There's an interesting thread on the FFVIIRemake subreddit about the changes you wouldn't mind seeing in the Remake, and I thought it would be an interesting question to pose here! I'll copy and paste my answer from there.
I wouldn't mind moving the introduction of a few characters until later in the story in order to better space out the games in the series. Maybe Vincent and Yuffie, considering that they are the optional ones and they'll need to find a place to put them into the story proper. So, for example, assuming a trilogy, the character introductions may line-up as such:
Part 1: Cloud, Tifa, Barret, Aerith, Red XIII
Part 2: Cait Sith, Cid
Part 3: Yuffie, Vincent
As a general rule, I'm open to most changes as long as they're well executed. I'm trying to view this more as "The New Final Fantasy game using VII as a basis" rather than as something that needs to be a pure replica of VII.
Yeah. That would definitely be something I would miss, but I do think those are the only ones you can move around without requiring large rewrites. Unless maybe Cait Sith doesn't become a full fledged party member when he's first introduced?This is what i proposed a few days ago, possibly in this same thread lol
But yeah i agree with this proposal, it gives players new character to try in both new games.
That said i don't think they'll keep Yuffie for Part 3, she is super popular, and not having her hugging Cloud and crying over Aerith's body is a waste in touching moments :(
Unless maybe Cait Sith doesn't become a full fledged party member when he's first introduced?
We don't know yet I think.do we know if we can swap part members in this game or is our party going to be based on the story? I know we can swap between party members but will there be a moment where we have to decide who's actually in it or not?
i think its possible zack will be playable in a flashback chapter.but about new playable character in the present i'm not sure.Last part is definitely getting a new optional character, maybe Rufus or Cissnei
I wouldn't mind moving the introduction of a few characters until later in the story in order to better space out the games in the series. Maybe Vincent and Yuffie,
An abridged version of Crisis Core's story would be a good DLC episode for a later part. Fanservicey without being entirely plot-critical.i think its possible zack will be playable in a flashback chapter.but about new playable character in the present i'm not sure.
If this means they put Genesis in the DLC and not the main game, then hell yeahAn abridged version of Crisis Core's story would be a good DLC episode for a later part.
If this means they put Genesis in the DLC and not the main game, then hell yeah
If they really want to use him, just change his face IMOConsidering Gackt is the (presumed) main reason we'll never get ports of Crisis Core or Dirge of Cerberus, I hope the character of Genesis is just completely wiped from the lore.
in the original we couldn't change the party till we got red right?We don't know yet I think.
Given how linear this game is supposed to be, I don't think there'll be many moments where we can choose our party members. Maybe at Shinra HQ? You don't really get to have more than three characters until then, and I don't think they'd change it so that, say, Barret meets Aerith earlier.
The overworld and the party management will be the game sellers for the sequels I guess.
Even then, you could only do it at certain points. I don't believe you got full party control until once you escaped Midgar (admittedly, not long after you get Red).in the original we couldn't change the party till we got red right?
i just played that section again a few months ago and i still cant remember lol.Even then, you could only do it at certain points. I don't believe you got full party control until once you escaped Midgar (admittedly, not long after you get Red).
It's been ages since I last played it, but yeah, I think it's only there when you can choose party members (against the elevator boss maybe?). But yeah, it's after Midgar, when the party decides to split up and use a phone, when this ability is properly introduced.in the original we couldn't change the party till we got red right?
Unless they make major changes to the sequence of events, this they'll likely have all characters+nearly all locations done in the second game (assuming its a trilogy).
Disc 2&3 really is mostly backtracking.
One of the most exciting parts of this remake is seeing what happens with the rest of the parts. Really interested in seeing how they do it
"somehow" = Just put a JENOVA there and make it that part's final bossBased on asset production I feel there needs to be 3 more parts. Part 2 ending at Nibelheim's discovery (I guess they would need to make Cosmo Canyon the big climax somehow), Part 3 ending at the Northern Crater, and Part 4 ending at... well, the end. 😁
It's interesting, because I think you have a point in that, from a dev perspective, 3 more parts seems like a good fit. From a marketing/customer perspective though, 4 parts total seems too long. I think it's hard for most game series to have 4 or more games, and doing that for a remake of an old game seems like a tough sell. It should be interesting to see how they handle it.Based on asset production I feel there needs to be 3 more parts. Part 2 ending at Nibelheim's discovery (I guess they would need to make Cosmo Canyon the big climax somehow), Part 3 ending at the Northern Crater, and Part 4 ending at... well, the end. 😁
It's interesting, because I think you have a point in that, from a dev perspective, 3 more parts seems like a good fit. From a marketing/customer perspective though, 4 parts total seems too long. I think it's hard for most game series to have 4 or more games, and doing that for a remake of an old game seems like a tough sell. It should be interesting to see how they handle it.
It's been ages since I last played it, but yeah, I think it's only there when you can choose party members (against the elevator boss maybe?). But yeah, it's after Midgar, when the party decides to split up and use a phone, when this ability is properly introduced.
Speaking of which, I wonder if they'll do something cool with the phone in the second game.
The next few years will be wild!Based on asset production I feel there needs to be 3 more parts. Part 2 ending at Nibelheim's discovery (I guess they would need to make Cosmo Canyon the big climax somehow), Part 3 ending at the Northern Crater, and Part 4 ending at... well, the end. 😁
Ah, right, mixed some parts!Tifa waits for Cloud at Shinra HQ, so you don't quite get a choice in how the party splits before the elevator boss, but they let you rearrange materia. You do get a party choice after meeting Red XIII for that experiment boss.
You get the PHS (?) after the Kalm flashback and before hitting the Chocobo Farm.
So all in all, part 1 would be pretty much the same as the OG without party switching.
Agreed. At the same time though, it seems impossible to keep general audiences excited and interested in buying another part of the FF7 saga years from now when there are tons of other exciting games to play instead. I don't think the FF7 fanbase is big enough to drive sales by itself, and when the remake is no longer a new exciting thing I don't know how much interest it will generate among general audiences.I agree that 3 parts total would be better from a storytelling and marketing perspective. It's just that... well, it's not possible, at least not without a huge cut-down in quality and content, or a R*-level budget and development time for Part 2, and I'm not even sure if that would be enough. When I sit and think about the locations between Kalm and the Northern Crater - really ruminate on them - the scope is fucking mind-boggling. Like, FFXV has only 2 major towns - Lestallum and Altissia - and a Part 2 just going up to Nibelheim would equal that, as I'm quite sure Junon and the Gold Saucer would each be just as large and detailed.
Agreed. At the same time though, it seems impossible to keep general audiences excited and interested in buying another part of the FF7 saga years from now when there are tons of other exciting games to play instead. I don't think the FF7 fanbase is big enough to drive sales by itself, and when the remake is no longer a new exciting thing I don't know how much interest it will generate among general audiences.
My point is that I think SE is in a tight spot, so I'm curious how they work their way out of it.
I don't think they'll go past three parts. If they have to cut or streamline stuff, they will, for better or worse. But I think/hope we'll be surprised at how much they're able to do in three.
I get that. But I still think they would rather that than burn people out with too many installments.They are certainly in a tight spot, but I feel they can keep the interest up as long as they can maintain the high quality we've seen so far.
One way I think it could work is by taking their time working on Part 2 - say 4 years - and work on the locations for the following parts at the same time to a certain degree, so that the waits for Parts 3 and 4 are only 18 months each or so. Post 4 especially could have a lot of content, but relatively little environment work needed.
They've already explicitly said that the whole point of this project is to avoid cutting or streamlining anything.
They are certainly in a tight spot, but I feel they can keep the interest up as long as they can maintain the high quality we've seen so far.
One way I think it could work is by taking their time working on Part 2 - say 4 years - and work on the locations for the following parts at the same time to a certain degree, so that the waits for Parts 3 and 4 are only 18 months each or so. Post 4 especially could have a lot of content, but relatively little environment work needed.
They've already explicitly said that the whole point of this project is to avoid cutting or streamlining anything.
They are certainly in a tight spot, but I feel they can keep the interest up as long as they can maintain the high quality we've seen so far.
One way I think it could work is by taking their time working on Part 2 - say 4 years - and work on the locations for the following parts at the same time to a certain degree, so that the waits for Parts 3 and 4 are only 18 months each or so. Post 4 especially could have a lot of content, but relatively little environment work needed.
They've already explicitly said that the whole point of this project is to avoid cutting or streamlining anything.
Just out of curiousity, how do you think they will separate each game?
Tim Rogers says that Midgar actually had one third of the script. So if you're putting more 'game's in Midgar it begins to make sense as the first part of a trilogy.
4 parts would be too much. I dont even think that it should be too tough to get the rest in 2 anyway. Some stuff might need to be moved earlier, or later. In the next games it's not like we will be spending an amount of time in places like Junon proportional to the extra tine we are spending in Midgar anyway. Some stuff could be exactly as long as the old game.
It's going to be Roche:Last part is definitely getting a new optional character, maybe Rufus or Cissnei
Yeah, for the original game. I just don't think the remake needs to linger as long in places like Kalm, Junon, Corel etc as they are planning in some of the Midgar locations.For the original game? Because what was true for the original might not be for the remake...
Tim Rogers says that Midgar actually had one third of the script. So if you're putting more 'game's in Midgar it begins to make sense as the first part of a trilogy.
4 parts would be too much. I dont even think that it should be too tough to get the rest in 2 anyway. Some stuff might need to be moved earlier, or later. In the next games it's not like we will be spending an amount of time in places like Junon proportional to the extra tine we are spending in Midgar anyway. Some stuff could be exactly as long as the old game.