It depends if Square choose to prioritise PS5 (or at least divide development for PS5 exclusive features). If they do you could expect very clear textures for long draw distances (say between midgar and the chocobo farm / Kalm) thanks to the faster SSD.After watching that PS5 presentation yesterday and not being too familiar with tech jargon (I'm not a techie), to those experienced and knowledgeable about all that SSD/boost clock stuff, what does that MEAN in regards to Final Fantasy Remake 2? How does this benefit the next installment and differ from what we are likely to see in this first one?
I mean, yeah, some of the things I DID pick up sound cool (virtually NO loading times, able to render areas in a split-second to the point you don't need twisty corridors and can allow devs to do more interesting things with the environments). We know the next game Cloud and co. will finally be venturing off into the world for the first time, and every additional episode/chapter from then on out will have a focus on world travel, not being stuck to one single location (like the first game). Just wondering.
I guess I could also see Sony initially providing incentives (monetary or otherwise) to 3rd parties that choose to take advantage of the SSD for PS5.