I wonder how they will handle the summons in the remake. Imagine summoning Bahamut Zero or KOTR
I imagine they will be like crisis core. A high grade cutscene with an off screen attack hitting the area
I wonder how they will handle the summons in the remake. Imagine summoning Bahamut Zero or KOTR
Boy, the hype really is real when all it takes is a gif you've already seen tweeted out by a big publisher like Sony.
They have to be footing some of the bill on this game. They want you to think FFVII is a PlayStation brand.
Boy, the hype really is real when all it takes is a gif you've already seen tweeted out by a big publisher like Sony.
They have to be footing some of the bill on this game. They want you to think FFVII is a PlayStation brand.
the funny thing is Square is going to be pushing it just as hard if this is indeed their next big title coming out, and the way Playstation is acting it's like it's their next big game coming out.
LinkSquare Portal said:"The game is developed in collaboration between Square Enix and Cyberconnect 2 and has been in the works for a while now – about a year and half."
I've been thinking about this a lot lately and I'm sure that a lot of you will disagree, but please hear me out.
This game has been in the works for a long time - in an E3 2015 interview when the game was revealed, it was stated that the game had already been worked on for about a year-and-a-half; which puts it's development beginning midway through 2013:
Link
What if they've managed to incorporate all of the episodes into one release by this point, so that when we buy the game it has both or all three discs already included?
What are the odds of that happening?
They have recently reiterated that it is episodic, if there was some chance of doing a multi-disc single release I don't think they would have done so.I've been thinking about this a lot lately and I'm sure that a lot of you will disagree, but please hear me out.
This game has been in the works for a long time - in an E3 2015 interview when the game was revealed, it was stated that the game had already been worked on for about a year-and-a-half; which puts it's development beginning midway through 2013:
Link
What if they've managed to incorporate all of the episodes into one release by this point, so that when we buy the game it has both or all three discs already included?
What are the odds of that happening?
I remember Nomura saying that the news about the game being restarted or scrapped and that they threw away everything that had been done already was misinformation and incorrect. Besides, if you look at the animations used in the latest trailer, it looks the same as the work we saw by Cyberconnect2 in the 2015 gameplay trailer, so I doubt all of it was thrown away - if anything at all.They started over, not realty from scratch as we don't know, after they booted CC2
I wonder how they will handle the summons in the remake. Imagine summoning Bahamut Zero or KOTR
I remember Nomura saying that the news about the game being restarted or scrapped and that they threw away everything that had been done already was misinformation and incorrect. Besides, if you look at the animations used in the latest trailer, it looks the same as the work we saw by Cyberconnect2 in the 2015 gameplay trailer, so I doubt all of it was thrown away - if anything at all.
My ship in the end of the game
Dead people with dead people
Zack ghost + aerith ghost
Living people + living people
Cloud + Tifa and their adopted kids.
Let everyone be happy, cloud and Tifa with their family, and Zack and aerith having ghost sex
they said after the state of play trailer that it would still be multiple parts. No one knows how much work was kept or re-done after they brought things in-house but that was what 2017 when that happened?I've been thinking about this a lot lately and I'm sure that a lot of you will disagree, but please hear me out.
This game has been in the works for a long time - in an E3 2015 interview when the game was revealed, it was stated that the game had already been worked on for about a year-and-a-half; which puts it's development beginning midway through 2013:
Link
What if they've managed to incorporate all of the episodes into one release by this point, so that when we buy the game it has both or all three discs already included?
What are the odds of that happening?
No one knows exactly what state they're in development-wise as far as a percent complete with everything; but I bet it's a lot further along than we even think and I'm talking about the entire project, not just the first episode.they said after the state of play trailer that it would still be multiple parts. No one knows how much work was kept or re-done after they brought things in-house but that was what 2017 when that happened?
Isn't this basically canon after Advent Children? Not sure how it's some fan ship.My ship in the end of the game
Dead people with dead people
Zack ghost + aerith ghost
Living people + living people
Cloud + Tifa and their adopted kids.
Let everyone be happy, cloud and Tifa with their family, and Zack and aerith having ghost sex
By ship, are we referring to the Highwind?Isn't this basically canon after Advent Children? Not sure how it's some fan ship.
Tiny Bronco. Pay attention!
yeah, but since the movie never explicit says, there's people that say cloud is not in a relationship with tifa, that its only a frienship and they are only taking care of kids together, and that cloud still loves aerith and he cant love again (even after ac ending), i find this view too depressing. let cloud have a happy life.Isn't this basically canon after Advent Children? Not sure how it's some fan ship.
yeah, but since the movie never explicit says, there's people that say cloud is not in a relationship with tifa, that its only a frienship and they are only taking care of kids together, and that cloud still loves aerith and he cant love again (even after ac ending), i find this view too depressing. let cloud have a happy life.
O yeah I'm sure the full thing's scenario is done and they have people working on the next parts. like if they're feature complete right now on this part then the environment team is probably mostly working on the next part. I also imagine the systems and combat will carry over to the next part. I'd expect 18-24 months between the parts but that will depend on the scope of part 1 and how many parts there are.No one knows exactly what state they're in development-wise as far as a percent complete with everything; but I bet it's a lot further along than we even think and I'm talking about the entire project, not just the first episode.
There's been some speculation that it could be as early as this year. Here's hoping!This almost feels imminent with all the push and hype recently
Lol
Agreed :)This almost feels imminent with all the push and hype recently
Thank you! really detailed and informative explanation! now I'm much more intrigued by the remake.This video kind of reminded me why I don't go back to these old FFs all that often anymore. It's not that I don't like ATB/turn-based/characters stand in a row waiting their turn to attack battle systems anymore but it's the random battles. It's jarring when you can't go 5 meters without another mind-numbingly easy battle.
Those comments were made in relation to remaking FFVII in the style of the PS3 tech demo and when it was presumed to be a single game. The first thing to note is that the game is now being done in PS4 quality graphics. Just re-creating every location, every PC, NPC, enemy model, VFX etc. from the original game in this level of detail & modern production values is a whole lot of work, much moreso than the original. Probably doable in one go, but that's not all this remake is.
The original game is a fairly linear journey across a whole planet. It's not particularly massive when it's done with relatively few pre-rendered rooms, corridors & spaces & a miniature world map with very little detail that are separated by loading screens that can move you forward as much as the developers need you to be moved forward at any given time with no reason to worry what is around or between those pre-rendered backgrounds, but if you make it with a more realistic scale & make it all more seamless, as more modern game design dictates, that expands the workload a whole lot. Now you not only have to model everything that was in the original game (which is a lot of work already), but you have to fill in a lot of the gaps. I'm sure the remake won't be entirely seamless with no loading screens or fades to black, but it will be a lot more seamless than the original. Now running through Midgar won't greet you with a loading screen every 10 meters.
And everything is in full 3d, not just from a single POV like the original. So where they could previously just model a single front of some building, now they might need to model it from all sides. And they need to model what is in the distance/horizon everywhere. Originally they didn't need to think about what is to the left or back of what you were looking at but now the player might explore his surroundings and turn his/her/their camera towards directions that were never shown in the original. What do you see when you look back towards the path you came from going to a certain playable character's home? This plus now all cutscenes need to be carefully choreographed, animated (both body movements & facial animation) etc. on a level far beyond the originals simplistic emoting.
Remaking FFVII also has a "problem" in that it has sooooo many unique locations with very unique characteristics. A lot of big games like Spider-Man nowadays rely on procedural crafting of the environments and a lot of recycling of assets throughout the world. It's the same trees, flowers, tables & other basic assets repeated a lot throughout the world. FFVII's remake can't do this. Even Midgar alone, the starting city, has you go from different levels of slums/poor residential areas to factories & high tech labs & brothels with lots of unique aspects that need to be hand-crafted from top to bottom without much they can reuse from anywhere else in the game. Imagine FFVII Remake being more like Uncharted where you push forward constantly and around every corner there is a new unique ancient temple, icy mountain, magical forest, asian city, chocobo ranch or such and they need to make a lot of realistic-ish scale connective tissue between those that makes them make some resemblance of a sense.
i think aerith knew zack died, she has the connection with the planet thing, and knew when her mother husband died. Thats implied in crisis core, in the original game its not, but i believe that it makes sense she knew about it.
edit: yep in the original game she doesnt know about zack death, that's a crisis core thing, she says this:
"Aeris
What a shock... I didn't know Zack was from this town.
Cloud
You know him?
Aeris
Didn't I tell you? He was my first love.
Cloud
............
Aeris
Zack... SOLDIER First Class. Same as Cloud.
Cloud
Strange, there aren't that many who make First Class, but I've never heard of him.
Aeris
That's all right. It's all in the past now. I was just worried because I heard he's been missing.
Cloud
Missing?
Aeris
I think it was 5 years ago. He went out on a job, and never came back.
He loved women, a real lady's man. He probably found someone else...
Hey? What's wrong?"
This video kind of reminded me why I don't go back to these old FFs all that often anymore. It's not that I don't like ATB/turn-based/characters stand in a row waiting their turn to attack battle systems anymore but it's the random battles. It's jarring when you can't go 5 meters without another mind-numbingly easy battle.
Those comments were made in relation to remaking FFVII in the style of the PS3 tech demo and when it was presumed to be a single game. The first thing to note is that the game is now being done in PS4 quality graphics. Just re-creating every location, every PC, NPC, enemy model, VFX etc. from the original game in this level of detail & modern production values is a whole lot of work, much moreso than the original. Probably doable in one go, but that's not all this remake is.
The original game is a fairly linear journey across a whole planet. It's not particularly massive when it's done with relatively few pre-rendered rooms, corridors & spaces & a miniature world map with very little detail that are separated by loading screens that can move you forward as much as the developers need you to be moved forward at any given time with no reason to worry what is around or between those pre-rendered backgrounds, but if you make it with a more realistic scale & make it all more seamless, as more modern game design dictates, that expands the workload a whole lot. Now you not only have to model everything that was in the original game (which is a lot of work already), but you have to fill in a lot of the gaps. I'm sure the remake won't be entirely seamless with no loading screens or fades to black, but it will be a lot more seamless than the original. Now running through Midgar won't greet you with a loading screen every 10 meters.
And everything is in full 3d, not just from a single POV like the original. So where they could previously just model a single front of some building, now they might need to model it from all sides. And they need to model what is in the distance/horizon everywhere. Originally they didn't need to think about what is to the left or back of what you were looking at but now the player might explore his surroundings and turn his/her/their camera towards directions that were never shown in the original. What do you see when you look back towards the path you came from going to a certain playable character's home? This plus now all cutscenes need to be carefully choreographed, animated (both body movements & facial animation) etc. on a level far beyond the originals simplistic emoting.
Remaking FFVII also has a "problem" in that it has sooooo many unique locations with very unique characteristics. A lot of big games like Spider-Man nowadays rely on procedural crafting of the environments and a lot of recycling of assets throughout the world. It's the same trees, flowers, tables & other basic assets repeated a lot throughout the world. FFVII's remake can't do this. Even Midgar alone, the starting city, has you go from different levels of slums/poor residential areas to factories & high tech labs & brothels with lots of unique aspects that need to be hand-crafted from top to bottom without much they can reuse from anywhere else in the game. Imagine FFVII Remake being more like Uncharted where you push forward constantly and around every corner there is a new unique ancient temple, icy mountain, magical forest, asian city, chocobo ranch or such and they need to make a lot of realistic-ish scale connective tissue between those that makes them make some resemblance of a sense.
I've been thinking about this a lot lately and I'm sure that a lot of you will disagree, but please hear me out.
This game has been in the works for a long time - in an E3 2015 interview when the game was revealed, it was stated that the game had already been worked on for about a year-and-a-half; which puts it's development beginning midway through 2013:
Link
What if they've managed to incorporate all of the episodes into one release by this point, so that when we buy the game it has both or all three discs already included?
What are the odds of that happening?
Lol
I hope they redo these shots... I always loved Yuffie's thought it was the most atmospheric among them.
This almost feels imminent with all the push and hype recently
The fact that we're incredulous at getting a playable demo at E3, let alone a 2019 release date for a game that was announced 4 years ago says a lot of current day Square Enix Japan's output. We're so used to fucking 6 year development cycles or more that 4 seems quaint now.This almost feels imminent with all the push and hype recently
You and me both.Damn man this wait for e3 almost feels worse than the last few years of silence. I need more updates !
I can't for the life of me ever recall seeing the Barret one. Like it looks genuinely new to me. I mighta seen Vincents pop up... once? Year in, year out I replay this game an Red XIII & Cids are by far the most common. Wonder if there's a "droprate rarity level" type thing assigned to these o.o
I'm sorry. I think I had a bad case of whiplash.
Sony's old prime time spot: Monday 6pm PT.
I wonder how the Weapon fights will work, esspecially the ones from the Highwind lol. Going to look fricken weird
Monday June 10th at 9PM eastern US time
No I haven't memorized that or anything. Totally not obsessing over this game, nope, not me.
Cheers.