I hope so, because it's a "stand-alone" game I'd expect there to be "end-game" activities.Seeing those WEAPONS made me wonder: do you think they'll add superbosses in the first game?
I could see some secret Shinra abomination.
Ultimate weapon fight replaced fully with the ramming him in mid air with the Highwind method.I wonder how the heck they're going to pull off the fights with the weapons...
GenesisSeeing those WEAPONS made me wonder: do you think they'll add superbosses in the first game?
I could see some secret Shinra abomination.
Almost certainly, yeah.Seeing those WEAPONS made me wonder: do you think they'll add superbosses in the first game?
I could see some secret Shinra abomination.
Terrifying face.I remember when they showed GF Re-link trailer, I went "Hey that's the fight with Ultimate Weapon"
Especially Emerald Weapon... I don't see them having the party casually stand on the ocean floor like in the original...I wonder how the heck they're going to pull off the fights with the weapons...
Maybe. I hope they don't ever repeat the dumb design decisions they did with FFXV's Adamantoise.Already predicting camera issues when fighting the weapons.
Bookmark this post for 2028.
That's what I'm goddamn talking about.
Maybe it turns into some kind of mech fight?Especially Emerald Weapon... I don't see them having the party casually stand on the ocean floor like in the original...
This image specifically is a character portrait from Before Crisis, so... You can search those.Those FFVII Nomura character sketches, does anyone have a link to all of them. I always loved that artstyle. Did he do sketches like those for FFXIII as well? I've only seen the Lightning one
Edit: I mean the portraits like these. I can find scattered ones but I've come across ones in this very thread that I haven't seen
Strong woman ready to kick ass or blank-faced doll with poppin' tits? Hmmmm... tough choice...
never been a big Team Ninja fan
The pic on the right lookas less realistic. It almost looks like she has a wet shirt
There is a materia for that. Problem solved.Especially Emerald Weapon... I don't see them having the party casually stand on the ocean floor like in the original...
^ this.
this is a good question.answering myself there's very big monster on the monster hunter series
how the game handle those fights?
Well, I did say the face.
The way that shirt hugs her tits is pure fanservice. It's like that shirt comes with boob socks.
Acrophies has in its arsenal one of the game's rarest abilities, the Isogin Smog that inflicts the Darkness status to the player party, but will only be used by Acrophies if the entire party is already under the Darkness status. If Acrophies uses this attack more than once, it might crash the player's game.
Since Acrophies has no other abilities that induce the Darkness status, the Ink item will have to be used on all party members to see this attack naturally.
So far they've kept every enemy from the original from parts we've seen and have said they'll even add new enemies. Even if they do end up removing some enemies, I think that snakehand-crab is very likely to make it in. That can be made to look terrifying in the remake. I'm more worried about the house-enemy in Midgar. That could maybe be seen not making sense for this kind of artstyle.
So far they've kept every enemy from the original from parts we've seen and have said they'll even add new enemies. Even if they do end up removing some enemies, I think that snakehand-crab is very likely to make it in. That can be made to look terrifying in the remake. I'm more worried about the house-enemy in Midgar. That could maybe be seen not making sense for this kind of artstyle.
Adorable.
That price is bullshit though.
Heh, I kind of feel like you proved my point. That art looks like it's from Toy Story. :DHell House is one of the more well-known of the game's weirder enemies because of how early it shows up - it was even shown along the WEAPONs as VII monsters with more modern concept art-like visualisations for Mobius.
It's worth noting that all of Mobius' VII events have specifically been remake-themed.
Something like its Mobius incarnation could absolutely work in the remake's style - it depends if they think it's iconic enough for the detail required for a full enemy, instead of just having a broken down reference to it dumped in the slums.
I think they could contextualize it (explicitly or not) as some weird toy Shinra made that went defective or whatever tbh (that would explain why there are so many of them that look identical, which was my biggest "problem").Heh, I kind of feel like you proved my point. That art looks like it's from Toy Story. :D
I do agree that it's fairly iconic but they have to do some work to make it work in the remake, I feel.
I was rewatching some of the BG&E2 footage and even back then... Seeing all of that running and actually working on a regular PS4, made me hopeful about FF7 maybe only needing 2 parts. Midgar on PS4, everything else on PS5.
I'm hoping with the technical advancements of the next-generation, it'll be much easier for them to accomplish their vision. Just imagining the Highwind in actual scale, flying at those speeds and instantaneously switching back and forth between the bridge and the overview, holy shit... I really want to see that. That, to me, would be like experiencing 3D-graphics for the first time all over again.
Only had that feeling once...
Also, imagine, whilst on the bridge of the Highwind, you see the actual landscape beneath you...
With SSD's becoming a standard for the next-generation, surely it ought to be possible? Expensive? Yup... But that's what a remake for this game needs to be.
The original game had a staff of over 100 people, with a combined development and marketing budget of around $ 80 million! That's about $ 127 million in 2019, when adjusted for inflation... Which is still a lot of money.
Well, that's even more insane. Wikipedia used IGN as a reference...Nope the total budget of the original game was 145 million, not 80. INb4 official source.
IGN said:Release delays peeled out one after the other, while the budget flew past the $40 million mark. Meanwhile, Sony planned out an ad campaign for North America that easily doubled that number, including prime-time network commercials, spots in Rolling Stone, Playboy, Spin, various comic books, and a Pepsi tie-in.