The Abominable Showman
- Oct 25, 2017
2 10+1s and the 5+1 and I got literally nothing. Thanks, Gumi. You're really making this game fun right now. :|
Awesome! Congratulations. I didn't realize you didn't have 7* Ace - I'm glad you finally got a 7* of the unit you were repping for a good long time (and 7* Ace was really handy, especially with his TM - I'd imagine he's still useful).
I wouldn't use your unit of choice tickets to get a healer. Folka is an amazingly good healer at 6* already, so just use her for now.So need a bit of advice here, I have 6* versions of Ayaka, CG Fina, Rena and Folka and I want to awaken one to 7* so I was thinking on spending 10 of the tickets to get the second one. Which would be the best option here? Or should I wait for another healer in the future? (Aerith maybe)
I had to waste so much nrg before I found right combination. Then I did Intangir in 3 turns and forgot to cast esper :D. Redoing it got this nice new feature, after Experiment game gave me rewards and tossed me out of Bonus Stage, more redoing and waitng to friend pop up.
Lady_Hero from reddit joining the Fray:reddit said:roly_florian
133 points·18 hours ago
What is the most raging thing with the bug, is not that they are here... it's when it benefit us, they are corrected in hours. Yet those that bother us, they don't care to correct it. This behaviour is really showing us how pretty much they don't really care to spend money in their game when it's not detrimental for them. This is what i hate the most.
In addition to the 10 free ones to test the feature.
Had that happen once, had to reinstall.
UI is such a clusterfuck and everything you do takes ages. Downloading here downloading there, waiting, more waiting, even more waiting.
Game code is some copy pasta spaghetticode. I dropped Arena (done 2 battles this week and Iam at 63k position). Tap crapton of times and hope that you can kill enemy first turn or it will be a slow mess with awful rewards (after 2 years of Arena, rewards are crap versus amount of time & effort needed thanks to crappy ui).They need to be consistent with their updates and push new content, new trials, endgame stuff to do. I know they've kinda adressed the bugs in that updates post but nowhere do they say anything about the plans for new modes or content.
Claic and Howl did a good job of pointing out what the issues with the game are currently. They keep throwing new powerful units at us but there's mostly nothing to use them on.
This game is becoming just a summon interface.
Nail on the head. It's a summon simulator that asks several hours of your time per week minimum but gives you interesting content once a month. Even at its best it wasn't much more than this, but weekly events are beyond stale at this point.
Oh yes I completely agree with you. The UI is a hot mess, and the UX is even worse. This game expects you to invest a lot of time into just managing resources. For a mobile game, this is insane. It feels like something from 15 years ago.Game code is some copy pasta spaghetticode. I dropped Arena (done 2 battles this week and Iam at 63k position). Tap crapton of times and hope that you can kill enemy first turn or it will be a slow mess with awful rewards (after 2 years of Arena, rewards are crap versus amount of time & effort needed thanks to crappy ui).
For me its the ui thats killing the game.
Having +450 eqs and same amount of materias makes unit / party building awful experience cause you can't have saved eq sets. Equipping units for 10 man trials. I have some trials undone cause I just dont want to waste 20 minutes to change & eq new units.
Game is almost 3 years old (global) and we still cant mass sell Gil Turtles. I had ~1450 / 1500 units in Turtles / Cactuars and game was slow as hell and I don't have potato phone. Sold over 400 turtles one by one tapping them, goodbye my sanity.
Then there are those ~800 cactuars I should do something. Again tapping one by one (fuck the minmaxing). I want slider or some other option how to add 60 at once.
Streamline the fucking UI. Where the hell is "Sell all turtles" option after summoning with raid coins"? They are bringing new banners after banner but cant fix original problems in game that have been there from day 1.
Reusing old (15.4.2015) pic I made for Chain Chrocicle global thread, here we are again:
[Featured Global Line-Up]
Drop rates increase for the featured global original units in this limited-time summon!
Receive Global Exchange Tickets from each summon in the step-up summon!
Limited to 1 per player!
Step-Up: "20,000 Lapis" [Max: 1 Lap]
+2x Global Exchange Ticket PER STEP
- Step 1: 4,000 Lapis, 9+2 (2 Gold) & 10% Trust Moogle
- Step 2: 4,000 Lapis, 9+2 (2 Gold) & 4★ Summon Ticket
- Step 3: 4,000 Lapis, 8+3 (2 Gold/1 Rainbow)
- Step 4: 4,000 Lapis, 9+2 (2 Gold) & 10% 5★ Ticket
- Step 5: 4,000 Lapis, 8+3 (2 Gold/1 Rainbow)
[Global Exchange Ticket]
Collect and exchange 10 Global Exchange Tickets for a global original unit from the list of available units below. Exchange them by talking to King Mog in the dimensional vortex, kupo!
Global Exchange Tickets are valid ONLY during the aforementioned exchange period.
- Demon Rain
- Dracu Lasswell
- Grim Lord Sakura
- Seaside Nichol
- Aloha Lasswell
- White Knight Noel
- 5★ Trust Moogle (All 100%)
- 4★+ Guaranteed EX Ticket
- 4★ King Metal Minituar (Max Level)
I think it's more like "We fucked this game up already, let's just try to squeeze whatever we can out of the players and then we can start over with the new game coming out, it will be awesome to sell the same characters all over again - and this time everything will be limited banners right from the start".
If Square even lets them work on the next one.I think it's more like "We fucked this game up already, let's just try to squeeze whatever we can out of the players and then we can start over with the new game coming out, it will be awesome to sell the same characters all over again - and this time everything will be limited banners right from the start".