- May 26, 2018
Yeah, the game had the possibility for exploration, which was great and should be kept, but it had a lot of linearity too. The overworld was to make the adventuring environment feel more real, to a degree. And in a story where the Planet is alive, it's cool to give it a "physical" presence as you play.I'm with you.
People are misremembering the openness of the world in original VII as it is. The story took you from point to point extremely linearly and there were only a handful of reasons to ever go back to old locations, and those were primarily to get an ultimate weapon or something. They could rearrange those item locations very easily to keep the flow going.
I think people are mostly thinking about flying the Highwind or riding a gold Chocobo when they think of the open world. It'll be interesting to see how they do that, but there's no way they're dedicating Midgar-level resources to every town in the game. Nibelheim is maybe the second most important location in terms of story and that shit is one screen and the Shinra mansion in the original game.