uh..........................
my realm pull just got me my 3rd Terra awakening sword...... 3RD!!!!
what the hell >< any suggestions on what to do with them? Combine all 3?
For atifacts, daggers are usually the best, as anyone can use them. But keep in mind some characters have bonus damage with a specific weapon on their dives. Daggers also have 8 less Atk than other elemental artifacts (well, its not like 8 less atk on a 300 atk weapon matters)Hi, still way behind on things other than making sure events are done.
I know I can google for charts or read conversations about it.
But can one of our trusted tell me which new Artifacts I should definitely get it at least consider.
And can someone do the same with anima lenses?
Thank you very much anybody who takes time to send some advice this way.
Edit: Accidentally quoted RPH instead of just making a post.
You're too far :(
Hi, still way behind on things other than making sure events are done.
I know I can google for charts or read conversations about it.
But can one of our trusted tell me which new Artifacts I should definitely get it at least consider.
And can someone do the same with anima lenses?
Thank you very much anybody who takes time to send some advice this way.
Edit: Accidentally quoted RPH instead of just making a post.
Just to be sure, the attack killing Serah is Savage Heavensfall right? Its his first phase 2 move.
That attack is Wind/Earth, so its good to have dampen earth on one of your magicites
For physical, just get whatever you need for the characters you use.
For magical, rods with the exception of Dark, Holy and possibly Earth (if you have a good Red XIII)
Daggers otherwise for Red/darkness physical tuned into mage shenanigans.
Probably get the mind holy dagger first and pump 12 stones into it. Easy 274 mind with holy boost. Far outclasses any 6* pulled
Well, thats just how absurd Awakenings are. Against Manticore, her AASB is basically an execution, but it also works really well against Typhon and Geosgaeno (with Vali), and against Adamantoise (with Meltdown). Its kinda weird against Behemoth King (with Meltdown), since you don't want to break savage - but it works anyway.Edit: Looking at Reddit clears, it seems like Terra AASB + Vali is actually a legit strat? Hmmm.
Thanks for this Adept. You taking break from Opera Omnia?
I've bookmarked your post and Ahnez's post.
Since Typhon is 100% piercing, the second set of wards is only decreasing overall damage by ~3.5%. If the problem is Heavensfall, Dampen earth would work much better, but you would take ~3.5% more damage on everything else. But with Elarra, it should not be a problem.Yeah so I actually managed to get a clear using this team:
I basically 1:1 followed this reddit post except with Vivi instead of Palom. Also my Rinoa has AOSB and not BSB, which she does manage to get off right before she got snorted. The +ice dagger and +ice rod are capped, went all out for this since I have a on of shards and this is a roadblock.
That said; I cannot replicate it lol. As per that link, on my clear OK got Fabula Priestess off right after the Sonic Boom before he got snorted, which let Elarra get her first USB off right after the first Savage Heavensfall. On all my subsequent attempts I either skip Sonic Boom (I really need to look at the AI for this, I assume I'm DPS'ing too fast?) in which case he gets Savage Heavensfall off but I haven't healed from the opening attack so everyone dies, OR if I slow-roll it until Sonic Boom he's usually at 4+ enWind stacks even with 2x Affliction Break and most of the team just cannot survive a Savage Heavensfall even at full HP. It wipes most everyone, but Vivi is definitely the biggest liability here; even dove and fully HP watered he's only got ~7200 HP, and I tried a variety of resists on him (mostly moderate and major earth) but Savage Heavensfall with 3+ enWind stacks still does like 9k+ to him. On my one clear I managed to barely survive the opening Phase 2 Savage Heavensfall but I'm just not sure how (I got very lucky with enAeros missing I guess? Sonic Boom was used that run), and he did die late-fight but by the point Typhon was down to like 25% and Terra was able to solo it; triple and quadcast procs on Vali capping are hilarious.
I thiiiiiink on paper my best bet is still Shantotto with her dualcast USB even if she's gonna have the same survivability problems Vivi will, but I'm nowhere close to having the crystals/orbs to hone the 5/6* witch stuff past r2 or r3 right now. Alternatively I could grind out some more magia for the team (Vivi doesn't have much) and max out HP and earth (?) resist? Also not sure if maybe replacing Famfrit for a double earth ward magicite would maybe help? I haven't done the 5* earth fight yet, but I've got a 4* double earth dampen.
Since Typhon is 100% piercing, the second set of wards is only decreasing overall damage by ~3.5%. If the problem is Heavensfall, Dampen earth would work much better, but you would take ~3.5% more damage on everything else. But with Elarra, it should not be a problem.
Also, dont you have a blocker (HP boon 8, Blade Ward 8, Spell Ward 8) magicite? That would be much better than that Famfrit. And the HP boon would add at least 1200 hp to your characters, that alone could save you from being ohko'ed by savage heavensfall.
Onion AOSB here as well.Onion Arcane from realm parade draw. I think I'm only missing his +BLK Materia now.
The next two luckies are physical USBs and magical USBs right?
I've never considered skipping USB luckies so much before. I really want Cloud's and Squall's Awakenings
Nice. I'm hoping I can fit him into some teams again. He was a fill with just his USB3 for a few teams, but was replaced by specialists over time. Having a finisher might give him that extra bump. He's one of my favorites and I wish they'd give him an Onion Kid/Relm-sized costume and green/blue alternate colors.