Multiple games is the only answer but I just don't see it taking 4 games. Probably the largest scale locations are going to be ones with lots of places that need to be explored. So that's places like Nibelheim, Gold Saucer and Cosmo Canyon. Places like Junon were just a street with shops in the original on the first visit. Kalm isn't necessarily important at all to reproduce in extremely high detail. It will of course take more work to make them look the same as they did, but it shouldn't require the work we are seeing from Midgar where we have entire new scenarios like running through the wreckage of the sector 7 collapse.Percentages of scripts and the length of time you spend in each place has very little to do with it. What matters is how many very different locations the developers are required to build in full 1:1 scale. Spending less time in a location doesn't make the location quicker to build, not if you're wanting it to feel properly fleshed out. That's the true bottleneck, and it's why a lot of games these days have you spend a lot of time in individual locations and even return to them later - it's much, much easier on the developers. FFVII was made in a different style where many wildly different locations in one game was much more feasible (the catch being the lack of interactivity or camera control), and so it was designed around that. Now they are trying to adapt that design to the new style, and multiple games is the only answer.
I wrote that earlier, but to repeat:
Part 2: starts with the Nibelheim flashback at Kalm, ends with the big twist of discovering the intact Nibelheim (bookends!)
Part 3: starts where Part 2 left off and you proceed to explore Nibelheim, ends with the big ESB-esque downer ending at the Northern Crater.
Part 4: tells the rest of the story.
Multiple games is the only answer but I just don't see it taking 4 games. Probably the largest scale locations are going to be ones with lots of places that need to be explored. So that's places like Nibelheim, Gold Saucer and Cosmo Canyon. Places like Junon were just a street with shops in the original on the first visit. Kalm isn't necessarily important at all to reproduce in extremely high detail. It will of course take more work to make them look the same as they did, but it shouldn't require the work we are seeing from Midgar where we have entire new scenarios like running through the wreckage of the sector 7 collapse.
For me personally I would lose interest in a game that just ended in Nibelheim anyway. There would be zero major plot beats in that game other than the flashback at the start. The majority of the game would just be vignettes about different characters like Barett and Red with a fairly deadened pace when it came to the much more formative stuff. You need to start getting to things like temple of the ancients, gaia cliff, meteor summon etc relatively more quickly than that.
The Midgar section is a bit easier cause it has quite a few big events clustered together that you can hinge a narrative off of. The rest of disc 1 is much too slow until the very end (post Rocket Town)
The thing is ultimately this is a story mostly set in stone and the parts that are malleable aren't generally the world changing bits like meteor, or weapon or Aeris. So a lot of this proposed 'expanding' could eventually become tedious if they justify a longer stay in Cosmo Canyon and other places just by having extra fights with Shinra and Jenova all the time.And this is why I wrote earlier that they would need to expand the story in ways that make them work better as individual parts, like having more fights with Shinra and Jenova and expanding Cosmo Canyon into a major climax. Altering and expanding the story in that way is a challenge, sure, but not as insurmountable as having to make all these different locations in one game.
Around Rocket Town/mount Nibel could be a good made up climax because all the major players can meet there, your team, Cid/Vincent/Shinra/Rufus and ghost Sephiroth. Mount Nibel is also large and creepy enough to be a final level, and you hold up Shinra coming up the mountain.Junon's appearance in the original game means nothing - they could get away with making it a long street when they were just working with flat isometric backgrounds, they can't do it with a 1:1 environment with full camera control. It's a huge city, that's the reality of the story - it's supposed to be second only to Midgar in size. Obviously that doesn't mean it'll be the size of Part 1 or anything, but it will need to be at least as big and detailed as Lestallum or Altissia, and they'll have to add more exploration to justify that. And hell, it's not just that they have to - their discussion of how they want to do this remake heavily indicates its exactly what they want to do. They won't want the player to travel to the second biggest city in the game, match down one street and leave.
And this is why I wrote earlier that they would need to expand the story in ways that make them work better as individual parts, like having more fights with Shinra and Jenova and expanding Cosmo Canyon into a major climax. Altering and expanding the story in that way is a challenge, sure, but not as insurmountable as having to make all these different locations in one game.
Part 3 or 2 might end up with some really dark credits music after Sephiroth 'wins' and Cloud falls into the lifestream. Seeing Diamond/Sapphire/Ultimate Weapon fly into the sky with meteor above them would be a great final shot. Empire strikes back or infinity war.This talk of how many sequels Remake will have has made me think of the music.
We're going to have a shitton of tracks, damn.
While going into the advent children story in part 4 then finishing off the dirge of Cerberus cliff hanger
Makes the most sense for resources and each game would be different .
I guess
2: Shinra's world. Main two continents, maybe a new battle at rocket town with Shinra coming up mount Nibel and Sephiroth's ghost/Vincent showing up .That could be really epic. Ending: tiny bronco being fixed whilst fireworks at gold saucer date. Maybe post credits Cait Sith meets up with turks. New permanent characters: Yuffie and Red XIII
3: The Old World. Open world with boat. A new intro where you visit Wutai following the turks for information about Cait Sith's betrayal. Themes and locations: Loads of natural areas, including the forest mountains of Wutai, the shores of Midel, the ruins of the ancients and the snowy mountains of the northern continent. Maybe some Easter egg/areas from Crisis Core's war. New permanent characters: Cid and Vincent.
4: Full world. Airship and underwater, and loads and loads of action set pieces and big Weapon fight. Proper side quests for all the ultimate weapons.
What I was thinking with my mock up covers, Tifa in Nibelheim (where it begins and ends), part 3 Aeris 'finale' and the lore of the ancients, part 4 Sephiroth time.
I wonder if "Hollow" will also play as the main theme for the other games. I assume it'll be the credits song for this one.Part 3 or 2 might end up with some really dark credits music after Sephiroth 'wins' and Cloud falls into the lifestream. Seeing Diamond/Sapphire/Ultimate Weapon fly into the sky with meteor above them would be a great final shot. Empire strikes back or infinity war.
Very doubtful imo. If it's three games, I can't see them taking less than 2.5/3 years to develop them (and even then). If it's four, maybe 2 years, but still.
Doubt it, but maybe if they really, really have a good development pipeline.
Not likely imo, even if it ends up with 3 parts. I am expecting 1 game per 3+ years tbh.
For new characters I would use Lucrecia who can only find peace when her son is stopped, "Jenova won't let me die... as punishment" I think she would be the most mind blowing new character as she have the most to say, like to Hojo and it'd give Vincent more story that he remains in the ending when she fades away. In the original she's just sealed in a cave as some ambigious spirit so I think I think it's an ok thing to elebarate on.Last part is definitely getting a new optional character, maybe Rufus or Cissnei
my gut feeling says fort condor, its on par with the first time you can get her. We know that wutai might have ties with avalanche now, and fort condor resistance would make sense to have ties with avalanche and wutai, so i think its possible that yuffie might get introduced there, i think they might make the phoenix materia already something everyone knows about fort condor and thats why yuffie is there too.Im really interested where Yuffie is going to be considering you could get her before Juno or rocket town
It is most likely. That's what they took between each sequel to FFX and FFXIIII don't want Square to release part two within two years.. that means they rushing this shit outta the door.
We ffvii hypebeasts the next (two) decade(s)..
Would that be hard to believe?
It is most likely. That's what they took between each sequel to FFX and FFXIII
I feel like threads for this game are gonna kind of be a shitshow, between a lot of drive-bys and spoilers being posted.Folks, be careful about the newest Red XIII renders/New screenshots thread.
People are already haphazardly posting leak shit and not even spoiler tagging it.
Yup just saw that too =/Folks, be careful about the newest Red XIII renders/New screenshots thread.
People are already haphazardly posting leak shit and not even spoiler tagging it.
Thanks for the heads up.Folks, be careful about the newest Red XIII renders/New screenshots thread.
People are already haphazardly posting leak shit and not even spoiler tagging it.
I feel like threads for this game are gonna kind of be a shitshow, between a lot of drive-bys and spoilers being posted.
Think it's time to just stick to this thread and read related articles without going into those threads. We can make it!8 more weeks. 8 more fackin' weeks! We can do this! We can make it! Stay strong!🦾
Do you think they'll continue the chapters in the next game from the number it ends on in part 1? Would be kind of cool to then see it all the way through at the end once it's all completedGiven the chapter based structure of this first game, I'm starting to wonder if we'll really have an "explorable" world at all in future installments. The screenshots we saw today show that the sidequests are divvied up between chapters, which leads me to believe that each "Chapter" will be its own instance. I'm sure some areas will be shared, but I think it's fair to assume that there will be some delineation between chapters.
If future installments keep that structure, it may be that each location in the original game is going to be a "chapter" in the later installments, rather than it all taking place in one contiguous world.
I'd actually be okay with that, given the sheer production values on display, but I imagine some people would be pretty disappointed if that's the case.
seems to be a few weeks away unfortunatley
Edmond Tran said:Spent this morning chatting with the director of my *all-time favourite* RPGs, Yoshinori Kitase (FFVI, Chrono Trigger, FFVII), and playing 3-4 hours of FFVII Remake. Look forward to coverage on
@GameSpot
in a few weeks.
People complaining, saying they won't buy, will wait etcYeah, once this game finally comes out, hopefully people will get this shit out of their system and can STFU.
Buy or don't.
No one cares about your stupid takes anymore.
Week of March 3rd (original launch date) would be my guess. the game should be going gold that week, they can drop impressions, maybe a gameplay trailer, and maybe even the demo.
This talk of how many sequels Remake will have has made me think of the music.
We're going to have a shitton of tracks, damn.
Makes the most sense for resources and each game would be different .
I guess
2: Shinra's world. Main two continents, maybe a new battle at rocket town with Shinra coming up mount Nibel and Sephiroth's ghost/Vincent showing up .That could be really epic. Ending: tiny bronco being fixed whilst fireworks at gold saucer date. Maybe post credits Cait Sith meets up with turks. New permanent characters: Yuffie and Red XIII
3: The Old World. Open world with boat. A new intro where you visit Wutai following the turks for information about Cait Sith's betrayal. Themes and locations: Loads of natural areas, including the forest mountains of Wutai, the shores of Midel, the ruins of the ancients and the snowy mountains of the northern continent. Maybe some Easter egg/areas from Crisis Core's war. New permanent characters: Cid and Vincent.
4: Full world. Airship and underwater, and loads and loads of action set pieces and big Weapon fight. Proper side quests for all the ultimate weapons.
What I was thinking with my mock up covers, Tifa in Nibelheim (where it begins and ends), part 3 Aeris 'finale' and the lore of the ancients, part 4 Sephiroth time.
In the original, Rufus and Shinra are trying to steal the tiny bronco and it's shot down. This is the last main location in the west continent. You can have a new last boss here whether it's Rufus or Sephiroth's ghost. Now if you can get to control it in part 3 they can build all the areas you can access with it.Wait, wait. End the 2nd part at the Tin Bronco? How on earth would that work?
Wait, wait. End the 2nd part at the Tin Bronco? How on earth would that work?