I do see why entirely why it's the other way round for many, and when the game opens up it has a much different feel
Do people have the same feelings towards Barlog's new God of War run? It's very clear (and I'd be dumbfounded if even before release people assumed this would be a stand-alone, one-shot project) there will be more games with Elder Kratos and Atreus, yet 2018 God of War feels like a complete game. It has it's own story arc in the span of the story.I'm not saying they should just delay the release again to be closer to the inevitable part 2 - or should I say the required part 2 - I'm saying that releasing it less than a week before Cyberpunk 2077 is an insane decision that only serves to cannibalize the Final Fantasy VII Remake.
Having it as a "full game's worth of content" will still feel empty and lacking as the credits roll, because you know you'll have to wait several more years before you can continue even onto part 2 - let alone the parts they'll have to create after that. A complete experience is a one-and-done, to where you feel completely satisfied with nothing else to think about or learn about as they'll be nothing else coming for the experience you just had.
A remake being released in several parts and then calling them "complete games" sounds off to me, because you have to play all of the parts to have the complete experience.
Juno is aces.
I'm not a COD afficinado but I picked it up this year and whilst I had an ok time, every damn week it felt I was getting 10GB updates
Also cant wait to see that dolphin scene. I wonder how they are going to handle the goofy shit in the game. They havent showed any of that stuff, like at all. Kinda worryingJuno is aces.
I think it's the variety on offer post Midgar that is a great package. Snowboarding. Snow areas. Go to Space. The Northern Crater. Cosmo Canyon. Go underwater and fight Weapons. Nibelhelm. Golden Saucer....
Just a steady stream of great areas with personality
I like how well paced Midgar is, plus I generally like the more sci-fi bent that the segment has. Not to say that the rest of the game doesn't have cool moments, but I'm perfectly fine with the FF7 remake plans spending more time in Midgar, assuming it's done well.
Started production in 2014. Unveiled in 2015.
Game devs can't keep release dates accurate within a few months, so... I don't know what you're expecting.
It was E3 2015 announcement
This is where I am but I'm much more confident in it being 1.5 - 2 years between each release, and I'm also somehow confident that it'll only be a trilogy, so we'll have the final episode by late 2024 at the latest. I could be very very wrong though.It was E3 2015 announcement
IDK. I know they had issues with some outsourcing in relation to CC2 which may have slowed things down, they probably do at this point know what the roadmap is and all tool and pipeline flows are full throttle at this point
5 years ain't that bad and if they're going the whole hog I don't see an issue. It's a lot bigger in scope than something like Resident Evil 2 Remake
Am hoping for 16-18 months between parts and with the next generation incoming I don't think it'll feel that bad
The opening to Wild Arms & Wild Arms 3 are the best parts of their games as well. Same with Lufia 1 (to the point where they turned the prologue into a full game with the sequel). Never discount the power of an awesome opening.
A single month doesn't seem like a ton of time for much more polish, but I could be way off-base here.
It makes no sense. Final Fantasy VII Remake is going to be popular enough to dominate a normal month all by itself; but sandwiching itself in between the Resident Evil 3 Remake and 6 days before Cyberpunk 2077 releases makes no logical, financial sense.
the really must have needed that month if they were willing to push it out of the fiscal year
People are out of their mind if they think FF7 will outsell Cyberpunk long-term. Witcher 3 is over 20m and Cyberpunk is going to do at least that.