I'm suddenly a lot interested in going. I'm pretty close to Long Beach so it's not much of a travel for me.
I think I'll probably go to Fan Festa, as well. Why not? I want to be cool and have an Aurora Fryevia.
For me the mana drain was easy to counter, but once I hit 50% she started beserking several units so when my tank and supports were all bezerked there was no way back.
Bring Snow as bait. Equip him with the Yellow Balloon, K Producer Jacket, and Pink Striped Float (all of which were free from somewhat recent events) Moogle Plushie works as well, if you have it. He'll happily attract all the beserks so the rest of the team can act freely for the remainder of the battle past 50%.
I got Awakened Rain in the daily freebie yesterday and have 110k of the 150k needed for the UOC.
What are you guys prioritizing after UOC? Tickets are a no-brainer but what else?
I got Awakened Rain in the daily freebie yesterday and have 110k of the 150k needed for the UOC.
What are you guys prioritizing after UOC? Tickets are a no-brainer but what else?
10% and the 5 1% moogles, and exclusive equipment.I got Awakened Rain in the daily freebie yesterday and have 110k of the 150k needed for the UOC.
What are you guys prioritizing after UOC? Tickets are a no-brainer but what else?
Thanks guys!
This is my first Gacha I'm still fairly new (Rank 82) so I'm still trying to figure out hpw to prioritize my NRG and time.
They've definitely been, er, conservative this time around. I think of all the runs so far I've gotten... 3 sets of mini malboros? And one set of bombs. That's it.I'm only at 125k event currency without getting anything, wasn't really lucky with the bonus waves.
Daily reward EX ticket dropped gold and cracked rainbow for CG Fina #3. Gettin close to that STMR tho
Daily reward EX ticket dropped gold and cracked rainbow for CG Fina #3. Gettin close to that STMR tho
Yes, yes it is. Still waiting for a 4th Lunera to drop.
For once, I don't mind her 7* not arriving yet. Keep on delaying her, please.
Double Lunera for the win. Still waiting for 4th copy, no rush for her 7* to arrive.
Aureole Ray for easy chaining \o_. One of the best decisions I made was to enhance both Lunera ARays to +2.
Sadly LunETH, not Lunera. I'd kill for her over this asshole with swords that do NOT match or look good togetherZacmortar... how many Lunera? Remember her at 2x 7* is worth more than her STMR. & two at 6* is worth more than 1 7*.
Because enhanced aureole Ray is stupid ridiculous.
Oh heh, Iam sorry. Not sure why the heck I did read it (as others) Lunera. Yeah I have 2 Luneth that don't do shit, just collecting dust in my inventory.
7* Tidus is built more for true doublehand with either fixed dice or brotherhood; https://ffbeequip.com/builder.html?server=GL# is a good resource for tyring to figure out builds.I'm looking for a build for a 7* Tidus and some decent companions for him. Any hint?
Wait, barbariccia is getting a 7* this month? Holy shit
Wait, barbariccia is getting a 7* this month? Holy shit
I might have to use money
You got a link to that? .... I wanna peek
Here you go https://www.reddit.com/r/FFBraveExvius/comments/9l9q00/gl_maint_quick_peek_10418/
Oh maaaaan, I hope Sunder becomes as OP as those make it seem like it mightHere you go https://www.reddit.com/r/FFBraveExvius/comments/9l9q00/gl_maint_quick_peek_10418/
- Likely enhancements:
Empress of the Winds
Nullify confusion, boost MAG and SPR by 30% and wind resistance by 100%, and boost damage of LB and certain abilities
Cyclone Shield
Boost MAG and SPR, caster can dodge four physical attacks, and reduce damage taken for all allies for four turns
Sunder
Wind and lightning damage to one enemy
Likely new skills:
Winds of Chaos
Boost damage of certain abilities
Gale Mistress
Boost magic damage against human, beast, avian and stone monsters, and boost damage of certain abilities
Tempest Eye Wall
(One use every 6 turns) Wind and lightning damage and reduce wind and lightning resistance for all enemies, and boost damage dealt by sunder next turn
Looming Tempest
(One use every 6 turns) Automatically revive caster one time, and enable triple black magic for 3 turns, boost damage dealt by sunder next turn, and gradually regenerate MP for self
Triple Black Magic
Use black magic three times in one turn
Ominous Forecast
(One use every 6 turns) Boost MAG, boost caster's magic damage once next turn, and reflect back magic cast at all allies, and boost damage dealt by sunder next turn
Archfiend of Wind
Boost MAG, SPR and HP by 20%, and boost equipment MAG when only weapons are equipped in one or both hands