Even with max Crystal Waters, Aerith needs Health Boon 14 to get above 10,000 HP. Health Boon 12 isn't enough. Get with the times Aerith!
CALCULATING HP
Get to this screen, add the two numbers, multiply by HP boon (0.08, 0.12 or 0.14 depending on number of boons), then add that to your displayed character's HP
e.g. if I have 2 HP boons in my deck, that would be
(12695 + 6128) * 0.12
= 18823 * 0.12
= 2258 HP
10000 - 2258 = characters need 7742 HP displayed in party screen to be over 9999
REASONING:
A) Magicite deck stats show (main magicite) + (sub magicite)/4 for the purpose of magicite strength for call/periodic attacks
B) stat calculation for Boon uses (main magicite) + (sub magicite)/2
C) when you 'remove' your main magicite you get (sub magicite)/4 as the red number
D) (main) + (sub)/4 + (sub)/4 = (main) + (sub)/2
Couple questions about Typhon:
- I see a lot of videos using Affliction Break, is that only for the sap? Seems overkill for just that. Am I missing something?
- There's no special tricks to avoid Snort right? (apart from maybe using stuff like dragon jumping but I don't see how that would work well in a magic fight) Is it just a dps race?
As Pharaun said, AB can cause his enaero to miss. Not required if your healing can keep up, but it helps. edit: Also, Sap is auto-hit, AB wont stop it.Couple questions about Typhon:
- I see a lot of videos using Affliction Break, is that only for the sap? Seems overkill for just that. Am I missing something?
- There's no special tricks to avoid Snort right? (apart from maybe using stuff like dragon jumping but I don't see how that would work well in a magic fight) Is it just a dps race?
Jux, thank you for the advice! I actually lucked out and got Aerith's USB2, so I might get better use out of Tyro's recent USB, since that provides a ton of very important buffs, but I don't really know, I'm kinda trying to feel out my options.
For now, I'm aware that a good, rounded party requires three damage dealers, debuff support and a dedicated healer with a good healing or buff SB. While I have Aeriths last stand USB already, and Noel's massive debuff burst, I have yet to acquire a truly useful Buff SB, and I'm looking into gaining one for the choice ultra.
I have several characters that have massive potential in my party if I'm careful, and if anyone want's to offer advice as to who I should focus on first to round out my crew, I would most appreciate it.
Lann (WoFF) is my major damage dealer right now, equipped with a fire up armor and the Affrite weapon, making him deal significant Fire damage anytime he uses a fire attack. I'm planning on getting him a monk fire ability, but I want to wait until I know I can make the most of his damage output, and the fact that I have Mustadio's fire resist down SB might be the ticket I'm looking for, or perhaps King's endless waltz double casting flame offering, I don't know.
Sephiroth(FFVII) has both his legend materia armor that occasionally doublecasts his dark attacks, and his pants SB that makes him a dark damage nightmare. I haven't built him up too much right now, but I'm hopeful he can become a useful damage dealer if I can grab two dark abilities for him, especially the one reducing resistance! Plus I have his glint that makes dark attacks he does heal him, so that's cool.
Ashe(FFXII) is my current magic and summon attacker and BOY does she pack a punch right now! She currently has an overstrike SB for thunder damage. She makes good use of Syldra, even Bahamut, and I want to get her chain thunder eventually, but I also feel like she could get some good use out of Odin's defense down stuff as well, sorta fit some utility in there, or maybe Pheonix for emergency revives. Or I could go back and forth with Sudden Thunder for speed, I could go either way!
Vaan(FFXII) has both materia armor that doublecasts thief abilities occasionally, and his USB that triggers spiral rush on thief abilities. I know double cast doesn't trigger it twice, but it feels like he's set up to really do some damage here! Dash n' Slash and Theives Revenge would make him an absolute unit, although lowering wind resistance might be harder to accomplish then other elements.
Now for Healing Support. I have the Aerith(FFVII) USB that heals a lot, provides Last Stand and reduces everyone physical delay for three turns for great damage speed, I have the Aria (FFIII) USB that heals a lot, practically negates all fire damage and provides large Regen, and I am able to spend my free relic pick on Elara's Rediculous 2000 Hp a tick Regen USB that heals instantly and reduces delay for two turns.
I guess I'm asking on that one, do I really need Elara's USB if I already have Aeriths? Or is it better to spend that USB pick on Tyro's super huge defense and haste buff one instead?
Special Section for Earth Party Members:
Dorgann(FFV), Kelgar(FFV), Tifa(FFVII), Rinoa(FFVIII), Rude(FFVII), Ingus(FFIII) and Paine(FFX) all have at least one SB that does Significant Earth damage, with Dorgann reducing earth resistance with a burst while also empowering everyone with medium attack, Kelgar boosting ninja abilities and doing 8 follow ups with Earth attacks if his mirror image doesn't get triggered, Tifa just having a super powerful Arcane Overstrike, Rinoa having a bravery mode that does lots of black magic Earth followups breaking damage limit, Rude having both damage and healing support burst abilities, Ingus debuffing enemy damage output by a ton, and Paine having a highly damaging and omni elemental burst that dispels and can set up to use Earth attacks after.
And a ton of them infuse their user with Earth, as well as have Legend materia equipment as well.
I've yet to gain a chain SB for earth, but I sorta feel pressured to do so, since I'm sitting on a ton of damage potential and party utility here. I do have a chain for Holy with Edward, and a few Holy element SB's with Basch and Marche, so that could be helpful as well.
At the Very least, Dorgann and Kelgar, the Dawn Bros, are super powerful together, and I'd be remiss not to try to capitalize on that. It's too bad Kelgar's only usable abilities to trigger his amazing followups are all 5*, I would've liked a cheaper option to try him out with! At least he does huge amounts of damage with it!
That took a long time to write, and I feel like I wrote most of that to get my thoughts on order!
if anyone want's to drop some advice, your welcome to, and I hope you all have some great luck and fun fights!
Odin #2 down. Now I don't have to worry about needing to grab Zidane's AOSB or Glint in the Dream Selects.
You guys have been very helpful! I'm going to try to build up my Mithril to get Elara's Regenga USB, and I'll see if I get lucky on the big draw in getting anything else. This is going to be my main party for now, I'll try to get them boosted up ASAP.
Sephiroth: Major dark damage, Darkness User.
dark artifact Katana, Dark boosting armor, Life Syphon, Dread Weapon. Record Materia: 50% increased SB gain on actions. He'll have his Glint, Doublecast Darkness LM, and his USB2. He's gonna going to be a major damage dealer, especially if he can luck out on another LM sometime down the line!
Vaan: Major Wind damage, Thief User.
Wind artifact Dagger, Wind boosting armor, Life Syphon, Dash 'n Slash. Record Materia: 50% increased SB gain on actions. He has both his USB and his Doublecast Thief LM. Right now he'll be an effective Wind damage dealer, but he has real potential for debuff support if I can snag either his Burst or his bUSB, as both of them benignity Physical teams greatly.
Elara: Designated Healer, White magic and Summon user. Bard Debuff Utility.
Mind Weapon, Mind Armor, Curada (I'm workin' on it, Ultra Cure for now), Phoenix/any needed debuff dance. Record Materia: Signifficant White Magic boost. A ton of her healing utility is going to come from her USB, as it is Rediculous, and it pops instantly. She'll eventually become super reliable once I get her Doublecast LM, but for now she'll still be very helpful healer, and is flexible with debuffs due to bard abilities.
Ramza: Buff Super until I can get OK's Vessel of Fate, or Equivalent Haste/Damage SB. Otherwise, Back row Tank. Replaceable.
Weapon irrelevant, Best armor for Res or Def depending, Draw Fire/Magic Lure and Lifesyphon/Wraith. I really only have his shout SSB, but that SSB is very important to making sure my team can attack quickly and powerfully right now. He needs to have some utility, so I think if he can take blows for the party and soak up the damage, Elarra will have someone to heal and he can reduce risk for the other party members. He's an intermediary step for another, better haste buffer.
Tyro: Defense Soul Break and Utility.
All equipment, materia and abilities subject to change, most likely attack and magic neccessary for mission completion, and Starting Soulbreak for immediate bossfights. He'll be my ace in the hole in case I need something for any situation. In situations that don't call for completion, he will fill whatever hole is needed, most likely reducing elemental resistance for the damage dealers. Getting lucky and getting divine veil will make him immensely useful, but as has been said, is not critical right now.
I sincerely appreciate the advice I've been given, and I hope I can get good enough to be helpful to others as you all have been to me!
Looks like your on your way!
Just one thing though, I'd probably use Ramza in the front row with Full Breakdown + one of Phys/Mag/Mental/Armor/Resistance Breakdown since it will stack for added debuffs and extra survivability. FYI, as long as debuffs and buffs hit different main stats they stack. I used to use Ramza's Hail of Stones SB as a finisher waaaaaaay back in the day. Nothing is quite so satisfying as seeing him hurl a boulder.
For example, Full Breakdown hits ATK/DEF/MAG/RES (i think? either way it hits a multitude of stats) so stacking Magic Breakdown on top of it on the next turn will lead to an even further reduction in MAG for the enemy. However, using Magic Break after (not breakdown) would overwrite Magic Breakdown as they hit the same stat.
It works the same with buffs as well, so Ramza's Shout which gives +50% attack bonus would stack with Onion Knight's Vessel of Fate (BSB) which gives +30% ATK/MAG. However, Ramza's Shout would not stack with Onion Knight's pUSB which gives +50% and +50% Crit chance as they boost the same stat, with Crit% being a secondary stat in this case.
Stacking debuffs while increasing your own buffs can trivialize A LOT of fights until you get to the endgame.
Excellent advice! I will certainly keep that to heart! I remember hearing about a super effective defensive strategy around draw fire and retaliate, as they stack their defense buffs on top of each other into a whopping 170%! Ramza, I find, actually can't use retailiate, so I shall take your advice and peruse Full Break as soon as possible, and try to maximize my debuff and buffs!
Ah yes, the retaliate meta!
Cloud can do draw fire if you record dive his paladin sphere, which would let him do draw+retaliate...
However, the way to make the best use of the retaliate cheese meta was to:
Buff self
Debuff enemy
Retaliate on Cloud, or your other strongest Samurai character
have all characters equipped with double cut, or double attack materia, or thundering quadstrike and target Cloud.
Cloud will dump out the damage and not trigger any counters if there were any.
Luneth's Advance SB as RW to bump up Cloud's attack and get going, but that's so outdated now since you could use any number of other buffing SBs.
Good times indeed.
Second, as soon as you are able, you should chuck Acestriker/Battleforged from your damage dealers. Unless every hit is hitting cap, you're missing out on a LOT of damage with +SB gauge RMs, especially Sephiroth who isn't limited to 9999 cap under USB2. You want +DMG rms on them. Sephiroth wants a Katana DMG+ RM, and Vaan wants + DMG dagger RM. Fortunately, you should get both of those when you get them to L99.
Cardia is not listed on this thread, at least.The Bahamut stuff from last fest is in there so I'm assuming based on that. I haven't double checked on Reddit or anything so I could be wrong.
Also, be careful to use the right ones. They come in different tiers. Somebody will correct me if I'm wrong but usually "much more damage" is the best ones (there might be some inconsistencies). You can check here http://happypluto.com/~misterp/r/ffrk.pdf if you want the details.
The Cardia Islands come back? That's news to me.
The Transcendent fights return, so Omega Weapon will be back with the rest.
re: Fest
I had skipped all the RoP, but decided to do a pull on my two weakest realms, 1 and XII: I got me Matoya LMR, XII got me Gabranth dualcast LMR. The latter isn't bad, and he's actually in my current XII Torment team, but the team is awful and slow and this will barely move the needle. Matoya's LMR doesn't seem like it would be especially useful, though I suppose I could run her with Vivi fire+ staff and witch abilities. But 1 still remains a wasteland and XII doesn't look like it won't be anything less than painful for the foreseeable future.
Not planning to do any Odins, Torments, or magicites until Full Open is over.
Razorrin:
Before I continue, do you have the Big Five™ Record MAterias? Those are Mako Might (Cloud), Dr. Mog's Teachings (Tyro), Acestriker (Tidus), Battleforged (Ramza), and Gathering Storm (Orlandeua, a.k.a. Thunder God Cid/TGC). 99% of all team compositions use at least 3 of those, if not all of them. I note you have at least 3 of them but you should definitely try to get all.
Second, as soon as you are able, you should chuck Acestriker/Battleforged from your damage dealers. Unless every hit is hitting cap, you're missing out on a LOT of damage with +SB gauge RMs, especially Sephiroth who isn't limited to 9999 cap under USB2. You want +DMG rms on them. Sephiroth wants a Katana DMG+ RM, and Vaan wants + DMG dagger RM. Fortunately, you should get both of those when you get them to L99.
Serah ssb let me take torment xiii from 70,% to a sub 40 kill.Edit: Here's a fun thread question, What was the first thing you bought with Anima Lenses, and how useful was it to one of your teams? Conversely, what was the first Lvl 3 Anima Lense SB you got, and how worthwhile was the time to get it?
i
On an unrelated note I got a FFVI shared damage sb from the daily draw.
Never chase for your favourites.
Even if you have 500 mithril.
All you get is a stick up the arse with DeNA printed on it.