Final Fantasy VII Remake General Discussion Thread [Open Spoilers]

Should this thread contain open spoilers?

  • Yes

    Votes: 1,024 80.5%
  • No

    Votes: 248 19.5%

  • Total voters
    1,272

Tornak

Member
Feb 7, 2018
2,371

I hope Geoff's opening show has a trailer for this, even if short. But I honestly can see them waiting for TGS (I have more optimism in them showing something during Gamescon now that, say, after E3, so let's hope).

EDIT: I'm slow
 

MakoEyes

Member
Oct 30, 2017
468
I hope SE is willing to reveal the final name or subtitle or part 1 or whatever they have in mind for this FFVII RE Episode at GC or TGS.
I think it is strange that SE is naming it just FFVII Remake without any subtitle while knowing this game will be split into parts.
 

Xenosaga

Member
Oct 27, 2017
5,352
I hope SE is willing to reveal the final name or subtitle or part 1 or whatever they have in mind for this FFVII RE Episode at GC or TGS.
I think it is strange that SE is naming it just FFVII Remake without any subtitle while knowing this game will be split into parts.
At this point I don't expect any subtitles to be added. I find it dumb move from SE to call this Final Fantasy VII Remake and I could see some backlash when the game comes out.
 

Lifejumper

Member
Oct 25, 2017
5,918
The e3 demo seems so polished. I think Square Enix will only bring this demo to tradeshows till release.
 

Giever

Member
Oct 25, 2017
1,063
I still think something like:

Final Fantasy VII: Midgar
Final Fantasy VII: Gaia
Final Fantasy VII: Crisis or Final Fantasy VII: Meteor

would be good.
 

Adonais

Member
Oct 29, 2017
95
Metaverse
I hope SE is willing to reveal the final name or subtitle or part 1 or whatever they have in mind for this FFVII RE Episode at GC or TGS.
I think it is strange that SE is naming it just FFVII Remake without any subtitle while knowing this game will be split into parts.
I'd be happy if they just changed the logo. Why does meteor look like an enamel pin? So they can promote future merchandise? It's dumb.
 

snausages

Member
Feb 12, 2018
2,127
Anyone who has been to gamescom, is 72 stations enough that you dont have to queue 8 hours to play a 15 minute demo? I've heard horrible stories about last GCs lol (one involving someone shitting on the floor to play a game)
 

Masagiwa

Member
Jan 27, 2018
3,330
Anyone who has been to gamescom, is 72 stations enough that you dont have to queue 8 hours to play a 15 minute demo? I've heard horrible stories about last GCs lol (one involving someone shitting on the floor to play a game)
72 stations is def enough. There will always be ques but not 8h with that many stations, there's no way. It's an absurd amount of people visiting GC but it's across multiple days.
 

Tornak

Member
Feb 7, 2018
2,371
At least I guess we'll have plenty of impressions seeing GC's attendance levels and the amount of demo stations they're gonna have there.

A cool thing S-E could do (if they want to wait for TGS for a new trailer or meaningful info) is uploading a full walkthrough of the demo. It'd essentially be what we've seen before but direct-feed, uninterrumpted and unedited to make for a nice, what, 10-15 minute long video?
 

Lifejumper

Member
Oct 25, 2017
5,918
At least I guess we'll have plenty of impressions seeing GC's attendance levels and the amount of demo stations they're gonna have there.

A cool thing S-E could do (if they want to wait for TGS for a new trailer or meaningful info) is uploading a full walkthrough of the demo. It'd essentially be what we've seen before but direct-feed, uninterrumpted and unedited to make for a nice, what, 10-15 minute long video?
I think the demo will be behind closed doors again.

The demo has framerate and IQ issues apparently.
 

Tornak

Member
Feb 7, 2018
2,371
I think the demo will be behind closed doors again.

The demo has framerate and IQ issues apparently.
Had forgotten about that.

Although wasn't the "secret" demo (the one showing the entire Bombing Run right up to the boss fight) supposed to run better? I know the demo stations (well, rather the TVs) were mostly the ones to blame for the IQ, but I swear I remember people saying it actually ran better in that build. Which they could use if they want to show more of the game (by splicing and editing its contents), even if it wouldn't be the demo per se.

Really doubt it, though. I think we'll have to wait until TGS. I'm betting on Red to be shown there.
 

Xenosaga

Member
Oct 27, 2017
5,352
Had forgotten about that.

Although wasn't the "secret" demo (the one showing the entire Bombing Run right up to the boss fight) supposed to run better? I know the demo stations (well, rather the TVs) were mostly the ones to blame for the IQ, but I swear I remember people saying it actually ran better in that build. Which they could use if they want to show more of the game (by splicing and editing its contents), even if it wouldn't be the demo per se.

Really doubt it, though. I think we'll have to wait until TGS. I'm betting on Red to be shown there.
It did seem like the behind the closed door demo they showed was much newer build, but that is probably too long to have it as a public demo. The public demo people got to play didn't even have the mode system implemented if I remember correctly.

Technically they could update the public demo build as time goes on. They did it was Kingdom Hearts demos.
 

Xenosaga

Member
Oct 27, 2017
5,352
I'm hoping they release the full behind closed doors demo from E3.
As in actual demo on PS4, or just footage?

Honestly if they decide to release a public demo on PSN or bundle it with another game, that behind closed door makes more sense than the public demo that is playable on the booth. The current playable demo on the booth is way too short, lacks some gameplay features, and has some performance issues. It wouldn't be an ideal demo to be release on PSN store.

If they ever decide to release the demo as a download, I do expect it to be much closer to release, sometime early next year.
 

Mikey Jr.

Banned
Oct 25, 2017
6,555
As in actual demo on PS4, or just footage?

Honestly if they decide to release a public demo on PSN or bundle it with another game, that behind closed door makes more sense than the public demo that is playable on the booth. The current playable demo on the booth is way too short, lacks some gameplay features, and has some performance issues. It wouldn't be an ideal demo to be release on PSN store.

If they ever decide to release the demo as a download, I do expect it to be much closer to release, sometime early next year.
Yeah, just the video. I don't expect a demo at all.
 

Xenosaga

Member
Oct 27, 2017
5,352
Yeah, just the video. I don't expect a demo at all.
I do expect a demo eventually, although like I said I expect it much closer to launch.

As for video maybe they might show some parts but the whole bombing mission I don't see them showing.... Hopefully I am wrong though.

It would be nice if they showed some new side quests/traversing around Midgar stuff.
 

Tornak

Member
Feb 7, 2018
2,371
Honestly, if they're to actually release the VIII Remaster physically, a demo bundled in would be a great way to drive a shitton of sales and, well, pump up the price like they did with Type-0, I guess...

If FF VIII Remaster releases, say, November or December even (weird month, though), it'd be around 3 months before launch, so it wouldn't be too crazy even if it's still a while (the Duscae demo was a whole different beast, and so was the Platinum one).

I feel like the entire Bombing Run until the Scorpion might be a bit too much for a demo (I know the original demo was like that), but who knows, their public demo might be a bit short, I guess.
It did seem like the behind the closed door demo they showed was much newer build, but that is probably too long to have it as a public demo. The public demo people got to play didn't even have the mode system implemented if I remember correctly.

Technically they could update the public demo build as time goes on. They did it was Kingdom Hearts demos.
Yep, that's why I said editing that (so that it features whatever the playable demo did) could be a good way of showing what most people have played at events, while sorting out any performance/lack of features issues. But you're right, they did do that with KH3, so it wouldn't be crazy.

I just need more, even if it's not that new: the taste of the banter between Cloud and Barret we got and Max and other's account of the secret demo has me really excited to see how everything connects and holds up in a continuous play, because in no way was I expecting this game's presentation to be so smooth, seamless and natural.

Granted, I wasn't expecting KH-tier cutscenes either (they were an improvement in 3, but still...), but what we've seen has been surprisingly dynamic and cinematic.
 

Xenosaga

Member
Oct 27, 2017
5,352
Honestly, if they're to actually release the VIII Remaster physically, a demo bundled in would be a great way to drive a shitton of sales and, well, pump up the price like they did with Type-0, I guess...

If FF VIII Remaster releases, say, November or December even (weird month, though), it'd be around 3 months before launch, so it wouldn't be too crazy even if it's still a while (the Duscae demo was a whole different beast, and so was the Platinum one).

I feel like the entire Bombing Run until the Scorpion might be a bit too much for a demo (I know the original demo was like that), but who knows, their public demo might be a bit short, I guess.

Yep, that's why I said editing that (so that it features whatever the playable demo did) could be a good way of showing what most people have played at events, while sorting out any performance/lack of features issues. But you're right, they did do that with KH3, so it wouldn't be crazy.

I just need more, even if it's not that new: the taste of the banter between Cloud and Barret we got and Max and other's account of the secret demo has me really excited to see how everything connects and holds up in a continuous play, because in no way was I expecting this game's presentation to be so smooth, seamless and natural.

Granted, I wasn't expecting KH-tier cutscenes either (they were an improvement in 3, but still...), but what we've seen has been surprisingly dynamic and cinematic.
Max pointed this out when he was talking about the impression, but it does seem the cutscene flows are much better than what we saw at PSX 2015 trailer (which was a bit stiff/slow)
I do really want to see more cutscenes (that are not cut in the trailers). Hopefully at least by TGS we see a lot of these stuff.
 

John Proxy

Member
Nov 15, 2017
46
Final Fantasy VII: BIRTH
Final Fantasy VII: LIFE
Final Fantasy VII: DEATH

Then if you need a 4th it could be SYNTHESIS
 

Turin

Member
Oct 27, 2017
1,630
I think they might try to minimize any visible additions to the title. Maybe just a small "CH. 2" at the corner.
 

Eylos

Member
Oct 25, 2017
6,525
Sooo i played a little of crisis core again recently, the game aged badly, repetitive small maps, enemies, the missions, the bad story elements. Due to the PSP limitations its a good game for its time there's some good stuff there, but now i dont know If a remaster is a good idea, the game needs big changes not possible only in a remaster project. Maybe Just use the PSP emulator thats in the PS4 + trophies, to be more acessible.
I believe now that DLC or a big chapter in the remake would do more justice to Zack and ff7 than a remaster of crisis core.
 

Xenosaga

Member
Oct 27, 2017
5,352
I think the best way for Crisis Core to come back is to incorporate it into part of the Remake, whether it's part of the main game or a separate DLC. I never liked the gameplay of Crisis Core in the first place so I actually wouldn't want a remaster of that game anyway.
Just make it much shorter, concise with FF7R visuals and combat system and it would be great.
 

Turin

Member
Oct 27, 2017
1,630
I might be receptive to a DLC retelling a less saccharine Zack story after all the parts are released(whenever that is).
 

Aly

Member
Oct 27, 2017
2,180
I mean the only things they really need are non-crazy Sephiroth and Zack. You don't need much for that.
 

Genesius

Member
Nov 2, 2018
1,127
You'd think they'd be slapping "part one" on all the ads for this thing

unless this is the most legendary misdirect of all time
 

msia2k75

Member
Nov 1, 2017
311
Sooo i played a little of crisis core again recently, the game aged badly, repetitive small maps, enemies, the missions, the bad story elements. Due to the PSP limitations its a good game for its time there's some good stuff there, but now i dont know If a remaster is a good idea, the game needs big changes not possible only in a remaster project. Maybe Just use the PSP emulator thats in the PS4 + trophies, to be more acessible.
I believe now that DLC or a big chapter in the remake would do more justice to Zack and ff7 than a remaster of crisis core.
I think the best way for Crisis Core to come back is to incorporate it into part of the Remake, whether it's part of the main game or a separate DLC. I never liked the gameplay of Crisis Core in the first place so I actually wouldn't want a remaster of that game anyway.
Just make it much shorter, concise with FF7R visuals and combat system and it would be great.
imo, there's nothing of Crisis Core needed in FF7r.