How ATB is used and 'stocked' as a resource is very FFXIII. Most of the DNA is XIII I feel, with a little bit of XII and XV
To me playing it felt like what if we could move around in ffxiii
I'm curious what it took from XV?
How ATB is used and 'stocked' as a resource is very FFXIII. Most of the DNA is XIII I feel, with a little bit of XII and XV
To me playing it felt like what if we could move around in ffxiii
You can also tap it in XV though.Because KH3 has a lot of combat abilities that alter even your basic combo, especially when you start to take into account flow motion commands. But it's different in XV, where you actually HOLD the button and watch shit goes ham. In KH3, you still have to individually tap the button to get Sora to go from one slash to the next, the next may happen to not be an ordinary slash but at least it can only occur if you repeatedly press the button. XV lets you hold it down all the way, really bad design.
You can, but holding is a path of least resistance, so that's the default way to go for most people, and they don't give much incentive for presses unless I recalled wrongly.
Looks super good, it's gonna be hard to wait for the PC release
If it's Pro footage, it seems logical it would be CBr, probably to 4k/1800p. For a 30fps game, seems like a safe bet. Kinda tough to tell from the footage. I am sure some better analysis will appear soon.I know it says 4K, but is the game native, checkerboard, dynamic, or? Also curious to what the framerate is like during gameplay. I know it's 30, but as of right now, are there dips, etc. like FF15? Sorry, can't watch this now, and of course all of this is said with the understanding that things can and will likely change/improve by March. Thanks!
Pretty sure I read multiple time that it's only launch exclusive for the PS4, meaning that it will eventually come out on other platforms. How long will it take though? That we still don't know
Exactly. The battle system reminds me of the very first FFXIII trailer from E3.How ATB is used and 'stocked' as a resource is very FFXIII. Most of the DNA is XIII I feel, with a little bit of XII and XV
To me playing it felt like what if we could move around in ffxiii
You can hold buttons to lock in and automatically attack things.
Yeah and I like how they bake in the idea you must switch characters by how the ATB charges faster for the main character. Also that you can still issue ATB commands to the "off" character. Its such a well design systemBoss fight also took a little while to go down. It was easy, but they were able to show off how a player might intuitively know to switch to Barret, then back to Cloud. It flows well and the combination of menus and real time action feels most like a natural evolution of the original ATB gameplay than an action game at it's core. If you feel like you get something out of picking lighting out of a menu to attack a weakpoint, well, you can do that.
Yeah and I like how they bake in the idea you must switch characters by how the ATB charges faster for the main character. Also that you can still issue ATB commands to the "off" character. Its such a well design system
Ffxii-2***
Found a video of the battle without the talking :D
That fucking music
Also here for Mako Reactor song!
FFXV combat was more in line with Kingdom Hearts 3. And Remake 7 is more of an evolution of Crisis Core combat
They're remixing the sounds to sound more orchestrated, which personally I'm really not a fan of. I generally prefer music to sound more video gamey, more simple in composition and catchy, rather than sounding grandiose and movie soundtrack like with bunch of instruments involved. Maybe it's old man yelling at cloud thing. I hope they give us option to use the original soundtrack or the new version.I'm a bit torn regarding the music. I feel some tunes are way too orchestrated for my tastes, compared to how... industrial the felt the original, I guess?
Like, it's really fucking great, but I miss the mood the original music had. But I mean, I'm sure we're going to have a shitton of renditions with the same themes and all than songs in the original (like, the Scorpion Guard battle music is a mix between the reactor song and the boss music).
The trailer felt weird with regards to dialogue, but what I'm seeing in the game per se actually sounds quite good (even though my first playthought will be in Japanese).
No, I totally get you and agree.They're remixing the sounds to sound more orchestrated, which personally I'm really not a fan of. I generally prefer music to sound more video gamey, more simple in composition and catchy, rather than sounding grandiose and movie soundtrack like. Maybe it's old man yelling at cloud thing. I hope they give us option to use the original soundtrack or the new version.
The Eurogamer gameplay video also has the title screen of the demo, and you can hear the prelude.
It sounds AMAZING.
You can also hear the music better in this vid, as the player doesn't talk all the time while playing.
You can hold the button as Barret (you can see that in other demo playthroughs), but you have to mash it as Cloud, I believe.It looks interesting but I'm still kinda worried about the battle system. I kinda want it to be less of an action game, but I imagine I'm in the minority when it comes to remakes (I'm a "fixed cameras" kinda guy when it comes to REmakes, for reference).
I hope you can just hold the attack button to do autocombos to fill up ATB instead of having to press it. The Eurogamer clip shows the player seemingly mashing square when playing as Barrett and it just does a three shot combo. It looks to be such a short burst it would be less annoying to just hold the button.
We aren't getting answers to those questions any time soon.Im still unsure how this game will pan out.
How many chapters/episodes? How long until they finish between each one? What about cross-gen since this will Carry over to PS5? Is there a whole team working on this or just a few people making each chapter?
It seems like there's free camera movement while in Tactical Mode? I could have sworn some people who played the demo said there wasn't (even though in the presentation they had this spinning camera).
Very cool, but I think an all black background, maybe with a more minimalistic logo or graphic somewhere highlighting one of the more relevant aspects of the chapter would make more sense...
Just means you get to introduce him to FFVII early.I have this preordered since what, 2014? 2015? But of course it comes out 5 weeks after my gf delivers our boy ;_;
Now I want a pocket edition too :p
But I will already do that with the PSone version, the one I already play on my PSPGo and even the current (and terrible) PS4 version!