They need to stop posting these things because it's giving everyone major stress lol
That was before the director and architect left. They didn't switch KH3 to UE4 for shits and giggles. And most projects in general were shifted to UE4 when one of the major points of luminous was having other Square studios use it.I just don't get why people think FFXV had development issues because of its engine? Simply not true. XIII did and thats why they switched engines. XV did not. XV simply didn't get as much time as it needed to fulfill the development teams (granted too big) ambitions.
If the engine would be an issue SE wouldn't have funded an entire new studio AFTER XV shipped solely using that engine.
That was before the director and architect left. They didn't switch KH3 to UE4 for shits and giggles. And most projects in general were shifted to UE4 when one of the major points of luminous was having other Square studios use it.
KH3 shifted because Luminous Engine was not mature enough at that point to be uesed by multiple teams in different locations. They didn't have the staff to support both AND finish the engine basics. The goal is still to have more teams use the engine. This is just from last September:That was before the director and architect left. They didn't switch KH3 to UE4 for shits and giggles. And most projects in general were shifted to UE4 when one of the major points of luminous was having other Square studios use it.
As for the Luminous Engine itself, while our main focus is using it for the high-end title that is currently being developed at Luminous Productions, I do at the same time have the desire to expand to a wider userbase. And by moving forward with mobile support, we can attract more teams world wide to use the Luminous Engine, which will hopefully result in further increasing its potential. That is how I hope things will flow.
And these days, Luminous Engine has a leg up on other engines in terms of optimization for consoles as well as optimization of CPU usage.
He's saying that's what he hopes will go down, we're nearly a year on from this statement and there's zero indication of Square's devs expressing any interest in using it, aside from the people who created it and were given their own studio after a successful project that reinvigorated Square's biggest brand. In general, besides the flex, there's really no point. Square's studios have been full speed ahead with all these UE4 projects with none of the caveats of a proprietary engine like Luminous.KH3 shifted because Luminous Engine was not mature enough at that point to be uesed by multiple teams in different locations. They didn't have the staff to support both AND finish the engine basics. The goal is still to have more teams use the engine. This is just from last September:
Studio Head Takeshi Aramaki on “Luminous Productions’ Present and Future”. The challenge of developing a global, AAA-scale game title under the new organizational structure and his aspirations behind it - Luminous Productions
A game studio established within Square Enix Group in March, 2018, Luminous Productions. Eight months have passed since Takeshi Aramaki was appointed as the new studio head in December, 2018. The studio head, Aramaki, talks about the initiatives Luminous Productions is undertaking, and the...www.luminous-productions.com
This is from Takeshi Aramaki, who was lead programmer on FFXV and main guy behind the engine in recent years, who is now running the entire studio since Tabata left. SE making the engine head lead the studio is in my eyes showing confidence in Luminous Engine seeing more use in the future. If it will work out? Who knows, but Square certainly have not changed their minds about wanting their own engine long term.
pre-ordered and currently marking where my kidney is to pay for shipping. I seriously hate the square store but amazon didnt have a listing for it...FFVII Remake OST is up for pre-order on the US store FYI.
Almost there! Hang in there, y'all.
Some issues:I'm still on the "It's a vision he shows Cloud while explaining his motives" train.
Basically that exposition from the Temple of the Ancients. Just moved to earlier and with a vision of Meteor added.
And get badwill because some desperate stores starts selling early and cause a rush?
Well, nearly 8 month isn't quite a year yet, and they haven't even announced the Luminous Productions game yet nor any other major game by an internal team since, so we don't know anything about what other SE teams are using for next gen projects. VII Remake started before XV was done and the next parts will continue with UE4 because switching would be dumb, and SE Japans other project since were mostly developed at other studios and wouldn't use Luminous anyway.He's saying that's what he hopes will go down, we're nearly a year on from this statement and there's zero indication of Square's devs expressing any interest in using it, aside from the people who created it.
Most likely UE4.Well, nearly 8 month isn't quite a year yet, and they haven't even announced the Luminous Productions game yet nor any other major game by an internal team since, so we don't know anything about what other SE teams are using for next gen projects.
The whole intent was for it to be used not just with Square's internal teams but other studios owned by Square as well.VII Remake started before XV was done and the next parts will continue with UE4 because switching would be dumb, and SE Japans other project since were mostly developed at other studios and wouldn't use Luminous anyway.
It probably won't work out the way he wants. Realistically speaking. Especially since Square's teams are more familiar with UE4 at this point. And iterating on that will most likely lead to smoother development than working on something proprietary that already has slowed down projects because they needed to get things the engine wasn't made for up and running.That's why I'm saying nobody knows if it will work out how he wants, but the intent is still there, for all we know Yoshidas team could be using it right now for their new title... or maybe not... but saying no team has shown interest is easy when none of the relevant ones have announced anything they are working on.
Is getting a physical copy in US realistic or should I assume digital?
I really doubt it now. If this was the case they would have said it this week.
If they gonna delay it its going to be to TBD because I doubt they know when the situation will resolve itself.
Not necessarily. They have said they will update as it goes.
I think there is a chance they just delay it. In 3 weeks time Europe and America are going to be in an even bigger mess then they are now.
The situation isn't going to be a whole lot better in June. If they delay its going to be a late fall/winter/early 2021 release.They really should or this risk to bomb hard at least in Europe where retail is still strong and now all shops are closed for the lockdown here and there. Delay it until June and call it a day Square!
The situation isn't going to be a whole lot better in June. If they delay its going to be a late fall/winter/early 2021 release.
This is the same company that instead of just admitting versus 13 wasn't happening then forced it to become xv I wouldn't put it past them.I just don't get why people think FFXV had development issues because of its engine? Simply not true. XIII did and thats why they switched engines. XV did not. XV simply didn't get as much time as it needed to fulfill the development teams (granted too big) ambitions.
If the engine would be an issue SE wouldn't have funded an entire new studio AFTER XV shipped solely using that engine.
Does anyone know if there is a promotion to get the Tifa theme in the UK? I think all the other themes are available in Europe except for that one.
The Final Fantasy VII Remake soundtrack has 7 disc and priced €77.77.
Lol
They really should or this risk to bomb hard at least in Europe where retail is still strong and now all shops are closed for the lockdown here and there. Delay it until June and call it a day Square!
If they delay it they will lose even more money (they have to change the entire marketing, which is a huge amount of money) and it makes no sense, because nobody knows when the lockdown will be over since it's happening all around the world in different period. Physical copies will still be around and ready to be shipped when the stores will open back.
In the meantime people can buy it digitally, I expect a lot of people double dipping.
Yep. And this could cause double dippers as well for those who want to also get their physical editions.Also, this is a little ghoulish, but isn't it likely that sales lost due to less available physical copies could be countered by more people buying the game digitally due to being stuck at home with more time to play games?
Also, this is a little ghoulish, but isn't it likely that sales lost due to less available physical copies could be countered by more people buying the game digitally due to being stuck at home with more time to play games?