arrow into slide anymore plus the scaling means her generally long relaunch combos that are typically just slide, launcher, jL,Jm *REPEAT* result in huge scaling and little damage.
I went to the lab to try and find a shorter more damaging combo with better utility today and found it.
I can't just slide after standing arrows all day. So I just took a simple confirm of any light attack and made this.
L,L,crM, Launcher *jump*.jL,Jm,M, S
Damage is nice but it leaves you in such great positioning for zero bar with no assist requirements.
If you fuckup and only hit M once in air and do Jm S it ends in a mixup for a nice reset opportunity. This is as easy and consistent as I can make it. Sucks I dont have the juicy long range confirm of arrow into slide anymore and relaunch stuff seems kinda detrimental for her since her damage is so low the scaling hurts. Now though I have an easier combo and it nets me nice utility. Not really hard to add a hit or so to this or turn it into something ending in super either. If you are charged shell do too many arrows in the jM part so instead you need to start with magic series into launcher so she burns the arrow charges going into it.
I start popping assists like Dragon Armor Trini or some shit to extend into super with assists extensions and this thing will get nuts. As is its such a versatile beginner chunk to work with I think I'll make it my new go to piece to memorize.