Episode Midgar / final boss: Rufus
Episode Aerith / final boss: Jenova
Episode Reunion / final boss: Sephiroth
Believe!
Episode Aerith / final boss: Jenova
Episode Reunion / final boss: Sephiroth
Believe!
Freelancing and watching NBA :D He drew this the other day:
This design he did last year or so was so cool:
Yea I can't agree with this. A game like Mass Effect 3 doesn't compare to the scale of FFVII? How? What parts of FFVII are so out there that recreating them in current standards is such a task they need to split it in to multiple parts? Like I said, I'm not buying it. Heck i'd even be willing to go through & list every section of FFVII to understand what is there that is making ppl believe this. I'd understand if this were a 16 bit era FF where due to limitations you could put in so many things that would be painstaking to recreate in 3D but this was a 3D game created at the birth of try 3D gaming & if they could fit it on 3 PS1 discs it can fit in one single game today.Ehh, I don't know. It's not about play time or file size, but sheer variety of assets and scenarios. FFVII has an huge amount of unique locations, set-pieces, cutscenes etc. and they all have to be fully modelled with highest fidelity compared to the original's handful of pre-rendered screens per area and the unvoiced, simply-animated cutscenes. If they cut story beats, people would complain. If they didn't cut anything, but compromised quality making many big moments feel unpolished and janky like some of the large boss-battles/set-pieces in FFXV for example, then people would also complain.
The number of unique scenarios and set-pieces is much higher than other AAA RPGs (I beat TW3, AC:O, and Horizon) and there's no comparable FF either scope-wise. FFXV is probably a third of FFVII at best w.r.t. main story content. Correct me if you think I'm wrong though, and if you can name another AAA RPG with a comparable scale.
And now you see why it's split. Because they can sell it 3 timesMaybe I'm overexaggerating and trying to justify the decision, but I can't think of a way how SE could fully remake FFVII on state-of-the-art level in reasonable time, like, let's say 5-6 years and then for it to make sense business-wise to sell it as just one single game - and ideally a good to great game.
Episode Midgar / final boss: Rufus
Episode Aerith / final boss: Jenova
Episode Reunion / final boss: Sephiroth
Believe!
Plausible, but I still hope the first segment isn't confined to Midgar. I think it'd be much more exciting to let players experience the world beyond before asking them to wait for the next release. Up through Junon and culminating in Jenova-Birth is my ideal.
Fighting Jenova-Birth inside some small boat isn't very exciting at all for a final boss, especially right after seeing Red XIII dressed up in a Shinra outfit.
Lol, No.Part 1 - 2025 PS5
Part 2 - 2035 PS6
Part 3 - 2045 PS7
Complete edition PS8 Launch Title 2050
Whos hype?
For example, let's say when a certain enemy in Final Fantasy VII attacked they would shoot out red fire, but maybe there wasn't much meaning behind that red color. If it were today, I would think more along the lines of 'This enemy was born here or there, they use these kinds of weapons, because of the energy source it shoots out red fire, and explodes with smoke.'
Yea I can't agree with this. A game like Mass Effect 3 doesn't compare to the scale of FFVII? How? What parts of FFVII are so out there that recreating them in current standards is such a task they need to split it in to multiple parts? Like I said, I'm not buying it. Heck i'd even be willing to go through & list every section of FFVII to understand what is there that is making ppl believe this. I'd understand if this were a 16 bit era FF where due to limitations you could put in so many things that would be painstaking to recreate in 3D but this was a 3D game created at the birth of try 3D gaming & if they could fit it on 3 PS1 discs it can fit in one single game today.
Again, this has nothing to do with disc size and that's not what Kitase means when he says "couldn't possibly fit into one instalment". FFXV doesn't fit on one Blu-ray either anyway and has dozens of gigs of patches added to the base version that's on disc. Also that comparison, lol. 3 PS1 discs together are ~2GB and FFXV right now is around 90GB or so.And now you see why it's split. Because they can sell it 3 times
ok, maybe i worded the disc part weirdly as well. certainly it's not just about space. To me the business factor is the main reason. Like i said, the games we have seen since were made in single installments and in 5 or so years. They are being ridiculous about this IMO, not trying to be an armchair developer and saying it wont take lots of time and hardwork but they are discussing it like it'll be something along the lines of that which we have never seen or experienced before.Again, this has nothing to do with disc size and that's not what Kitase means when he says "couldn't possibly fit into one installment". FFXV doesn't fit on one Blu-ray either anyway and has dozens of gigs of patches added to the base version that's on disc. Also that comparison, lol. 3 PS1 discs together are ~2GB and FFXV right now is around 90GB or so.
And the part you quoted in your second post I kinda worded weirdly. The business factor is just one reason, but I also can't see them even being able to create a theoretical full single-game remake in just 5-6 years in the first place. The last part will probably be out in 2023/2024 which would be 10 years from when they started in around 2014, so how would they do that in half the time?
Regarding your ME3 question: I might get back to this later if I have more time.
It doesn't matter how big or small areas are, what matters is how many unique assets they need to make and how long that takes, and for FFVII this is a very large number. Games like Witcher 3 or Skyrim have a ton of asset reuse for all their environments and towns (thats why they have relatively small install sizes), but this isn't as easy to do for a VII Remake due to the very different styles of all the areas and cities.ok, maybe i worded the disc part weirdly as well. certainly it's not just about space. To me the business factor is the main reason. Like i said, the games we have seen since were made in single installments and in 5 or so years. They are being ridiculous about this IMO, not trying to be an armchair developer and saying it wont take lots of time and hardwork but they are discussing it like it'll be something along the lines of that which we have never seen or experienced before.
So im going to try and (loosely & quickly) list all the parts of FFVII and try to examine what about that game would require multiple installments.
Characters
- a large collection of protagonists/antagonists, common in most RPGs.
- 9 playable characters (nothing out of the ordinary) / 3 on screen at a time during gameplay
- various NPCs in locations, #s would increase where necessary (towns etc)
Combat
- was totally revamped (a mistake if you ask me)
- changed from turn based to active battle a la kingdom hearts/FFXV
- summons will change because of this, probably work like FFXV
- as will materia
Locations
- im assuming this is the big one
- there's about 48 locations, not counting sub sections of those locations. and this is where most people say the "too big to fit in one installment" thing originates from.
- my thing about that is, although these are "unique" locations. it's not unheard of given the size of each location isnt acutally that big. the way locations were set up in ps1 era rpgs, winding roads and random encounters made location seem a lot longer and larger than they were. now that random combat is out and the design will change due to the new camera, this means they have to redesign almost every location, which is their own doing.
- but im still not understanding what here requires multiple installments unless in redoing every single area they are essentially going to make each section on the overworld an "episode" (midgar, west continent, north continent, others) but because the story does not work that way, they will essentially have to split it up into chapters of progression.
FMVs
- now if they decide to redo these instead of going with inengine, then i dont even know what to say
so that's a rough estimate of me looking at how they are approaching to pillars of this remake. and outside of locations, i just dont see why and how it "needs" to be done in installments otherwise there would need to be cuts
It doesn't matter how big or small areas are, what matters is how many unique assets they need to make and how long that takes, and for FFVII this is a very large number. Games like Witcher 3 or Skyrim have a ton of asset reuse for all their environments and towns (thats why they have relatively small install sizes), but this isn't as easy to do for a VII Remake due to the very different styles of all the areas and cities.
Just take all the different sections and areas you visit in Midgar, thats a lot of different looking environments in itself already and a ton of unique assets to create, especially when the want to expand it in the remake. I wouldn't even be surprised if Midgar alone needs a comparable amount of assets to be made like Skyrim or Witcher do as a whole.
They will most certainly reuse assets though, and this is why i brought up a game like mass effect 3 which has a huge number of unique assets. and why i didnt compare tw3 or skyrim which can reuse a lot because the game more or less all takes place in the same general area.It doesn't matter how big or small areas are, what matters is how many unique assets they need to make and how long that takes, and for FFVII this is a very large number. Games like Witcher 3 or Skyrim have a ton of asset reuse for all their environments and towns (thats why they have relatively small install sizes), but this isn't as easy to do for a VII Remake due to the very different styles of all the areas and cities.
Just take all the different sections and areas you visit in Midgar, thats a lot of different looking environments in itself already and a ton of unique assets to create, especially when the want to expand it in the remake. I wouldn't even be surprised if Midgar alone needs a comparable amount of assets to be made like Skyrim or Witcher do as a whole.
i already brought up the combat part. they chose to do that themselves. they werent required to revamp the entire combat system.Not to mention Witcher 3 has 1 playable character (with one small side character who has the same weapons/fighting style as geralt). Square Enix has to make sword combat/animations for Cloud, Gun arm combat/animations for barrett, hand to hand combat for tifa, animal fighting for Red XIII, Staff combat for Aerith, weird cait sith combat, gun combat for Vincent, and spear combat for Cid. Then they have to balance the game to where everyone isn't overpowered or underpowered. Now combine that with all the different magic and summons that the characters will likely have. This is an enormous project.
Id still consider that a good look for the development teams if they can knock out KH3 and ff7r this way, considering the reputation going into this.Q4 2019, one month before the release, they will delay the game to Spring 2020.
oof dosent soubd so hot, thanks koozekSaw some interesting comments on Reddit in the thread about this interview from a user named Dan Tsukasa, a Game Dev/3D Artist working in Japan (he's followed by Swery and ex-FFXV Lead Designer Wan Hazmer on Twitter). There are some technical comments on VFX creation in Unreal and stuff, but I'm just gonna quote his comments about FFVIIR's development and the issues he heard about from when it was still developed by CyberConnect2 1-2 years ago.
Source.