Different niches. Cagnazzo is a provoke tank with ridiculous damage mitigation potential whereas WoL is more of an all-rounder who can provoke or cover tank but isn't quite as good at either one as Cag is at provoking.
Veritas is all about earth resistance. His natural immunity to earth damage and his ability to give the entire team a huge earth resist buff makes him invaluable in events where enemies use a lot of earth attacks. He can also provoke and mitigate damage, which is useful.
Thanks again, for the info and the link analysis, this is all really good to know. I don't think the game tells you, unless I missed it, that you need that dupe for 7* awakening so I'm really, really glad to know that. I haven't been lucky enough to pull a dupe of any of my 5* yet but I'd be super bummed if I had and had wasted it lol.
For 5*, repeating a few I mentioned earlier but I'm making a spreadsheet, I have:
Onion Knight Refia
Nameless Gunner Jake
Katy Perry (lol)
My 4*: Chizuru, Garnet, Hope, Rosa, Luka, Soleil, King, Setzer, Ilais, Rikku, Ashe (I also have the free 5* Ashe), Rasler, Helena, Werei, Meliadoul, Veritas of the Earth, Aria, Aura, Silvia, Chloe, Kaede, Ohga, Verun, Drace, Yang, Killian, Lexa, Ryumynui, Pecciotta, Shinju, Macmedi, Leopold, Deuce, Sazume, Xon, Artisan Lid, Swordsman Lasswell, Cagnazzo, Cheerleader Fina, Rubicante, Doga
When I first started, I couldn't tell the difference between the blue shading on the 3* and 5* bases, so I thought 4* was the highest lol. Then I noticed the star count and started using the 5* units. I honestly haven't even looked at my 4* units since so I'm not sure if there's good stuff in my unit pool. Setzer and Leopold were the two I was using in the beginning. Setzer's trust meter is over 10% because I had two units I fused into him but I can't tell if his TMR is any good.
I've been spending lapis and tickets to get some decent units but I've been doing well with what I have so far so I've switched over to saving stuff now. I have about 10k lapis and I'm working on picking up the tickets from the FFIII dungeon event. Is this Cid guy coming up any good? Would he be worth pulling for or might it be better to save for this Akstar person? I see the thread has some hype for him lol.
I forget if Circe can heal, I want to say no so Garnet is your best bet for healer for now since she can also generate esper orbs which really helps with mission objectives for evoking an esper which gives her an extra use over what Luka brings to the table though Luka doesn't use magic to heal so she's handy if you can't cast magic for a mission objective. You'll be wanting to upgrade to a healer that can cast curaja (and hopefully re-raise) when you get the chance.
Rikku's limit burst will be phenomenal for you, it casts re-raise on the entire party for a few turns. Veritas of the Earth is a solid tank for you to start out with and Lexa has the tornado spell so you can use her to chain tornado if you bring a friend unit along that's a mage with that spell. Tornado is a fantastic chainer builder when you're trying to do the majority of your damage via a powerful finsher unit's attack. Xon learns an ability to increase the amount of rare drops or maybe it was drops in general so he's handy for farming certain things like bringing him on a story event mission (like the Cid one going right now) to get extra cryts or bringing him on a raid for extra gil. You can also use Soleil as your buffer while you wait for a 5* buffer. Otherwise, you have a nice group of tmrs from those units. Sazume has the best armor in the game for Akstar so particularly nice timing there. Chizuru's tmr is a must for Akstar as well. Rikku's is pretty nice, Rasler's is fantastic for tanks, werei a good one for a number of attack units, VoE's is solid and I want to say Chloe's is good for healers but I'm going off the top of my head here.
Yeah, it really annoys me that 5* looks the same as 3*, they need to update the color of the pedestal. Setzer's tmr was really great for certain units but the game received an update in Japan that nerfs it hard and we're expecting that to come here eventually. I wouldn't focus on that one.
Cid is a strong finisher but you should pass on him and save for Akstar who is a meta shifting ATK unit and won't be topped for close to half a year and even then, you keep more than one ATK unit in your party anyway so not like he'll get kicked out of the party at that point. Hopefully you'll get some other nice units while pulling for Akstar, we'll re-assess what you really need after you pull on that banner. Depending on the time, Yuraisha is a great buffer that shouldn't be far off and FFVII's Aerith will be an awesome healer when she arrives to upgrade that spot for you.
Nah you're sleeping on WoL, he's the best non-5* base tank though as was pointed out, some of the others can be more useful for niche situations. WoL though can aoe protect against physical attacks which is important and is a solid breaker for off turns until you get one of the top tier breakers in the game. He can also achieve 100% physical evasion with the right equipment which is a strat for a number of trials. Make sure to enhance his abilities, that's important for him achieving his potential. While some units have disappointing enhancement upgrades, WoL is a unit that gets a lot better with them. He was my tank from his inception into the game pretty early on in Year 1 all the way until a just a few months ago when Siegfried hit with this being year 3... Hopefully that drives the point home that you can complete most of the content in this game with WoL. The battle that WoL just couldn't cut it for me was the Odin 3* fight as it's a good fight to use evasion on your tank but Odin has an aoe magic attack that WoL couldn't handle. Normally he'll work fine as you can get his HP in the double digits with the right TMRs.
Crowe's TMR is great for healers and tanks.Snow's is solid for a tank too, Glauca's a nice weapon for VoD, and VoE's TMR is nice too for ATK units that use that type of equipment. I should note that while Glauca's greatsword suits VoD, at the end of the day, you end up equipping whatever element matches your other chaining unit because conflicting elements in your chain make you lose out on the element chain bonus.Not to mention, if one of them has a skill that imperils the enemy to an element, you're going to want to take advantage of that by using what they are now weak against.