To each their own, but I don't agree that having a text box and character portrait taking up 2/3 of the screen is better.
It's okay in VNs with static backgrounds. But in the above example you can't even see half the scene. All so that they can show you the same character portrait you'll probably see time and time again throughout the course of the game.
The difficulty of releasing a 2D sprite game on mobile and Steam is the varying sizes of the screens players will use. They optimized these games for mobile, not Steam. That's why the mobile versions are so clean and the Steam ones are buggy with most complaining about the fonts.