Man I'll be honest, I miss going DAASB into Sync with Squall and Cloud. How many SB tiers have they released since? Man just the idea of starting without Quina's AASBs and Sync or Mog and Caith....oooff, I can't imagine trying to attempt endgame without those guys.
getting up and running from a resource perspective isn't a problem especially if you start around fest - you can p much blast through mythril mines (record dungeons) and dump 15 pulls into the fest banners then select support stuff and hit the ground running. thankfully outside of Sazh UA for 100% crit it really hasn't changed much- mog/cait with their AASBs/Syncs are still what magic team runs if they aren't doing 1 support 3 dps, and people still run quina solo for physical if they aren't now doubling quina+sazh for some bumrush tactic
rolling on fest would give you enough of a spread of stuff to make headway through magicites/cardia then get started on labs which are a massive heap of elem/series tickets
on the flipside, getting up and running is a very, very large timesink problem lol
regarding SB tiers, just also as a refresher of where GL left off:
main damage
SSB - the 'upgraded' stuff that did more than e.g. one 9999 hit (lol Braver)
BSB - added commands
USB - added buffs, started cloud BDL and double cast era
(brave USBs)
AASB - double cast + BDL1, obviously meant to bait for magicite rage levels
(brave AASBs)
SASB/syncs - BDL1 + commands, 3infuse as magicite6 bait, infuse is still a core mechanic of elemental fights nowadays
DASB - triplecast + BDL1, started with garbage shifts but some of them are very core nowadays in modern DAs
GL ENDS HERE
UASB - BDL1 (+1 more after 3 casts), triple infusion, astra, some HP. Most importantly stacks with everything, i.e. DA + UA = 3 additional attacks without specific char shenanigans
CASB - the new one, grants ignore def/res 30%, BDL1, and burst-on-demand via commands that grant an additional BDL and ignore def/res 70% (so you can ignore aegis). Similar to UAs, stacks with everything, but is only 1 infuse
burst
OSB - lol the whammy of banners
AOSB - 3 hit, some still see use today for e.g. support to dump additional hits
dyad - technically it does more but i think it fits best here
LBO - uses limit chain instead, 4-5 hit
GL ENDS HERE
OZSB - 7 hit conditional BDL + 3 hit, roughly 1.5-2.5x AOSB damage depending on condition
supplementary
still p much LMR and glints, there are LMR++ and glint++ at this point. glint++ usually is IATB1 so they are essentially free shit that don't take up a turn. the best LMRs confer stuff like quick cast or SB gauge gain from battle start now
LBGuardian which no one really uses lmao
chain
99 chain
150 chain + buff
99 v2 chain + buff + instacast
limit chain - single use, free, IATB1 at max hone IIRC. the ones with a blue icon, bigger aura and 150 max cap, most often on DPS/main characters
GL ENDS HERE
LBLC - adds 25 to existing chain's cap if matches, does something special at XYZ chain count- this is free damage if you have it since it costs 1 limit bar and is IATB after. used alone, is actually pretty crap lol. the majority of characters have LBLCs, some have multiple
the tyro thing above is his DA and dyad (we had this in Global) + UA + CA hence the three attacks since they all stack. i think the reason he's still hitting like a truck is that his stuff mainly plays off weakness boost and he has like 50% all stat buff from SB and 30% from LMR, so a stat nerf from full break doesn't really dunk him that far under softcap compared to other characters